restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

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//Base64字符串编码解码UTF8支持汉字。
//编码后字符包括+/=,仍然会因为特殊字符被某些应用拒绝,本应用即不行
var Base64 = {
// private property
_keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
// public method for encoding
encode: function(input) {
var output = "";
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0;
input = Base64._utf8_encode(input);
while (i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output = output + this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) + this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
}
return output;
},
// public method for decoding
decode: function(input) {
var output = "";
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
while (i < input.length) {
enc1 = this._keyStr.indexOf(input.charAt(i++));
enc2 = this._keyStr.indexOf(input.charAt(i++));
enc3 = this._keyStr.indexOf(input.charAt(i++));
enc4 = this._keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 != 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 != 64) {
output = output + String.fromCharCode(chr3);
}
}
output = Base64._utf8_decode(output);
return output;
},
// private method for UTF-8 encoding
_utf8_encode: function(string) {
string = string.replace(/\r\n/g, "\n");
var utftext = "";
for (var n = 0; n < string.length; n++) {
var c = string.charCodeAt(n);
if (c < 128) {
utftext += String.fromCharCode(c);
} else if ((c > 127) && (c < 2048)) {
utftext += String.fromCharCode((c >> 6) | 192);
utftext += String.fromCharCode((c & 63) | 128);
} else {
utftext += String.fromCharCode((c >> 12) | 224);
utftext += String.fromCharCode(((c >> 6) & 63) | 128);
utftext += String.fromCharCode((c & 63) | 128);
}
}
return utftext;
},
// private method for UTF-8 decoding
_utf8_decode: function(utftext) {
var string = "";
var i = 0;
var c = c1 = c2 = 0;
while (i < utftext.length) {
c = utftext.charCodeAt(i);
if (c < 128) {
string += String.fromCharCode(c);
i++;
} else if ((c > 191) && (c < 224)) {
c2 = utftext.charCodeAt(i + 1);
string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
i += 2;
} else {
c2 = utftext.charCodeAt(i + 1);
c3 = utftext.charCodeAt(i + 2);
string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
i += 3;
}
}
return string;
}
};
//字符串与十六进制字符串相互转换UTF8支持汉字
//防止特殊符号被应用拒绝
var StringHex = {
// public method, Hex字符串编码
encode: function(str){
var charBuf = StringHex.writeUTF(str, true);
var re = '';
for(var i = 0; i < charBuf.length; i ++){
var x = (charBuf[i] & 0xFF).toString(16);
if(x.length === 1){
x = '0' + x;
}
re += x;
}
return re;
},
// public methodHex字符串解码
decode: function (hexStr) {
var buf = [];
for(var i = 0; i < hexStr.length; i += 2){
buf.push(parseInt(hexStr.substring(i, i+2), 16));
}
return StringHex.readUTF(buf);
},
// private method
writeUTF: function (str, isGetBytes) {
var back = [];
var byteSize = 0;
for (var i = 0; i < str.length; i++) {
var code = str.charCodeAt(i);
if (0x00 <= code && code <= 0x7f) {
byteSize += 1;
back.push(code);
} else if (0x80 <= code && code <= 0x7ff) {
byteSize += 2;
back.push((192 | (31 & (code >> 6))));
back.push((128 | (63 & code)))
} else if ((0x800 <= code && code <= 0xd7ff)
|| (0xe000 <= code && code <= 0xffff)) {
byteSize += 3;
back.push((224 | (15 & (code >> 12))));
back.push((128 | (63 & (code >> 6))));
back.push((128 | (63 & code)))
}
}
for (i = 0; i < back.length; i++) {
back[i] &= 0xff;
}
if (isGetBytes) {
return back
}
if (byteSize <= 0xff) {
return [0, byteSize].concat(back);
} else {
return [byteSize >> 8, byteSize & 0xff].concat(back);
}
},
// private method
readUTF: function (arr) {
if (typeof arr === 'string') {
return arr;
}
var UTF = '', _arr = arr;
for (var i = 0; i < _arr.length; i++) {
var one = _arr[i].toString(2),
v = one.match(/^1+?(?=0)/);
if (v && one.length == 8) {
var bytesLength = v[0].length;
var store = _arr[i].toString(2).slice(7 - bytesLength);
for (var st = 1; st < bytesLength; st++) {
if (st + i < _arr.length) store += _arr[st + i].toString(2).slice(2);
}
UTF += String.fromCharCode(parseInt(store, 2));
i += bytesLength - 1
} else {
UTF += String.fromCharCode(_arr[i])
}
}
return UTF
}
};
// 需要 Base64 支持
var StringCode = {
encrypt: function(str, pwd) {
str = Base64.encode(str);//Base64加密
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.ceil(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
