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--[[ Beastmaster AI ]]
require( "ai/ai_core" )
function Spawn( entityKeyValues )
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorWildAxes, BehaviorPrimalRoar } )
end
function AIThink() -- For some reason AddThinkToEnt doesn't accept member functions
return behaviorSystem:Think( )
end
--------------------------------------------------------------------------------------------------------
BehaviorNone = {}
function BehaviorNone:Evaluate()
return 1 -- must return a value > 0, so we have a default
end
function BehaviorNone:Begin()
local orders = nil
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
if hTarget ~= nil then
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = hTarget:entindex()
}
elseif thisEntity.lastTargetPosition ~= nil then
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = thisEntity.lastTargetPosition
}
else
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_STOP
}
end
return orders
end
BehaviorNone.Continue = BehaviorNone.Begin
--------------------------------------------------------------------------------------------------------
BehaviorWildAxes = {}
function BehaviorWildAxes:Evaluate()
--print( "BehaviorWildAxes:Evaluate()" )
local desire = 0
-- let's not choose this twice in a row
if behaviorSystem.currentBehavior == self then
return desire
end
self.wildAxesAbility = thisEntity:FindAbilityByName( "beastmaster_wild_axes" )
if self.wildAxesAbility and self.wildAxesAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hGushModifier = hUnit:FindModifierByName( "modifier_beastmaster_wild_axes" )
if hGushModifier ~= nil then
--print("Enemy is already axed")
desire = 0
else
desire = #enemies + 1
end
end
end
end
end
return desire
end
function BehaviorWildAxes:Begin()
--print( "BehaviorWildAxes:Begin()" )
if self.wildAxesAbility and self.wildAxesAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #enemies == 0 then
return nil
end
thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.1 } )
local target = enemies[#enemies]
local targetPoint = target:GetOrigin() + RandomVector( 100 )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
Position = targetPoint,
AbilityIndex = self.wildAxesAbility:entindex(),
Queue = false,
}
return order
end
return nil
end
BehaviorWildAxes.Continue = BehaviorWildAxes.Begin
--------------------------------------------------------------------------------------------------------
BehaviorPrimalRoar = {}
function BehaviorPrimalRoar:Evaluate()
--print( "BehaviorPrimalRoar:Evaluate()" )
local desire = 0
self.primalRoarAbility = thisEntity:FindAbilityByName( "beastmaster_primal_roar" )
if self.primalRoarAbility and self.primalRoarAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( thisEntity:GetHealthPercent() > 75 ) then
return desire
end
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hStunModifier = hUnit:FindModifierByName( "modifier_stunned" )
if hStunModifier ~= nil then
--print("Enemy is already stunned")
desire = 0
else
desire = #enemies + 1
end
end
end
end
end
return desire
end
function BehaviorPrimalRoar:Begin()
--print( "BehaviorPrimalRoar:Begin()" )
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #enemies == 0 then
return nil
end
local target = enemies[#enemies]
if self.primalRoarAbility and self.primalRoarAbility:IsFullyCastable() then
--print( "Casting Primal Roar" )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
TargetIndex = target:entindex(),
AbilityIndex = self.primalRoarAbility:entindex(),
Queue = false,
}
return order
end
return nil
end
BehaviorPrimalRoar.Continue = BehaviorPrimalRoar.Begin
--------------------------------------------------------------------------------------------------------
AICore.possibleBehaviors = { BehaviorNone, BehaviorWildAxes, BehaviorPrimalRoar }