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bandit_archer_arrow = class({})
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LinkLuaModifier( "modifier_bandit_archer_arrow_debuff", "modifiers/creatures/modifier_bandit_archer_arrow_debuff", LUA_MODIFIER_MOTION_BOTH )
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:Precache( context )
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PrecacheResource( "particle", "particles/dungeon_bandit_archer_crescent_arrow.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:ProcsMagicStick()
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return false
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end
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:OnAbilityPhaseStart()
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if IsServer() then
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--[[
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self.nPreviewFX = ParticleManager:CreateParticle( "particles/darkmoon_creep_warning.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() )
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ParticleManager:SetParticleControlEnt( self.nPreviewFX, 0, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetCaster():GetOrigin(), true )
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ParticleManager:SetParticleControl( self.nPreviewFX, 1, Vector( 60, 60, 60 ) )
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ParticleManager:SetParticleControl( self.nPreviewFX, 15, Vector( 188, 26, 26 ) )
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]]
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--EmitSoundOn( "Dungeon.ArcherPullArrow", self:GetCaster() )
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--self:GetCaster():AddNewModifier( self:GetCaster(), nil, "modifier_provide_vision", { duration = 1.5 } )
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end
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return true
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end
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:OnAbilityPhaseInterrupted()
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if IsServer() then
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--ParticleManager:DestroyParticle( self.nPreviewFX, false )
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--StopSoundOn( "Dungeon.ArcherPullArrow", self:GetCaster() )
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end
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end
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-----------------------------------------------------------------------------
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--[[
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function bandit_archer_arrow:GetPlaybackRateOverride()
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return 0.75
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end
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]]
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:OnSpellStart()
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if IsServer() then
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--ParticleManager:DestroyParticle( self.nPreviewFX, false )
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--StopSoundOn( "Dungeon.ArcherPullArrow", self:GetCaster() )
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self.attack_speed = self:GetSpecialValueFor( "attack_speed" )
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self.attack_width_initial = self:GetSpecialValueFor( "attack_width_initial" )
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self.attack_width_end = self:GetSpecialValueFor( "attack_width_end" )
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self.attack_distance = self:GetSpecialValueFor( "attack_distance" )
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self.attack_damage = self:GetSpecialValueFor( "attack_damage" )
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self.duration = self:GetSpecialValueFor( "duration" )
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self.break_duration = self:GetSpecialValueFor( "break_duration" )
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local vPos = nil
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if self:GetCursorTarget() then
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vPos = self:GetCursorTarget():GetOrigin()
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else
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vPos = self:GetCursorPosition()
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end
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local vDirection = vPos - self:GetCaster():GetOrigin()
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vDirection.z = 0.0
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vDirection = vDirection:Normalized()
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self.attack_speed = self.attack_speed * ( self.attack_distance / ( self.attack_distance - self.attack_width_initial ) )
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local info = {
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EffectName = "particles/dungeon_bandit_archer_crescent_arrow.vpcf",
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Ability = self,
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vSpawnOrigin = self:GetCaster():GetOrigin(),
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fStartRadius = self.attack_width_initial,
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fEndRadius = self.attack_width_end,
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vVelocity = vDirection * self.attack_speed,
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fDistance = self.attack_distance,
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Source = self:GetCaster(),
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iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
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iUnitTargetType = DOTA_UNIT_TARGET_HERO,
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}
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ProjectileManager:CreateLinearProjectile( info )
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EmitSoundOn( "Dungeon.ArcherShootArrow", self:GetCaster() )
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end
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end
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--------------------------------------------------------------------------------
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function bandit_archer_arrow:OnProjectileHit( hTarget, vLocation )
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if IsServer() then
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if hTarget ~= nil and ( not hTarget:IsMagicImmune() ) and ( not hTarget:IsInvulnerable() ) then
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local damage = {
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victim = hTarget,
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attacker = self:GetCaster(),
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damage = self.attack_damage,
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damage_type = self:GetAbilityDamageType(),
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ability = self
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}
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ApplyDamage( damage )
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hTarget:AddNewModifier( self:GetCaster(), nil, "modifier_bandit_archer_arrow_debuff", { duration = self.break_duration } )
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local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", PATTACH_CUSTOMORIGIN, nil )
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ParticleManager:SetParticleControlEnt( nFXIndex, 0, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetOrigin(), true )
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ParticleManager:SetParticleControl( nFXIndex, 1, hTarget:GetOrigin() )
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if self:GetCaster() then
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ParticleManager:SetParticleControlForward( nFXIndex, 1, -self:GetCaster():GetForwardVector() )
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end
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ParticleManager:SetParticleControlEnt( nFXIndex, 10, hTarget, PATTACH_ABSORIGIN_FOLLOW, nil, hTarget:GetOrigin(), true )
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ParticleManager:ReleaseParticleIndex( nFXIndex )
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EmitSoundOn( "Dungeon.BloodSplatterImpact", hTarget )
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end
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return true
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end
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end
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--------------------------------------------------------------------------------
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