restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

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import vdf
import sys
def main(english_keyfile: str, chinese_keyfile: str, output_file: str):
chinese = vdf.load(open(chinese_keyfile, encoding='utf-16-le'), mapper=vdf.VDFDict)['lang']['Tokens']
english = vdf.load(open(english_keyfile), mapper=vdf.VDFDict)['lang']['Tokens']
output = vdf.VDFDict()
output['lang'] = vdf.VDFDict()
output['lang']['Language'] = "english"
output['lang']['Tokens'] = vdf.VDFDict()
output_tokens = output['lang']['Tokens']
for key in chinese:
#print(key)
if key in english.keys():
output_tokens[key] = english[key]
else:
output_tokens[key] = chinese[key]
vdf.dump(output, open(output_file, 'w'),pretty=True)
args = sys.argv[1:]
main(args[0], args[1], args[2])

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/custom_loading_screen.vcss_c" />
<include src="s2r://panorama/styles/custom_game/movie.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/custom_loading_screen.vjs_c" />
</scripts>
<Panel>
<Panel id="MoviePlayPanel" />
<Panel id="loading_png" />
<Label id="loading_text" text="Loading..." />
</Panel>
</root>

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<root>
<scripts>
<include src="s2r://panorama/scripts/custom_game/util.vjs_c" />
</scripts>
<script>
//GameUI.CustomUIConfig().Config =
//{
// game_name: "touhou"
//};
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD, false );
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME, false );
HidePickScreen();
function HidePickScreen() {
if (Game.GameStateIsBefore(DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION)) {
FindDotaHudElement("PreGame").style.opacity = "0";
$.Schedule(0.6, HidePickScreen);
} else {
FindDotaHudElement("PreGame").style.opacity = "1";
}
}
GameEvents.Subscribe('debug_msg', (data) => {
if (typeof data.msg == 'object') {
$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + data.msg);
for (k in data.msg){
$.Msg(k + " : " + data.msg[k]);
}
} else {
$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + data.msg);
}
});
FindDotaHudElement( "PreGame" ).FindChild( "Header" ).style.visibility = "collapse";
</script>
<Panel>
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/frames/message/message.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/dps_panel.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/info.xml" />
<CustomUIElement type="Hud" layoutfile="file://{resources}/layout/custom_game/shop.xml" />
<CustomUIElement type="EndScreen" layoutfile="file://{resources}/layout/custom_game/end_screen.xml" />
</Panel>
</root>

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/dps_panel.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/dps_panel.vjs_c" />
</scripts>
<snippets>
<snippet name="Tower">
<Panel class="Tower" >
<DOTAItemImage id="Item" itemname="" hittest="false" />
<Panel id="DPS_info" >
<Panel id="DPS_bar" />
<Label id="DPS" text="" />
<Label id="DPS_pct" text="%" />
</Panel>
</Panel>
</snippet>
</snippets>
<Panel hittest="false" class="DPSPanelRoot ShowTime">
<Panel id="TowerListHeader" onactivate="$.GetContextPanel().ToggleClass('ShowTime')" >
<Label text="#td_tower_dps_title" />
</Panel>
<Panel id="FoodCountPanel" onmouseover="DOTAShowTextTooltip(td_food_count_text)" onmouseout="DOTAHideTextTooltip()" >
<Label id="FoodCount" text="#td_food_count" />
</Panel>
<Panel id="TowerList" >
<Panel />
</Panel>
<Label id="KillCount" text="#td_creature_kill_count" />
</Panel>
</root>

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/end_screen.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/end_screen.vjs_c" />
</scripts>
<snippets>
<snippet name="player">
<Panel class="Player">
<Panel id="PlayerColor"/>
<DOTAAvatarImage id="AvatarImage" class="ScoreboardAvatar"/>
<Panel id="PlayerAndHeroNameContainer" class="TopBottomFlow">
<Label id="PlayerNameLabel" class="PlayerNameLabel" text=""/>
<Label id="HeroNameLabel" class="HeroNameLabel" text=""/>
</Panel>
<Label id="KillCount" text="0" />
</Panel>
</snippet>
<!-- PlayerStatus -->
<snippet name="PlayerStatus">
<Panel class="PlayerStatus">
<Panel id="StatusICON" />
<DOTAAvatarImage id="AvatarImage" class="ScoreboardAvatar"/>
<Label id="StatusText" html="true" text="" />
</Panel>
</snippet>
</snippets>
<Panel hittest="true" class="EndScreenRoot" >
<Label id="WinText" text="" />
<Panel id="PlayersPanel" >
<Panel id="PlayersPanelHeader" >
<Label id="KillCountTitle" text="#td_creature_kill_count_text" />
</Panel>
</Panel>
<Button id="ContinueButton" class="Hide" onactivate="Game.FinishGame();">
<Label text="#DOTA_Continue" />
</Button>
</Panel>
</root>