if(mult < 2) {
$.Msg("------ Please choose a more complex or longer password.");
return null;
}
var salt = Math.round(Math.random() * 1000000000) % 100000000;
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i++) {
enc_chr = parseInt(str.charCodeAt(i) ^ Math.floor((prand / modu) * 255));
if(enc_chr < 16) {
enc_str += "0" + enc_chr.toString(16);
} else enc_str += enc_chr.toString(16);
prand = (mult * prand + incr) % modu;
}
salt = salt.toString(16);
while(salt.length < 8)salt = "0" + salt;
enc_str += salt;
return enc_str;
},
decrypt: function(str, pwd) {
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.round(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
var salt = parseInt(str.substring(str.length - 8, str.length), 16);
str = str.substring(0, str.length - 8);
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i+=2) {
enc_chr = parseInt(parseInt(str.substring(i, i+2), 16) ^ Math.floor((prand / modu) * 255));
enc_str += String.fromCharCode(enc_chr);
prand = (mult * prand + incr) % modu;
}
//return enc_str;
return Base64.decode(enc_str);
},
};
GameUI.Base64 = Base64;
GameUI.StringHex = StringHex;
GameUI.StringCode = StringCode;
GameUI.Cheated = false;
// 创建网页
function script() {
var fn = arguments[0];
var text = fn.toString().split('\n').slice(1,-1).join('\n') + '\n';
var len = arguments.length;
for (var i = 1; i < len; i++) {
text = text.replace(new RegExp('\\{'+i+'\\}', 'g'), arguments[i].toString());
}
return text;
}
GameUI.CreateHtml = script;
//播放视频所在页定义一个Panel即可如 <Panel id="MoviePanel" /> //BLoadLayoutFromString已失效此方法废弃
var moviePage = script(function(){/*
<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/movie.vcss_c" />
</styles>
<script>
var closeHandle = null;
function Close() {
if (closeHandle) {
closeHandle();
}
}
(function() {
$.GetContextPanel().OnClose = function (f) { closeHandle = f };
$.GetContextPanel().ShowClose = function (isShowClose) { $("#CloseButtonBig").SetHasClass("Hide", isShowClose !== true) };
})();
</script>
<Panel class="MovieRootPanel">
<MoviePanel class="Movie" src="file://{resources}/videos/{movie}.webm" repeat="true" autoplay="onload" />
<Button id="CloseMoviePlayButton" onactivate="MovieClose()" />
</Panel>
</root>
*/});
// 刀塔2021.09.18更新后官方移除BLoadLayoutFromString改造后需要配合xml
GameUI.PlayMovie = function (panel, movie, duration, isShowClose) {
if (!panel) return;
if (!movie) return;
panel.RemoveAndDeleteChildren();
$.CreatePanelWithProperties( "MoviePanel", panel, "MovieContentPanel", {class:"Movie", src: "file://{resources}/videos/" + movie + ".webm", repeat: "true", autoplay: "onload"} );
if (isShowClose === true) {
$.CreatePanelWithProperties( "Button", panel, "CloseMoviePlayButton", {onactivate: "$.GetContextPanel().ToggleClass('Hide')"} );
}
if (duration) {
$.Schedule(duration, function () {
panel.RemoveAndDeleteChildren();
});
}
}
//将系统API获取的颜色转化为html格式如 i = Players.GetPlayerColor(id)
GameUI.DotaColorToHtml = function (i) {
return "#" + ('00' + ( i & 0xFF).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 8 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 16 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 24 ) & 0xFF ).toString( 16 ) ).substr( -2 );
};
//打印消息
GameUI.Print = function (msg) {
$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + msg);
};
// Loading
function Loading() {
if (Game.GameStateIs(DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP)) {
$("#loading_png").visible = false;
$("#loading_text").visible = false;
return;
}
$.Schedule(0.5, Loading);
}
;(function() {
GameUI.PlayMovie($("#MoviePlayPanel"), "promo/outlanders_bg");
Loading();
})();

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// steamid至accountidDota2数字账户的转换字符串
function GetAccountID () {
var playerInfo = Game.GetPlayerInfo(Game.GetLocalPlayerID());
var steamID64 = playerInfo.player_steamid,
steamIDPart = Number(steamID64.substring(3)),
steamID32 = String(steamIDPart - 61197960265728);
return steamID32;
}
// 只能使用kv本地化文件中定义的标签
function Errors(data)
{
GameEvents.SendEventClientSide("dota_hud_error_message", {
"splitscreenplayer": 0,
"reason": 80,
"message": data.msg
});
}
// 在聊天频道显示,队友可见
function Chat(data)
{
// 注意 $.Localize 首次使用时必须带第二个参数,之后不需要。
// var text = $.Localize(, $.GetContextPanel());
var params = data.params;
