initial commit
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110
aghanim_singleplayer/scripts/vscripts/ai/earth_spirit_statue.lua
Executable file
110
aghanim_singleplayer/scripts/vscripts/ai/earth_spirit_statue.lua
Executable file
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.fMaxSearchRange = 5000
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thisEntity.hStoneCallerAbility = thisEntity:FindAbilityByName( "aghsfort_earth_spirit_boss_stone_caller" )
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thisEntity.hBoulderSmashAbility = thisEntity:FindAbilityByName( "aghsfort_earth_spirit_boss_boulder_smash" )
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thisEntity:SetContextThink( "EarthSpiritStatueThink", EarthSpiritStatueThink, 0.5 )
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end
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--------------------------------------------------------------------------------
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function EarthSpiritStatueThink()
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if not IsServer() then
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return
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end
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if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 0.05
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end
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--printf( "EarthSpiritStatueThink - before stoneform modifier check" )
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if thisEntity:HasModifier( "modifier_earth_spirit_statue_stoneform" ) then
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return 0.05
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end
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--printf( "EarthSpiritStatueThink" )
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fMaxSearchRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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--printf( "EarthSpiritStatueThink - hEnemies is empty" )
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return 1
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end
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local hStone = nil
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local hAllies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 200, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_ALL, DOTA_UNIT_TARGET_FLAG_NONE, FIND_CLOSEST, false )
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for _, hAlly in pairs( hAllies ) do
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if hAlly:GetUnitName() == "npc_dota_aghsfort_earth_spirit_boss_stone" then
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hStone = hAlly
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--printf( "earth_spirit_statue - found a stone" )
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end
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end
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if hStone == nil then
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if thisEntity.hStoneCallerAbility and thisEntity.hStoneCallerAbility:IsFullyCastable() then
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local hRandomEnemy = hEnemies[ RandomInt( 1, #hEnemies ) ]
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local vDir = hRandomEnemy:GetOrigin() - thisEntity:GetOrigin()
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vDir.z = 0.0
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vDir = vDir:Normalized()
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local nStoneDistance = 100
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local vStonePos = thisEntity:GetAbsOrigin() + ( vDir * nStoneDistance )
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return CastStoneCaller( vStonePos )
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end
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else
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if thisEntity.hBoulderSmashAbility and thisEntity.hBoulderSmashAbility:IsFullyCastable() then
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return CastBoulderSmash( hStone )
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end
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end
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return 0.05
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end
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--------------------------------------------------------------------------------
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function CastStoneCaller( vPosition )
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--printf( "CastStoneCaller" )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = thisEntity.hStoneCallerAbility:entindex(),
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Position = vPosition,
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Queue = false,
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})
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return 0.5
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end
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-------------------------------------------------------------------------------
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function CastBoulderSmash( hStone )
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--printf( "CastBoulderSmash on position: %s", hStone:GetAbsOrigin() )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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AbilityIndex = thisEntity.hBoulderSmashAbility:entindex(),
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TargetIndex = hStone:entindex(),
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Queue = false,
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})
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return 2.0
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end
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-------------------------------------------------------------------------------
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