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#CosmeticMenu {
horizontal-align: center;
vertical-align: bottom;
flow-children: down;
width: 100%;
height: 30px;
margin-right: 58px;
margin-left: 58px;
margin-bottom: 145px;
transition-property: height;
transition-duration: 0.2s;
}
.Open #CosmeticMenu {
height: 400px;
}
#CosmeticMenuButton {
horizontal-align: right;
width: 60px;
height: 30px;
border-radius: 5px 5px 0px 0px;
background-color: "#000E";
background-image: url( "s2r://panorama/images/backgrounds/background_play_button_2x_png.vtex" );
}
#CosmeticMenuButtonText {
color: #ffffff;
horizontal-align: center;
vertical-align: middle;
font-size: 20px;
}
#CosmeticMenuMain {
horizontal-align: center;
vertical-align: bottom;
width: 100%;
height: 100%;
background-color: #263238;
background-image: url( "s2r://panorama/images/hud/reborn/ability_bg_psd.vtex" );
background-size: 100%;
padding: 30px 60px 60px;
}
#CosmeticContainer {
flow-children: right;
horizontal-align: center;
vertical-align: center;
height: 100%;
}
#AnimationPanel {
width: 185px;
height: 280px;
}
#AnimationContainer {
width: 100%;
height: 100%;
background-color: rgba( 8, 8, 8, 0.9 );
}
#BorderAnimation {
width: 100%;
height: 100%;
background-image: url( "s2r://panorama/images/hud/passive_ability_border_png.vtex" );
background-size: 100% 100%;
}
#CosmeticAbilitiesContainer {
margin-left: 30px;
flow-children: down;
}
.AbilitiesRow {
margin-top: 10px;
flow-children: right;
}
#ImagePreview {
margin: 0px 3px;
width: 60px;
height: 60px;
}
#BarOverAbilities {
vertical-align: bottom;
margin-left: 285px;
margin-bottom: 145px;
flow-children: right;
}
#BarOverAbilities.FiveAbilities {
margin-left: 283px;
}
.SlotOverAbility {
vertical-align: bottom;
width: 58px;
height: 58px;
margin-right: 7px;
}
.FiveAbilities .SlotOverAbility {
vertical-align: bottom;
width: 54px;
height: 54px;
margin-right: 4px;
}
#BarOverItems {
horizontal-align: right;
vertical-align: bottom;
margin-right: 59px;
margin-bottom: 145px;
flow-children: right;
}
.SlotOverItems {
vertical-align: bottom;
min-width: 60px;
min-height: 60px;
margin-left: 5px;
}
#Image {
horizontal-align: center;
vertical-align: bottom;
}
.SlotOverAbility #Image {
width: 58px;
height: 58px;
}
.SlotOverItems #Image {
width: 60px;
height: 60px;
}
#Cooldown {
width: 100%;
height: 100%;
}
#CooldownEffect {
width: 100%;
height: 100%;
background-color: rgba( 0, 0, 0, 0.85 );
}
#CooldownCountdown {
vertical-align: bottom;
padding: 0px 2px;
text-shadow: 2px 2px 4px 2 black;
font-size: 16px;
color: #999;
}
#DeleteButton {
visibility: collapse;
horizontal-align: right;
background-color: rgb( 11, 11, 11 );
background-image: url( "s2r://panorama/images/control_icons/x_close_png.vtex" );
width: 16px;
height: 16px;
background-size: 16px 16px;
}
.Open #DeleteButton {
visibility: visible;
}