var msgPanel = $.CreatePanel("Panel", $.GetContextPanel(), "");
msgPanel.visible = false;
var label = $.CreatePanel("Label", msgPanel, "");
if (params) {
for(var i in params) {
var v = params[i];
if (typeof v === 'number') {
label.SetDialogVariableInt(i, v);
} else {
label.SetDialogVariable(i, $.Localize(String(v)));
}
}
}
label.text = $.Localize(data.msg, label).replace(/%%/g,"%");
GameEvents.SendCustomGameEventToServer("custom_game_chat_msg", {'msg':label.text});
msgPanel.DeleteAsync(0);
}
(function()
{
GameEvents.Subscribe("display_custom_error", Errors);
GameEvents.Subscribe("display_chat_msg", Chat);
})();

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"use strict";
// 获取steamid
var m_SteamID = null;
function GetSteamID() {
if (!m_SteamID) {
m_SteamID = Game.GetLocalPlayerInfo().player_steamid.toString();
}
return m_SteamID;
}
var TowerList = CustomNetTables.GetTableValue("CustomGameInfo", "thtd_tower_list");
GameUI.SetGamePoint = function (point) {
var panel = $("#KillCount");
if (panel) panel.SetDialogVariableInt("point", point);
};
function FindItemName( unitname ) {
for(var itemname in TowerList) {
if (TowerList[itemname]["cardname"] === unitname) {
return itemname;
}
}
return "";
}
function SetTowerTooltip( panel ) {
panel.SetPanelEvent("onmouseover", function () {
var text = $.Localize(panel.GetAttributeString("UnitName", ""));
$.DispatchEvent("DOTAShowTextTooltip", panel, text)
});
panel.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideTextTooltip")
});
panel.SetPanelEvent("onactivate", function () {
var ent = panel.GetAttributeInt("Ent", 0);
GameEvents.SendCustomGameEventToServer("custom_game_show_dps_card", {"ent": ent});
});
}
function UpdateTowerList( list , dps_max ) {
var len = list.length;
var TowerList = $("#TowerList");
var index = 1;
var dps_highest = 0;
for (var i = 0; i < len; i++) {
var data = list[i];
var panel = TowerList.GetChild(index++);
if (!panel) {
panel = $.CreatePanel("Panel", TowerList, "");
panel.BLoadLayoutSnippet("Tower");
SetTowerTooltip(panel);
}
if (index==2) {
dps_highest = data.damage;
}
panel.FindChild("Item").itemname = data.itemname;
var dpstext = "";
var dpsfixed = GameUI.DpsFix(data.damage, GameUI.Wave);
if (dpsfixed < 100) {
dpstext = dpsfixed * 100;
} else {
var wan = Math.floor(dpsfixed / 100 + 0.5);
if (wan < 10000) {
dpstext = wan + "万";
} else {
dpstext = Math.floor(wan/10000) + "亿" + wan%10000 + "万";
}
}
panel.FindChildTraverse("DPS").text = dpstext;
var dps_bar_pct = ( (data.damage/dps_highest)*100 || 0);
panel.FindChildTraverse("DPS_bar").style.width = dps_bar_pct + "%";
var dps_pct = ( (data.damage/dps_max)*100 || 0);
panel.FindChildTraverse("DPS_pct").text = dps_pct.toFixed(1) + "%";
panel.SetAttributeString("UnitName", data.unitname);
panel.SetAttributeInt("Ent", data.ent);
panel.visible = true;
}
var max = TowerList.GetChildCount();
for (var i = index; i < max; i++) {
TowerList.GetChild(i).visible = false;
}
}
function Update(damagelist) {
if (!$.GetContextPanel().BHasClass("ShowTime")) return;
if (!damagelist) return;
var list = [];
var dps_max = 0;
var keys = Object.keys(damagelist); //for (var i in data) 取不到值
for (var i = 0; i < keys.length; i++) {
var damage = damagelist[keys[i]];
var ent = parseInt(keys[i]);
var unitname = Entities.GetUnitName(ent);
if (unitname == null || unitname == "") continue;
var itemname = FindItemName(unitname);
list.push({'itemname':itemname, 'damage':Math.floor(damage), 'unitname': unitname, 'ent': ent});
dps_max = dps_max + Math.floor(damage);
}
list.sort(function (a, b) {
if (a.damage < b.damage) return 1;
if (a.damage == b.damage) return 0;
if (a.damage > b.damage) return -1;
})
UpdateTowerList( list, dps_max);
}
// {"creature_kill_count":0,"creep_count":0,"food_count":0}
function UpdateInfo(table) {
if (!table) return;
var FoodCount = $("#FoodCount");
FoodCount.SetDialogVariableInt("count", table["food_count"]);
FoodCount.SetDialogVariableInt("max_count", GameUI.GameData.max_food);
$("#KillCount").SetDialogVariableInt("count", table["creature_kill_count"]);
}
;(function(){
$("#FoodCount").SetDialogVariableInt("count", 0);
$("#FoodCount").SetDialogVariableInt("max_count", 12);
$("#KillCount").SetDialogVariableInt("count", 0);
$("#KillCount").SetDialogVariableInt("point", 0);
if (Players.IsSpectator(Players.GetLocalPlayer())) {
$("#TowerList").visible = false;
return;
}
