initial commit

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2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
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function Precache( context )
PrecacheUnitByNameSync( "npc_aghsfort_creature_tornado_harpy", context, -1 )
end
function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.TornadoAbility = thisEntity:FindAbilityByName( "enraged_wildwing_create_tornado" )
thisEntity.BlastAbility = thisEntity:FindAbilityByName( "aghsfort_enraged_wildwing_tornado_blast" )
thisEntity.flLastOrder = GameRules:GetGameTime()
thisEntity.bHasSummonedTornado = false
thisEntity:SetContextThink( "EnragedWildwingThink", EnragedWildwingThink, 1 )
end
function EnragedWildwingThink()
if ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 1
end
if thisEntity.TornadoAbility ~= true and thisEntity.TornadoAbility:IsFullyCastable() and thisEntity.bHasSummonedTornado == false then
thisEntity.bHasSummonedTornado = true
--return CastTornadoAbility()
end
if (GameRules:GetGameTime() - thisEntity.flLastOrder) > (20 - RandomFloat(0 ,5 )) then
thisEntity.flLastOrder = GameRules:GetGameTime()
return DoMove()
end
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 900, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
if #hEnemies == 0 then
return 0.5
end
if thisEntity.BlastAbility ~= nil and thisEntity.BlastAbility:IsFullyCastable() then
return CastBlastAbility( hEnemies[ #hEnemies ] )
end
return 0.5
end
function CastTornadoAbility()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = thisEntity.TornadoAbility:entindex(),
Queue = true,
})
return 0.2
end
--------------------------------------------------------------------------------
function CastBlastAbility( enemy )
local vToTarget = enemy:GetOrigin() - thisEntity:GetOrigin()
vToTarget = vToTarget:Normalized()
local vTargetPos = thisEntity:GetOrigin() + vToTarget * 50
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = thisEntity.BlastAbility:entindex(),
Position = vTargetPos,
Queue = false,
})
return 4
end
function DoMove()
if IsServer() then
for i=1,4 do
local vLoc = FindPathablePositionNearby(thisEntity:GetAbsOrigin(), 1000, 2000 )
if GameRules.Aghanim:GetCurrentRoom():IsInRoomBounds( vLoc ) then
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
Position = vLoc
})
break
end
end
end
return 4
end