Pulled in latest version changes

This commit is contained in:
gamer147
2022-07-23 00:21:14 -04:00
parent b9a5a8fe23
commit ac428166b0
32 changed files with 313 additions and 58 deletions

View File

@@ -138,7 +138,7 @@ function PutTowerToPoint(keys)
end
if SpawnSystem.IsUnLimited == false and IsBonusTower(itemName) and GetBonusTowerCount(caster) >= THTD_MAX_BONUS_TOWER then
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="bonus_tower_limit", duration=5, params={count=1}, color="#0ff"} )
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner() , "show_message", {msg="#bonus_tower_limit", duration=5, params={count=1}, color="#0ff"} )
return
end
@@ -539,7 +539,7 @@ function OnTouhoutdExUp(keys)
local unitName = target:GetUnitName()
if unitName ~= "minoriko" and unitName ~= "sizuha" and unitName ~= "lily" and unitName ~= "nazrin" then
caster.is_team_mode = true
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}})
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}})
end
end
target.thtd_power_level = 10
@@ -578,7 +578,7 @@ function OnTouhoutdExUp(keys)
local unitName = target:GetUnitName()
if unitName ~= "minoriko" and unitName ~= "sizuha" and unitName ~= "lily" and unitName ~= "nazrin" then
caster.is_team_mode = true
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}})
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#team_rank_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),reason="潜能已激活"}})
end
end
target.thtd_power_level = target:FindModifierByName("modifier_fairy_count"):GetStackCount()
@@ -1211,7 +1211,7 @@ function SkipWave(keys)
SpawnSystem:RemoveBoss()
end
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="skip_wave_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),item_name=keys.ItemName,wave=SpawnSystem.ReachToWave}})
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_chat_msg", {msg="#skip_wave_tip", params={player_name=PlayerResource:GetPlayerName(caster:GetPlayerOwnerID()),item_name=keys.ItemName,wave=SpawnSystem.ReachToWave}})
EmitAnnouncerSound("Quest.Completed")
end
@@ -1311,10 +1311,10 @@ function OnCloseAI(keys)
if caster.thtd_close_ai ~= true then
caster.thtd_close_ai = true
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_close_ai", duration=5, params={}, color="#0ff"} )
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_close_ai", duration=5, params={}, color="#0ff"} )
else
caster.thtd_close_ai = false
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_open_ai", duration=5, params={}, color="#0ff"} )
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_open_ai", duration=5, params={}, color="#0ff"} )
-- 神子和幽幽子,是否开启大招
local unitName = caster:GetUnitName()
if unitName=="miko" then
@@ -1340,12 +1340,12 @@ function OnCastPointAI(keys)
local range = GetDistanceBetweenTwoVec2D(caster:GetOrigin(), targetPoint)
if range <= 100 then
caster.thtd_last_cast_point = nil
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_close_cast_on_fixed_point", duration=5, params={}, color="#0ff"} )
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_close_cast_on_fixed_point", duration=5, params={}, color="#0ff"} )
elseif range > keys.ability:GetCastRange() then
CustomGameEventManager:Send_ServerToPlayer(caster:GetPlayerOwner(), "display_custom_error", {msg="cast_range_out"})
else
caster.thtd_last_cast_point = targetPoint
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="change_to_open_cast_on_fixed_point", duration=5, params={}, color="#0ff"} )
CustomGameEventManager:Send_ServerToPlayer( caster:GetPlayerOwner() , "show_message", {msg="#change_to_open_cast_on_fixed_point", duration=5, params={}, color="#0ff"} )
end
end