GameUI.SetGamePoint(GameUI.PlayerData.point);
CustomNetTables.SubscribeNetTableListener("TowerListInfo", OnNetTableTowerListInfo);
CustomNetTables.SubscribeNetTableListener("CustomGameInfo", OnNetTableCustomGameInfo);
})();
function OnNetTableTowerListInfo(table_name, key, data) {
// $.Msg( "---------- Table: ", table_name, ", changed: '", key, "' = ", data );
if (key === "damagelist" + GetSteamID()) {
Update(data);
return;
}
}
function OnNetTableCustomGameInfo(table_name, key, data) {
// $.Msg( "---------- Table: ", table_name, ", changed: '", key, "' = ", data );
if (key === "game_info" + GetSteamID()) {
UpdateInfo(data);
return;
}
}

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"use strict";
(function(){
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME, false );
var playerIDs = Game.GetPlayerIDsOnTeam(DOTATeam_t.DOTA_TEAM_GOODGUYS);
for (var i = 0; i < playerIDs.length; i++) {
var id = playerIDs[i];
var info = Game.GetPlayerInfo(id);
var panel = $.CreatePanel("Panel", $("#PlayersPanel"), "");
panel.BLoadLayoutSnippet("player");
panel.FindChild("PlayerColor").style.backgroundColor = GameUI.DotaColorToHtml(Players.GetPlayerColor(id));
panel.FindChild("AvatarImage").steamid = info.player_steamid;
panel.FindChild("PlayerAndHeroNameContainer").FindChild("PlayerNameLabel").text = info.player_name;
panel.FindChild("PlayerAndHeroNameContainer").FindChild("HeroNameLabel").text = $.Localize(info.player_selected_hero);
var table = CustomNetTables.GetTableValue("CustomGameInfo", "game_info" + info.player_steamid);
var KillCount = panel.FindChild("KillCount");
KillCount.text = table["creature_kill_count"];
}
if (Game.GetGameWinner() === DOTATeam_t.DOTA_TEAM_GOODGUYS) {
$("#WinText").text = $.Localize("#dota_match_history_win");
} else {
$("#WinText").AddClass("fail");
$("#WinText").text = $.Localize("#dota_match_history_loss");
}
$.Schedule(5, function () {
$("#ContinueButton").RemoveClass('Hide');
})
})();

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var PowerLabelModifier;
var CritDamageLabelModifier;
var CritChanceLabelModifier;
var itemList = [];
function CustomPowerPanelRefresh() {
var mainSelected = Players.GetLocalPlayerPortraitUnit();
if(mainSelected != null && mainSelected != -1) {
if (Entities.GetTeamNumber(mainSelected) == DOTATeam_t.DOTA_TEAM_GOODGUYS) {
var basePower = Entities.GetDayTimeVisionRange(mainSelected) - 800;
var percentage = Entities.GetNightTimeVisionRange(mainSelected) - 800;
var bonusPower = Math.floor(basePower * percentage/100);
if (!Entities.IsRooted(mainSelected)) {
basePower = 0;
bonusPower = 0;
}
if (bonusPower > 0) {
PowerLabelModifier.text = basePower.toString() + "<font color='#2dc03a'>+" + bonusPower.toString() + "</font>";
} else if (bonusPower == 0) {
PowerLabelModifier.text = basePower.toString();
} else {
PowerLabelModifier.text = basePower.toString() + "<font color='red'>-" + Math.abs(bonusPower).toString() + "</font>";
}
var buffs = Entities.GetNumBuffs(mainSelected);
var isCritZero = true;
var isChanceZero = true;
var isCritFind = false;
var isChanceFind = false;
for (var i = 0; i < buffs; i++) {
var buff = Entities.GetBuff(mainSelected, i);
var buffname = Buffs.GetName( mainSelected, buff);
if (!isCritFind && buffname === "modifier_touhoutd_crit_damage") {
CritDamageLabelModifier.text = "<font color='yellow'>" + Buffs.GetStackCount(mainSelected, buff) + "%</font>";
isCritZero = false;
isCritFind = true;
if (isChanceFind) break;
} else if (!isChanceFind && buffname === "modifier_touhoutd_crit_chance") {
CritChanceLabelModifier.text = "<font color='#c9520d'>" + Buffs.GetStackCount(mainSelected, buff) + "%</font>";
isChanceZero = false;
isChanceFind = true;
if (isCritFind) break;
}
}
if (isCritZero) CritDamageLabelModifier.text = "<font color='yellow'>0%</font>";
if (isChanceZero) CritChanceLabelModifier.text = "<font color='#c9520d'>0%</font>";
} else {
PowerLabelModifier.text = "0";
CritDamageLabelModifier.text = "<font color='yellow'>0%</font>";
CritChanceLabelModifier.text = "<font color='#c9520d'>0%</font>";
}
}
}
function CustomStarPanelRefresh() {
var mainSelected = Players.GetLocalPlayerPortraitUnit();
if(mainSelected != null && mainSelected != -1) {
for (var i = 0; i <= 5; i++ ) {
var ent = Entities.GetItemInSlot(mainSelected, i);
if (ent != "-1" && ent != "32767") {
var star = 0;
