initial commit
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101
aghanim_singleplayer/scripts/vscripts/ai/baby_ogre_tank.lua
Executable file
101
aghanim_singleplayer/scripts/vscripts/ai/baby_ogre_tank.lua
Executable file
@@ -0,0 +1,101 @@
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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SmashAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_melee_smash" )
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JumpAbility = thisEntity:FindAbilityByName( "baby_ogre_tank_jump_smash" )
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thisEntity:SetContextThink( "OgreTankThink", OgreTankThink, 1 )
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end
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function OgreTankThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 1
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end
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-- Increase acquisition range after the initial aggro
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if ( not thisEntity.bAcqRangeModified ) and thisEntity:GetAggroTarget() then
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thisEntity:SetAcquisitionRange( 850 )
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thisEntity.bAcqRangeModified = true
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end
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local hWintersCurseBuff = thisEntity:FindModifierByName( "modifier_aghsfort_winter_wyvern_winters_curse" )
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if hWintersCurseBuff and hWintersCurseBuff:GetAuraOwner() ~= nil then
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if SmashAbility ~= nil and SmashAbility:IsCooldownReady() then
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return Smash( hWintersCurseBuff:GetAuraOwner() )
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end
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return 0.1
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end
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local nEnemiesRemoved = 0
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local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
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for i = 1, #enemies do
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local enemy = enemies[i]
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if enemy ~= nil then
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local flDist = ( enemy:GetOrigin() - thisEntity:GetOrigin() ):Length2D()
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if flDist < 210 then
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nEnemiesRemoved = nEnemiesRemoved + 1
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table.remove( enemies, i )
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end
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end
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end
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if JumpAbility ~= nil and JumpAbility:IsFullyCastable() and nEnemiesRemoved > 0 then
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return Jump()
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end
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if #enemies == 0 then
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-- @todo: Could check whether there are ogre magi nearby that I should be positioning myself next to. Either that or have the magi come to me.
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return 1
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end
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if SmashAbility ~= nil and SmashAbility:IsFullyCastable() then
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return Smash( enemies[ 1 ] )
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end
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return 0.5
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end
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function Jump()
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = JumpAbility:entindex(),
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Queue = false,
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})
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return 2.5
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end
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function Smash( enemy )
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if enemy == nil then
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return
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end
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if ( not thisEntity:HasModifier( "modifier_provide_vision" ) ) then
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--print( "If player can't see me, provide brief vision to his team as I start my Smash" )
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thisEntity:AddNewModifier( thisEntity, nil, "modifier_provide_vision", { duration = 1.5 } )
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end
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = SmashAbility:entindex(),
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Position = enemy:GetOrigin(),
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Queue = false,
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})
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return 3 / thisEntity:GetHasteFactor()
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end
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