initial commit
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201
aghanim_singleplayer/scripts/vscripts/ai/kunkka.lua
Executable file
201
aghanim_singleplayer/scripts/vscripts/ai/kunkka.lua
Executable file
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--[[ Kunkka AI ]]
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require( "ai/ai_core" )
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function Spawn( entityKeyValues )
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thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
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behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorTorrent, BehaviorGhostShip } )
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end
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function AIThink() -- For some reason AddThinkToEnt doesn't accept member functions
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return behaviorSystem:Think( )
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end
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--------------------------------------------------------------------------------------------------------
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BehaviorNone = {}
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function BehaviorNone:Evaluate()
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return 1 -- must return a value > 0, so we have a default
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end
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function BehaviorNone:Begin()
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local orders = nil
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local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, thisEntity:GetDayTimeVisionRange() )
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if hTarget ~= nil then
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thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
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hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
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TargetIndex = hTarget:entindex()
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}
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elseif thisEntity.lastTargetPosition ~= nil then
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
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Position = thisEntity.lastTargetPosition
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}
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else
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_STOP
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}
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end
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return orders
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end
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BehaviorNone.Continue = BehaviorNone.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorTorrent = {}
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function BehaviorTorrent:Evaluate()
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--print( "BehaviorTorrent:Evaluate()" )
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local desire = 0
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-- let's not choose this twice in a row
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if behaviorSystem.currentBehavior == self then
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return desire
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end
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self.torrentAbility = thisEntity:FindAbilityByName( "kunkka_torrent_dm" )
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if self.torrentAbility and self.torrentAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 0 ) then
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desire = #enemies + 1
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end
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end
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return desire
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end
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function BehaviorTorrent:Begin()
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--print( "BehaviorTorrent:Begin()" )
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if self.torrentAbility and self.torrentAbility:IsFullyCastable() then
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return nil
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end
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local hTarget = hEnemies[#hEnemies]
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local vTarget = hTarget:GetAbsOrigin()
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = self.torrentAbility:entindex(),
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Position = vTarget
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}
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return order
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end
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return nil
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end
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BehaviorTorrent.Continue = BehaviorTorrent.Begin
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--------------------------------------------------------------------------------------------------------
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--[[
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BehaviorTidebringer = {}
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function BehaviorTidebringer:Evaluate()
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--print( "BehaviorTorrent:Evaluate()" )
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local desire = 0
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-- let's not choose this twice in a row
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if behaviorSystem.currentBehavior == self then
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return desire
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end
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self.tidebringerAbility = thisEntity:FindAbilityByName( "kunkka_tidebringer" )
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if self.tidebringerAbility and self.tidebringerAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 150, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies > 2 ) then
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desire = #enemies + 2
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end
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end
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return desire
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end
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function BehaviorTidebringer:Begin()
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--print( "BehaviorTorrent:Begin()" )
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if self.tidebringerAbility and self.tidebringerAbility:IsFullyCastable() then
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 150, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return nil
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end
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local hTarget = hEnemies[#hEnemies]
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local vTarget = hTarget:GetAbsOrigin()
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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TargetIndex = hTarget:entindex(),
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AbilityIndex = self.tidebringerAbility:entindex(),
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Queue = false,
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}
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return order
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end
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return nil
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end
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BehaviorTidebringer.Continue = BehaviorTidebringer.Begin
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]]
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--------------------------------------------------------------------------------------------------------
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BehaviorGhostShip = {}
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function BehaviorGhostShip:Evaluate()
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--print( "BehaviorGhostShip:Evaluate()" )
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local desire = 0
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self.ghostShipAbility = thisEntity:FindAbilityByName( "kunkka_ghostship" )
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if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 1000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 1 ) then
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desire = #enemies + 5
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end
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end
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return desire
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end
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function BehaviorGhostShip:Begin()
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--print( "BehaviorGhostShip:Begin()" )
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if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 1000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return nil
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end
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local hTarget = hEnemies[#hEnemies]
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local targetPoint = hTarget:GetOrigin() + RandomVector( 100 )
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if self.ghostShipAbility and self.ghostShipAbility:IsFullyCastable() then
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--print( "Casting Ghost Ship" )
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = self.ghostShipAbility:entindex(),
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Position = targetPoint
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}
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return order
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end
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end
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return nil
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end
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BehaviorGhostShip.Continue = BehaviorGhostShip.Begin
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--------------------------------------------------------------------------------------------------------
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AICore.possibleBehaviors = { BehaviorNone, BehaviorTorrent, BehaviorGhostShip }
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