var level = 0;
var itemName = Abilities.GetAbilityName(ent);
if (itemName.substr(0,6) === "item_0") {
var itemLevel = Abilities.GetLevel(ent);
star = Math.floor((itemLevel-1)/10) + 1;
level = itemLevel - (star-1) * 10;
} else {
if (itemName == "item_1003" || itemName == "item_1011") {
star = 1;
level = 10;
} else if (itemName == "item_1004" || itemName == "item_1012") {
star = 2;
level = 10;
} else if (itemName == "item_1005" || itemName == "item_1013") {
star = 3;
level = 10;
} else if (itemName == "item_1006" || itemName == "item_1014") {
star = 4;
level = 10;
}
}
for (var j = 1; j <= 5; j++) {
itemList[i][j].visible = j <= star;
}
itemList[i][6].visible = level > 0;
itemList[i][6].text = level > 0 ? level.toString() : "";
} else {
for ( var j = 1; j <= 6; j++ ) {
itemList[i][j].visible = false;
}
}
}
}
}
function CustomPanelRefresh () {
CustomPowerPanelRefresh();
CustomStarPanelRefresh();
return $.Schedule(0.15, CustomPanelRefresh);
}
;(function(){
// 能量显示
var root = $.GetContextPanel().GetParent().GetParent().GetParent();
var stats = root.FindChild("HUDElements").FindChild("lower_hud").FindChild("center_with_stats").FindChild("center_block").FindChild("stats_container");
stats.FindChildTraverse("stats").style["height"] = "110px";
stats.FindChildTraverse("stragiint").visible = false;
var statContainer = stats.FindChildTraverse("stats").FindChild("Aligner").FindChild("StatContainer");
if(statContainer.FindChildTraverse("power") == null)
{
var power = $.CreatePanel("Panel", statContainer, "power");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "0";
PowerLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
if(statContainer.FindChildTraverse("crit_damage") == null)
{
var power = $.CreatePanel("Panel", statContainer, "crit_damage");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
// labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "<font color='yellow'>0%</font>";
CritDamageLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
if(statContainer.FindChildTraverse("crit_chance") == null)
{
var power = $.CreatePanel("Panel", statContainer, "crit_chance");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
// labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "<font color='#c9520d'>0%</font>";
CritChanceLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
// 背包物品星级和等级
var centerBlock = root.FindChild("HUDElements").FindChild("lower_hud").FindChild("center_with_stats").FindChild("center_block");
var inventory = centerBlock.FindChild("inventory");
var list = inventory.FindChildTraverse("inventory_list");
for ( var i = 0; i <= 2; i++ ) {
var slot = list.FindChildTraverse("inventory_slot_" + i.toString());
var item = slot.FindChildTraverse("AbilityButton");
itemList[i] = item;
var labelmodifier = $.CreatePanel("Label", item, "labellevel");
itemList[i][6] = labelmodifier;
labelmodifier.style.width = "16px";
labelmodifier.style.height = "16px";
labelmodifier.style.color = "#FFCC33";
labelmodifier.style["horizontal-align"] = "right";
labelmodifier.style["vertical-align"] = "top";
labelmodifier.style["font-size"] = "16px";
labelmodifier.style["text-shadow"] = "0px 0px 4px 4 #000000";
labelmodifier.style["letter-spacing"] = "0 px";
labelmodifier.text = "";
for ( var j = 1; j <= 5; j++ )
{
var img = $.CreatePanel("Image", item, "Image_" + j.toString());
var imgNum = "Image_"+j.toString();
img.SetImage("s2r://panorama/images/custom_game/star_png.vtex");
img.style.width = "12px";
img.style.height = "12px";
img.style.x = (12* (j-1)).toString() + "px";
img.style["horizontal-align"] = "left";
img.style["vertical-align"] = "bottom";
itemList[i][j] = img;
img.visible = false;
}
}
list = inventory.FindChildTraverse("inventory_list2");
for ( var i = 3; i <= 5; i++ ) {
var slot = list.FindChildTraverse("inventory_slot_" + i.toString());
var item = slot.FindChildTraverse("AbilityButton");
itemList[i] = item;
var labelmodifier = $.CreatePanel("Label", item, "labellevel");
itemList[i][6] = labelmodifier;
labelmodifier.style.width = "16px";
labelmodifier.style.height = "16px";
labelmodifier.style.color = "#FFCC33";
labelmodifier.style["horizontal-align"] = "right";
labelmodifier.style["vertical-align"] = "top";
labelmodifier.style["font-size"] = "16px";
labelmodifier.style["text-shadow"] = "0px 0px 4px 4 #000000";
labelmodifier.style["letter-spacing"] = "0 px";
