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ranged_quill_attack = class({})
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----------------------------------------------------------------------------------------
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function ranged_quill_attack:Precache( context )
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PrecacheResource( "particle", "particles/creatures/quill_beast/test_model_cluster_linear_projectile.vpcf", context )
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PrecacheResource( "particle", "particles/neutral_fx/black_dragon_fireball.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_ogre_magi/ogre_magi_ignite_debuff.vpcf", context )
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PrecacheResource( "particle", "particles/status_fx/status_effect_burn.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_bristleback/bristleback_quill_spray_impact.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function ranged_quill_attack:OnSpellStart()
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if IsServer() then
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self.attack_speed = self:GetSpecialValueFor( "attack_speed" )
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self.attack_width_initial = self:GetSpecialValueFor( "attack_width_initial" )
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self.attack_width_end = self:GetSpecialValueFor( "attack_width_end" )
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self.attack_distance = self:GetSpecialValueFor( "attack_distance" )
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self.attack_damage = self:GetSpecialValueFor( "attack_damage" )
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local vPos = nil
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if self:GetCursorTarget() then
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vPos = self:GetCursorTarget():GetOrigin()
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else
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vPos = self:GetCursorPosition()
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end
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local vDirection = vPos - self:GetCaster():GetOrigin()
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vDirection.z = 0.0
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vDirection = vDirection:Normalized()
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self.attack_speed = self.attack_speed * ( self.attack_distance / ( self.attack_distance - self.attack_width_initial ) )
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local info = {
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EffectName = "particles/creatures/quill_beast/test_model_cluster_linear_projectile.vpcf",
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Ability = self,
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vSpawnOrigin = self:GetCaster():GetOrigin(),
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fStartRadius = self.attack_width_initial,
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fEndRadius = self.attack_width_end,
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vVelocity = vDirection * self.attack_speed,
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fDistance = self.attack_distance,
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Source = self:GetCaster(),
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iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
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iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_BUILDING,
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}
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ProjectileManager:CreateLinearProjectile( info )
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EmitSoundOn( "Hound.QuillAttack.Cast", self:GetCaster() )
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end
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end
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--------------------------------------------------------------------------------
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function ranged_quill_attack:OnProjectileHit( hTarget, vLocation )
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if IsServer() then
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if hTarget ~= nil and ( not hTarget:IsMagicImmune() ) and ( not hTarget:IsInvulnerable() ) then
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local damage = {
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victim = hTarget,
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attacker = self:GetCaster(),
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damage = self.attack_damage,
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damage_type = DAMAGE_TYPE_PHYSICAL,
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ability = self
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}
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ApplyDamage( damage )
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local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_bristleback/bristleback_quill_spray_impact.vpcf", PATTACH_CUSTOMORIGIN, hTarget );
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ParticleManager:SetParticleControlEnt( nFXIndex, 0, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true );
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ParticleManager:SetParticleControlEnt( nFXIndex, 1, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true );
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ParticleManager:SetParticleControlEnt( nFXIndex, 2, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true );
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ParticleManager:ReleaseParticleIndex( nFXIndex );
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EmitSoundOn( "Hound.QuillAttack.Target", hTarget );
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end
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return true
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end
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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