initial commit
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102
aghanim_singleplayer/scripts/vscripts/ai/hellbear.lua
Executable file
102
aghanim_singleplayer/scripts/vscripts/ai/hellbear.lua
Executable file
@@ -0,0 +1,102 @@
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--------------------------------------------------------------------------------
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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SmashAbility = thisEntity:FindAbilityByName( "hellbear_smash" )
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thisEntity:SetContextThink( "HellbearThink", HellbearThink, 1 )
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end
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--------------------------------------------------------------------------------
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function HellbearThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 1
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end
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if not thisEntity.bInitialized then
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thisEntity.vInitialSpawnPos = thisEntity:GetOrigin()
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thisEntity.bInitialized = true
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end
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-- Increase acquisition range after the initial aggro
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if ( not thisEntity.bAcqRangeModified ) and thisEntity:GetAggroTarget() then
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thisEntity:SetAcquisitionRange( 750 )
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thisEntity.bAcqRangeModified = true
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end
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if thisEntity:GetAggroTarget() then
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thisEntity.fTimeWeLostAggro = nil
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end
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if thisEntity:GetAggroTarget() and ( thisEntity.fTimeAggroStarted == nil ) then
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--print( "Do we have aggro and need to get a timestamp?" )
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thisEntity.fTimeAggroStarted = GameRules:GetGameTime()
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end
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if ( not thisEntity:GetAggroTarget() ) and ( thisEntity.fTimeAggroStarted ~= nil ) then
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--print( "We lost aggro." )
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thisEntity.fTimeWeLostAggro = GameRules:GetGameTime()
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thisEntity.fTimeAggroStarted = nil
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end
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if ( not thisEntity:GetAggroTarget() ) then
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if thisEntity.fTimeWeLostAggro and ( GameRules:GetGameTime() > ( thisEntity.fTimeWeLostAggro + 1.0 ) ) then
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return RetreatHome()
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end
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end
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local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
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if #enemies == 0 then
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return 0.5
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end
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if SmashAbility ~= nil and SmashAbility:IsCooldownReady() then
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return Smash()
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end
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return 0.5
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end
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--------------------------------------------------------------------------------
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function Smash()
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thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.3 } )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = SmashAbility:entindex(),
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Queue = false,
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})
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return 1.1 -- was 1.2
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end
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--------------------------------------------------------------------------------
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function RetreatHome()
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--print( "RetreatHome - " .. thisEntity:GetUnitName() .. " is returning to home position" )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
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Position = thisEntity.vInitialSpawnPos,
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})
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return 0.5
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end
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--------------------------------------------------------------------------------
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