initial commit
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83
aghanim_singleplayer/scripts/vscripts/abilities/traps/breathe_fire.lua
Executable file
83
aghanim_singleplayer/scripts/vscripts/abilities/traps/breathe_fire.lua
Executable file
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breathe_fire = class({})
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----------------------------------------------------------------------------------------
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function breathe_fire:Precache( context )
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PrecacheResource( "particle", "particles/fire_trap/trap_breathe_fire.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function breathe_fire:ProcsMagicStick()
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return false
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end
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--------------------------------------------------------------------------------
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function breathe_fire:OnSpellStart()
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self.start_radius = self:GetSpecialValueFor( "start_radius" )
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self.end_radius = self:GetSpecialValueFor( "end_radius" )
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self.speed = self:GetSpecialValueFor( "speed" )
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self.max_hp_pct_damage = self:GetLevelSpecialValueFor( "max_hp_pct_damage", GameRules.Aghanim:GetAscensionLevel() )
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--printf( "ascension level: %d; percent damage: %d", GameRules.Aghanim:GetAscensionLevel(), self.max_hp_pct_damage )
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local vPos = nil
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if self:GetCursorTarget() then
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vPos = self:GetCursorTarget():GetOrigin()
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else
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vPos = self:GetCursorPosition()
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end
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local fRangeToTarget = ( self:GetCaster():GetOrigin() - vPos ):Length2D()
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local vDirection = vPos - self:GetCaster():GetOrigin()
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vDirection.z = 0.0
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vDirection = vDirection:Normalized()
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self.speed = self.speed * ( ( fRangeToTarget ) / ( fRangeToTarget -self.start_radius ) )
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local info = {
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EffectName = "particles/fire_trap/trap_breathe_fire.vpcf",
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Ability = self,
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vSpawnOrigin = self:GetCaster():GetOrigin(),
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fStartRadius = self.start_radius,
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fEndRadius = self.end_radius,
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vVelocity = vDirection * self.speed,
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fDistance = fRangeToTarget,
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Source = self:GetCaster(),
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iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
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iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
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}
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ProjectileManager:CreateLinearProjectile( info )
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EmitSoundOn( "AghanimsFortress.FireTrap", self:GetCaster() )
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end
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--------------------------------------------------------------------------------
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function breathe_fire:OnProjectileHit( hTarget, vLocation )
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if hTarget ~= nil and ( not hTarget:IsMagicImmune() ) and ( not hTarget:IsInvulnerable() ) then
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local fMaxHealth = hTarget:GetMaxHealth()
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local fDamage = math.ceil( fMaxHealth * ( self.max_hp_pct_damage / 100.0 ) )
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--printf( "breathe_fire:OnProjectileHit - applying %.2f damage to target with %.2f max health", fDamage, fMaxHealth )
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local damageSource = self:GetCaster()
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local damage = {
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victim = hTarget,
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attacker = damageSource,
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damage = fDamage,
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damage_type = self:GetAbilityDamageType(),
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ability = self
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}
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ApplyDamage( damage )
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end
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return false
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end
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--------------------------------------------------------------------------------
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