initial commit
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117
aghanim_singleplayer/scripts/vscripts/ai/enraged_wildwing_ai.lua
Executable file
117
aghanim_singleplayer/scripts/vscripts/ai/enraged_wildwing_ai.lua
Executable file
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function Precache( context )
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PrecacheUnitByNameSync( "npc_aghsfort_creature_tornado_harpy", context, -1 )
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end
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.TornadoAbility = thisEntity:FindAbilityByName( "enraged_wildwing_create_tornado" )
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thisEntity.BlastAbility = thisEntity:FindAbilityByName( "aghsfort_enraged_wildwing_tornado_blast" )
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thisEntity.flLastOrder = GameRules:GetGameTime()
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thisEntity.bHasSummonedTornado = false
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thisEntity:SetContextThink( "EnragedWildwingThink", EnragedWildwingThink, 1 )
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end
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function EnragedWildwingThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 1
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end
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if thisEntity.TornadoAbility ~= true and thisEntity.TornadoAbility:IsFullyCastable() and thisEntity.bHasSummonedTornado == false then
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thisEntity.bHasSummonedTornado = true
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--return CastTornadoAbility()
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end
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if (GameRules:GetGameTime() - thisEntity.flLastOrder) > (20 - RandomFloat(0 ,5 )) then
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thisEntity.flLastOrder = GameRules:GetGameTime()
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return DoMove()
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end
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 900, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return 0.5
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end
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if thisEntity.BlastAbility ~= nil and thisEntity.BlastAbility:IsFullyCastable() then
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return CastBlastAbility( hEnemies[ #hEnemies ] )
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end
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return 0.5
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end
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function CastTornadoAbility()
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = thisEntity.TornadoAbility:entindex(),
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Queue = true,
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})
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return 0.2
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end
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--------------------------------------------------------------------------------
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function CastBlastAbility( enemy )
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local vToTarget = enemy:GetOrigin() - thisEntity:GetOrigin()
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vToTarget = vToTarget:Normalized()
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local vTargetPos = thisEntity:GetOrigin() + vToTarget * 50
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = thisEntity.BlastAbility:entindex(),
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Position = vTargetPos,
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Queue = false,
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})
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return 4
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end
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function DoMove()
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if IsServer() then
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for i=1,4 do
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local vLoc = FindPathablePositionNearby(thisEntity:GetAbsOrigin(), 1000, 2000 )
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if GameRules.Aghanim:GetCurrentRoom():IsInRoomBounds( vLoc ) then
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
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Position = vLoc
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})
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break
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end
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end
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end
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return 4
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end
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