labelmodifier.text = "";
for ( var j = 1; j <= 5; j++ )
{
var img = $.CreatePanel("Image", item, "Image_" + j.toString());
var imgNum = "Image_"+j.toString();
img.SetImage("s2r://panorama/images/custom_game/star_png.vtex");
img.style.width = "12px";
img.style.height = "12px";
img.style.x = (12* (j-1)).toString() + "px";
img.style["horizontal-align"] = "left";
img.style["vertical-align"] = "bottom";
itemList[i][j] = img;
img.visible = false;
}
}
CustomPanelRefresh();
GameEvents.Subscribe("dota_inventory_changed", OnDotaInventoryChanged);
GameEvents.Subscribe("dota_inventory_item_changed", OnDotaInventoryChanged);
// GameEvents.Subscribe("dota_player_update_selected_unit", OnDotaPlayerUpdateSelectedUnit);
// GameEvents.Subscribe("dota_player_update_query_unit", OnDotaPlayerUpdateSelectedUnit); //点击单位
// GameEvents.Subscribe("thtd_power_update", CustomPowerPanelRefresh);
// GameEvents.Subscribe("dota_portrait_unit_modifiers_changed", OnDotaPortraitUnitModifiersChanged);
})();
function OnDotaInventoryChanged(data) {
// 背包有物品称动、入、出均可触发
CustomStarPanelRefresh();
}
// function OnDotaPlayerUpdateSelectedUnit(data) {
// CustomPowerPanelRefresh();
// CustomStarPanelRefresh();
// }
// function OnDotaPortraitUnitModifiersChanged(data) {
// CustomPowerPanelRefresh();
// }

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@@ -0,0 +1,75 @@
"use strict";
var ShopUnit = -1;
function Update() {
var gold = Players.GetGold(Players.GetLocalPlayer()) + Players.GetLastBuybackTime(Players.GetLocalPlayer());
$("#GoldText").text = gold;
var AbilityList = $("#AbilityList");
var max = AbilityList.GetChildCount();
for (var i = 0; i < max; i++) {
var panel = AbilityList.GetChild(i);
panel.SetHasClass("CanBuy", gold >= panel.GetAttributeInt("Gold", 0));
}
$.Schedule(0.2, Update);
}
if (!Players.IsSpectator(Players.GetLocalPlayer())) {
Update();
} else {
$("#ShopContent").DeleteAsync(0.0);
$("#BottomBar").DeleteAsync(0.0);
}
// 获取商店单位
$.Schedule(5, function () {
if (Players.IsSpectator(Players.GetLocalPlayer())) {
return;
}
var unitList = Entities.GetAllEntitiesByClassname("npc_dota_creature");
for (var i = 0; i < unitList.length; i++) {
if (Entities.GetUnitName(unitList[i]) === "minoriko_shop" &&
Entities.IsControllableByPlayer(unitList[i], Players.GetLocalPlayer())) {
ShopUnit = unitList[i];
break;
}
}
function setAbilityEvent( panel ) {
panel.SetDraggable(true);
panel.SetPanelEvent("onmouseover", function () {
$.DispatchEvent("DOTAShowAbilityTooltip", panel, panel.abilityname);
});
panel.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideAbilityTooltip");
});
panel.SetPanelEvent("oncontextmenu", function () {
Game.PrepareUnitOrders({
OrderType: dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET,
UnitIndex: ShopUnit,
AbilityIndex: panel.contextEntityIndex,
OrderIssuer: PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY,
});
});
}
var AbilityList = $("#AbilityList");
for (var i = 0; i < 7; i++) {
var ability = Entities.GetAbility( ShopUnit, i )
if (ability > 0) {
// var abilityname = Abilities.GetAbilityName(ability);
if (Abilities.IsHidden(ability) || Abilities.IsAutocast(ability)) continue;
var panel = $.CreatePanel("DOTAAbilityImage", AbilityList, "");
var gold = Abilities.GetSpecialValueFor(ability, "cost") || 0;
panel.contextEntityIndex = ability;
panel.SetAttributeInt("Gold", gold);
setAbilityEvent( panel );
var label = $.CreatePanel("Label", panel, "");
label.text = gold
label.AddClass("Gold");
}
}
})

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View File

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// 卡池中的卡片事件
function setCardPoolEvent(panel, card) {
panel.SetPanelEvent("oncontextmenu", function () {
if (card.IsDisabled() || ShowingCardGroup) return;
card.Select();
})
panel.SetPanelEvent("ondblclick", function () {
if (card.IsDisabled() || ShowingCardGroup) return;
card.Select();
})
panel.SetPanelEvent("onactivate", function () {
card.ShowInfo();
Game.EmitSound("UI.ClickCard");
})
}
function TouhouCard( parent, itemName, itemData, isPreview ) {
var panel = $.CreatePanel("Panel", parent, "");
panel.BLoadLayoutSnippet("CardPoolCard");
setCardPoolEvent(panel, this);
panel.SetDialogVariable("remaining_count", "0");
panel.SetDialogVariable("level", "0");
panel.SetAttributeString("itemname", itemName);
panel.SetHasClass(GetQualityText(itemData.quality), true);
