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2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
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creature_shadow_wave = class({})
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function creature_shadow_wave:Precache( context )
PrecacheResource( "particle", "particles/dark_moon/darkmoon_creep_warning.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_dazzle/dazzle_shadow_wave_impact_damage.vpcf", context )
end
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function creature_shadow_wave:OnAbilityPhaseStart()
if IsServer() then
self.nPreviewFX = ParticleManager:CreateParticle( "particles/dark_moon/darkmoon_creep_warning.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() )
ParticleManager:SetParticleControlEnt( self.nPreviewFX, 0, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetCaster():GetOrigin(), true )
ParticleManager:SetParticleControl( self.nPreviewFX, 1, Vector( 75, 75, 75 ) )
ParticleManager:SetParticleControl( self.nPreviewFX, 15, Vector( 230, 100, 223 ) )
end
return true
end
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function creature_shadow_wave:OnAbilityPhaseInterrupted()
if IsServer() then
ParticleManager:DestroyParticle( self.nPreviewFX, false )
end
end
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function creature_shadow_wave:OnSpellStart()
if IsServer() then
ParticleManager:DestroyParticle( self.nPreviewFX, false )
local hTarget = self:GetCursorTarget()
if hTarget ~= nil then
self.bounce_radius = self:GetSpecialValueFor( "bounce_radius" )
self.damage_radius = self:GetSpecialValueFor( "damage_radius" )
self.damage = self:GetSpecialValueFor( "damage" )
self.max_targets = self:GetSpecialValueFor( "max_targets" )
self.nCurJumpCount = 1
self.hHitEntities = {}
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_attack1", self:GetCaster():GetOrigin(), true )
ParticleManager:SetParticleControlEnt( nFXIndex, 1, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 2, Vector( self.damage_radius, 0, 0 ) )
ParticleManager:SetParticleControlEnt( nFXIndex, 3, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex )
self.vTargetLoc = self:GetCaster():GetOrigin()
self:DoHealAndDamage( self:GetCaster() )
table.insert( self.hHitEntities, self:GetCaster() )
EmitSoundOn( "Wildwing.Shadow_Wave", self:GetCaster() )
local nFXIndex2 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, self:GetCaster() )
ParticleManager:SetParticleControl( nFXIndex2, 0, self:GetCaster():GetOrigin() )
ParticleManager:SetParticleControlEnt( nFXIndex2, 1, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetCaster():GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex2, 2, Vector( self.damage_radius, 0, 0 ) )
ParticleManager:SetParticleControlEnt( nFXIndex2, 3, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetCaster():GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex2 )
self.vTargetLoc = hTarget:GetOrigin()
if self:GetCaster() ~= hTarget then
self:DoHealAndDamage( hTarget )
local nFXIndex3 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, hTarget )
ParticleManager:SetParticleControl( nFXIndex3, 0, self.vTargetLoc )
ParticleManager:SetParticleControlEnt( nFXIndex3, 1, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex3, 2, Vector( self.damage_radius, 0, 0 ) )
ParticleManager:SetParticleControlEnt( nFXIndex3, 3, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex3 )
self.vTargetLoc = hTarget:GetOrigin()
table.insert( self.hHitEntities, hTarget )
else
self.nCurJumpCount = self.nCurJumpCount - 1
end
while self.nCurJumpCount < self.max_targets do
local hBestJumpTarget = nil
local friendlies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), self.vTargetLoc, self:GetCaster(), self.bounce_radius, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false )
for _,friendly in pairs(friendlies) do
if friendly ~= nil and not self:HasHitTarget( friendly ) then
hBestJumpTarget = friendly
end
end
if hBestJumpTarget ~= nil then
self:DoHealAndDamage( hBestJumpTarget )
local nFXIndex4 = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave.vpcf", PATTACH_CUSTOMORIGIN, hBestJumpTarget )
ParticleManager:SetParticleControl( nFXIndex4, 0, self.vTargetLoc )
ParticleManager:SetParticleControlEnt( nFXIndex4, 1, hBestJumpTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hBestJumpTarget:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex4, 2, Vector( self.damage_radius, 0, 0 ) )
ParticleManager:SetParticleControlEnt( nFXIndex4, 3, hBestJumpTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hBestJumpTarget:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex4 )
self.vTargetLoc = hBestJumpTarget:GetOrigin()
table.insert( self.hHitEntities, hTarget )
end
self.nCurJumpCount = self.nCurJumpCount + 1
end
end
end
end
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function creature_shadow_wave:DoHealAndDamage( hTarget )
if IsServer() then
hTarget:Heal( self.damage, self )
local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), hTarget:GetOrigin(), self:GetCaster(), self.damage_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false )
if #enemies > 0 then
for _,enemy in pairs(enemies) do
if enemy ~= nil then
local damage =
{
victim = enemy,
attacker = self:GetCaster(),
damage = self.damage,
damage_type = DAMAGE_TYPE_PHYSICAL,
damage_flags = DOTA_DAMAGE_FLAG_BYPASSES_BLOCK,
ability = self
}
ApplyDamage( damage )
local vDir = enemy:GetOrigin() - hTarget:GetOrigin()
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_dazzle/dazzle_shadow_wave_impact_damage.vpcf", PATTACH_CUSTOMORIGIN, enemy )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 1, vDir )
ParticleManager:ReleaseParticleIndex( nFXIndex )
end
end
end
end
end
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function creature_shadow_wave:HasHitTarget( hTarget )
for _,hHitTarget in pairs ( self.hHitEntities ) do
if hHitTarget == hTarget then
return true
end
end
return false
end