initial commit
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65
aghanim_singleplayer/scripts/vscripts/ai/bomb_squad_landmine_ai.lua
Executable file
65
aghanim_singleplayer/scripts/vscripts/ai/bomb_squad_landmine_ai.lua
Executable file
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--------------------------------------------------------------------------------
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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DetonateAblity = thisEntity:FindAbilityByName( "bomb_squad_landmine_detonate" )
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thisEntity:SetContextThink( "LandmineThink", LandmineThink, 1 )
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end
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--------------------------------------------------------------------------------
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function LandmineThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 1
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end
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if not thisEntity.bInitialized then
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thisEntity.vInitialSpawnPos = thisEntity:GetOrigin()
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thisEntity.bInitialized = true
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end
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if DetonateAblity and DetonateAblity:IsFullyCastable() then
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local fDetonateRadius = DetonateAblity:GetSpecialValueFor( "detonate_radius" )
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local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, fDetonateRadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
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if #enemies == 0 then
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return 0.5
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end
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if thisEntity:FindModifierByName("modifier_bomb_squad_landmine_detonate") then
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--we're already exploding
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return -1
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end
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return Detonate()
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end
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return 1
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end
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--------------------------------------------------------------------------------
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function Detonate()
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = DetonateAblity:entindex(),
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Queue = false,
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})
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return -1
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end
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--------------------------------------------------------------------------------
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