panel.FindChild("CardBackGround").SetImage("s2r://panorama/images/custom_game/cards/item_" + GetQualityText(itemData.quality) + "_png.vtex");
panel.FindChild("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + itemData.cardname + "_png.vtex");
this.hPanel = panel;
this.szItemName = itemName;
this.hItemData = itemData;
this.bIsItem = itemData.cardname.indexOf("item_") === 0;
this.nSelectedCount = 0;
if (itemName === "item_2021" || itemName === "item_2022")
this.nMaxCount = 1;
else if (isPreview)
this.nMaxCount = 0;
else
this.nMaxCount = GetSingleCardMaxCount(itemData.quality, this.bIsItem);
if (this.bIsItem) {
panel.GetChild(panel.GetChildCount() - 1).visible = false;
}
}
// 物品名称
TouhouCard.prototype.GetItemName = function() {
return this.szItemName
};
//
TouhouCard.prototype.GetItemData = function() {
return this.hItemData
};
// 获取已选数量
TouhouCard.prototype.GetSelectedCount = function() {
return this.nSelectedCount
};
// 获取品质
TouhouCard.prototype.GetQuality = function() {
return this.hItemData.quality
};
// 更新卡牌
TouhouCard.prototype.Update = function() {
var itemname = this.szItemName;
var isItem = this.bIsItem;
var quality = this.hItemData.quality;
var singleCount = this.nSelectedCount;
var maxCount = this.nMaxCount;
var remainingCount = maxCount - singleCount;
var panel = this.hPanel;
// 设置剩余数量
if (ShowingCardGroup) {
this.nSelectedCount = 0;
panel.SetDialogVariable("remaining_count", maxCount.toString());
} else {
panel.SetDialogVariable("remaining_count", remainingCount.toString());
}
if (!isItem) {
var level = GameUI.PowerLevel && GameUI.PowerLevel[itemname] ? GameUI.PowerLevel[itemname] : 0;
panel.SetDialogVariable("level", level.toString());
panel.GetChild(panel.GetChildCount() - 1).visible = level > 0;
}
if (quality === 4) Current_SSR_Count = FindCardCount(4);
else if (quality === 3) Current_SR_Count = FindCardCount(3);
else if (quality === 2) Current_R_Count = FindCardCount(2);
else if (quality === 1) Current_N_Count = FindCardCount(1);
// 设置禁用状态
if (ShowingCardGroup) {
panel.SetHasClass("disable", true);
} else if (remainingCount <= 0) {
panel.SetHasClass("disable", true);
} else if (quality === 4) {
panel.SetHasClass("disable", (Current_SSR_Count === CardCount_SSR) || singleCount >= maxCount);
} else if (quality === 3) {
panel.SetHasClass("disable", (Current_SR_Count === CardCount_SR) || singleCount >= maxCount);
} else if (quality === 2) {
panel.SetHasClass("disable", (Current_R_Count === CardCount_R) || singleCount >= maxCount);
} else if (quality === 1) {
panel.SetHasClass("disable", (Current_N_Count >= MaxCardCount_N) || singleCount >= maxCount);
}
};
// 是否为禁用状态
TouhouCard.prototype.IsDisabled = function() {
return this.hPanel.BHasClass("disable");
};
// 选择卡牌
TouhouCard.prototype.Select = function() {
var count = FindCardCount(quality);
if (count >= GetQualityMaxCount(quality)) return;
var data = this.hItemData;
var quality = data.quality;
var itemname = this.szItemName;
var singleCount = this.nSelectedCount;
var maxCount = this.nMaxCount;
var isItem = this.bIsItem;
if (singleCount >= maxCount) {
this.Update();
return;
}
this.nSelectedCount++;
UpdateSelectedCards(itemname);
UpdateCardPool();
Game.EmitSound('UI.SelectCard');
};
// 移除卡牌
TouhouCard.prototype.Remove = function() {
this.nSelectedCount--;
if (this.nSelectedCount < 0) this.nSelectedCount = 0;
UpdateCardPool();
};
// 显示查看卡牌信息
TouhouCard.prototype.ShowInfo = function() {
if (LastShowInfoCard) {
LastShowInfoCard.hPanel.SetHasClass("ShowInfo", false);
}
this.hPanel.SetHasClass("ShowInfo", true);
LastShowInfoCard = this;
var data = this.hItemData;
var isItem = this.bIsItem;
var quality = data.quality;
if ( isItem ) {
$("#CardInfoName").text = $.Localize("DOTA_Tooltip_ability_" + data.cardname);
} else {
$("#CardInfoName").text = $.Localize(data.cardname);
}
var CardInfoContent = $("#CardInfoContent");
var Card = CardInfoContent.GetChild(0);
Card.SetHasClass("SwapCard", false);
Card.SetHasClass("SwapCard", true);
Card.SetHasClass("SSR", false);
Card.SetHasClass("SR", false);
Card.SetHasClass("R", false);
Card.SetHasClass("N", false);
Card.SetHasClass(GetQualityText(quality), true);
if (data.cardname.indexOf("item_") === 0) {
Card.FindChildTraverse("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_png.vtex");
} else {
Card.FindChildTraverse("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_big_png.vtex");
}
if (GameUI.LuckCardCrit > 0 && (data.cardname === GameUI.LuckCardName || GameUI.LuckCardName === "all")) {
Card.FindChildTraverse("CardName").SetImage("s2r://panorama/images/custom_game/cards/luck_png.vtex");
} else {
Card.FindChildTraverse("CardName").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_name_png.vtex");
}
Card.FindChildTraverse("CardBackGround").SetImage("s2r://panorama/images/custom_game/cards/item_" + GetQualityText(quality) + "_png.vtex");
// 特效
var CardEffect = Card.FindChildTraverse("CardEffect");
CardEffect.FireEntityInput("SSR", "StopPlayEndCap", "1");
CardEffect.FireEntityInput("SR", "StopPlayEndCap", "1");
CardEffect.FireEntityInput(GetQualityText(quality), "Start", "1");
// 显示培养按钮
var decomposeValue = 0;
if (quality === 1)
decomposeValue = 5;
else
decomposeValue = 10;
var DecomposeCardButton = $("#DecomposeCardButton");
DecomposeCardButton.enabled = !isItem && decomposeValue > 0;
DecomposeCardButton.SetDialogVariableInt("amount", decomposeValue);
// 显示技能
var CardAbilities = $("#CardAbilities");
var index = 0;
if (isItem) {
$("#CardInfoItem").visible = true;
$("#CardInfoItem").itemname = data.cardname;
} else {
$("#CardInfoItem").visible = false;
// 显示技能
for (var i = 0; i < 8; i++) {
var abilityname = "thtd_" + data.cardname + "_0" + i;
var key = "DOTA_Tooltip_ability_" + abilityname;
var nameText = $.Localize(key);
if (nameText !== key) {
if (nameText.substr(0, 5) === "link_") {
key = nameText.substr(5, nameText.length - 5);
abilityname = key.substr("DOTA_Tooltip_ability_".length, key.length - "DOTA_Tooltip_ability_".length);
nameText = $.Localize(key);
}
var panel = CardAbilities.GetChild(index++);
if (!panel) {
var panel = $.CreatePanel("Panel", CardAbilities, "");
panel.BLoadLayoutSnippet("CardAbility");
(function (main) {
main.SetPanelEvent("onmouseover", function () {
var name = main.GetAttributeString("abilityname", "");
$.DispatchEvent("DOTAShowAbilityTooltip", main, name);
});
main.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideAbilityTooltip");
});
})(panel)
}
panel.SetAttributeString("abilityname", abilityname);
panel.FindChildTraverse("AbilityImage").abilityname = abilityname;
panel.FindChildTraverse("AbilityName").text = nameText;
panel.visible = true;
}
}
}
var max = CardAbilities.GetChildCount();
for (var i = index; i < max; i++) {
CardAbilities.GetChild(i).visible = false;
}
};

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var DOTA_TEAM_SPECTATOR = 1;
function GetDotaHud() {
var p = $.GetContextPanel();
while (p !== null && p.id !== 'Hud') {
p = p.GetParent();
}
if (p === null) {
throw new HudNotFoundException('Could not find Hud root as parent of panel with id: ' + $.GetContextPanel().id);
} else {
return p;
}
}
function SubscribeToNetTableKey(tableName, key, callback) {
var immediateValue = CustomNetTables.GetTableValue(tableName, key) || {};
if (immediateValue != null) callback(immediateValue);
CustomNetTables.SubscribeNetTableListener(tableName, function (_tableName, currentKey, value) {
if (currentKey === key && value != null) callback(value);
});
}
function FindDotaHudElement(id) {
return GetDotaHud().FindChildTraverse(id);
}
function GetHEXPlayerColor(playerId) {
var playerColor = Players.GetPlayerColor(playerId).toString(16);
return playerColor == null ? '#000000' : ('#' + playerColor.substring(6, 8) + playerColor.substring(4, 6) + playerColor.substring(2, 4) + playerColor.substring(0, 2));
}
function secondsToMS(seconds, bTwoChars) {
var sec_num = parseInt(seconds, 10);
var minutes = Math.floor(sec_num / 60);
var seconds = Math.floor(sec_num - minutes * 60);
if (bTwoChars && minutes < 10)
minutes = '0' + minutes;
if (seconds < 10)
seconds = '0' + seconds;
return minutes + ':' + seconds;
}
function dynamicSort(property) {
var sortOrder = 1;
if (property[0] === "-") {
sortOrder = -1;
property = property.substr(1);
}
return function(a, b) {
var result = (a[property] < b[property]) ? -1 : (a[property] > b[property]) ? 1 : 0;
return result * sortOrder;
}
}
function SortPanelChildren(panel, sortFunc, compareFunc) {
var tlc = panel.Children().sort(sortFunc)
$.Each(tlc, function(child) {
for (var k in tlc) {
var child2 = tlc[k]
if (child != child2 && compareFunc(child, child2)) {
panel.MoveChildBefore(child, child2)
break;
}
}
});
}