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var IMAGES = {}
var cosmeticAbilities = {
"high_five": true,
"seasonal_ti9_banner": true,
"seasonal_summon_cny_balloon": true,
"seasonal_summon_dragon": true,
"seasonal_summon_cny_tree": true,
"seasonal_firecrackers": true,
"seasonal_ti9_shovel": true,
"seasonal_ti9_instruments": true,
"seasonal_ti9_monkey": true,
"seasonal_summon_ti9_balloon": true,
"seasonal_throw_snowball": true,
"seasonal_festive_firework": true,
"seasonal_decorate_tree": true,
"seasonal_summon_snowman": true
}
var permanentAbilitySlots = {
"high_five": 4,
"seasonal_ti9_banner": 5
}
var abilitiesToTake = [
"seasonal_summon_cny_balloon",
"seasonal_summon_dragon",
"seasonal_summon_cny_tree",
"seasonal_firecrackers",
"seasonal_ti9_shovel",
"seasonal_ti9_instruments",
"seasonal_ti9_monkey",
"seasonal_summon_ti9_balloon",
"seasonal_throw_snowball",
"seasonal_festive_firework",
"seasonal_decorate_tree",
"seasonal_summon_snowman"
]
var ABILITIES_CANT_BE_REMOVED = {
"high_five": true,
"seasonal_ti9_banner": true,
}
var abillity_name_to_webm = {
"seasonal_summon_cny_balloon":"40XJ9",
"seasonal_summon_dragon":"Ry9Mv",
"seasonal_summon_cny_tree":"rVY9D",
"seasonal_firecrackers":"Lxe64",
"seasonal_ti9_shovel":"b1dNv",
"seasonal_ti9_instruments":"5d1Rr",
"seasonal_ti9_monkey":"XEjX7",
"seasonal_summon_ti9_balloon":"BAEq9",
"seasonal_throw_snowball":"8mBLL",
"seasonal_festive_firework":"voBa5",
"seasonal_decorate_tree":"Px17L",
"seasonal_summon_snowman":"na38r"
}
var showcaseAbilitiesSlot = 6
var slots = []
var currentUnit = null
var currentAbilitiesCount = 0
var animation = {}
function ToggleCosmeticMenu() {
$.GetContextPanel().ToggleClass( "Open" )
}
function Ability( slot, abilityName ) {
this.abilityName = abilityName
var image_path = IMAGES[abilityName] || "file://{images}/spellicons/consumables/" + abilityName + ".png"
this.image = $.CreatePanel( "Image", slot.panel, "Image" )
this.image.SetImage( image_path )
this.image.SetPanelEvent( "onactivate", function() {
if ( Entities.IsControllableByPlayer( currentUnit, Players.GetLocalPlayer() ) ) {
var ability = Entities.GetAbilityByName( currentUnit, abilityName )
if ( Abilities.IsActivated( ability ) ) {
Abilities.ExecuteAbility( ability, currentUnit, false )
} else {
GameEvents.SendCustomGameEventToServer( "cosmetic_abilities_try_activate", { unit: currentUnit, ability: abilityName } )
}
}
} )
var panel = this.image
this.image.SetPanelEvent( "onmouseover", function() {
$.DispatchEvent( "DOTAShowAbilityTooltip", panel, abilityName )
} )
this.image.SetPanelEvent( "onmouseout", function() {
$.DispatchEvent( "DOTAHideAbilityTooltip", panel )
} )
this.cooldown = $.CreatePanel( "Panel", this.image, "Cooldown" )
this.cooldownEffect = $.CreatePanel( "Panel", this.cooldown, "CooldownEffect" )
this.cooldownEffect.style["opacity-mask"] = "url( '" + image_path + "' )"
this.cooldownCountdown = $.CreatePanel( "Label", this.cooldown, "CooldownCountdown" )
if ( !ABILITIES_CANT_BE_REMOVED[abilityName] ) {
var deleteButton = $.CreatePanel( "Button", this.image, "DeleteButton" )
deleteButton.SetPanelEvent( "onactivate", function() {
if ( Entities.IsControllableByPlayer( currentUnit, Players.GetLocalPlayer() ) ) {
GameEvents.SendCustomGameEventToServer( "cosmetic_abilities_delete", { unit: currentUnit, ability: abilityName } )
}
} )
}
this.Update = function() {
var ability = Entities.GetAbilityByName( currentUnit, this.abilityName )
if ( !Abilities.IsCooldownReady( ability ) ) {
var remaining = Abilities.GetCooldownTimeRemaining( ability )
var progress = remaining / Abilities.GetCooldownLength( ability ) * -360
this.cooldown.style.visibility = "visible"
this.cooldownEffect.style.clip = "radial( 50% 75%, 0deg, " + progress + "deg )"
this.cooldownCountdown.text = Math.ceil( remaining )
} else {
this.cooldown.style.visibility = "collapse"
}
}
this.Delete = function() {
this.image.DeleteAsync( 0 )
}
}
function Slot( parent, index, style ) {
this.panel = $.CreatePanel( "Panel", parent, "Slot" + index )
this.panel.AddClass( style )
this.Update = function() {
if ( this.content && this.content.Update ) {
this.content.Update()
}
}
this.Clear = function() {
if ( this.content ) {
this.content.Delete()
this.content = null
}
}
this.AddContent = function( content ) {
this.Clear()
this.content = content
}
}
function Reload() {
currentUnit = Players.GetLocalPlayerPortraitUnit()
for ( i in slots ) {
var slot = slots[i]
slot.Clear()
}
var visible_abilities = 0
for ( var i = 0; i < Entities.GetAbilityCount( currentUnit ); i++ ) {
var ability = Entities.GetAbility( currentUnit, i )
var name = Abilities.GetAbilityName( ability )
if ( !Abilities.IsHidden( ability ) && i < 6 ) {
visible_abilities++
}
if ( cosmeticAbilities[name] ) {
var permSlot = permanentAbilitySlots[name]
if ( permSlot ) {
slots[permSlot].AddContent( new Ability( slots[permSlot], name ) )
} else {
for ( s in slots ) {
var slot = slots[s]
if ( !slot.content ) {
slot.AddContent( new Ability( slot, name ) )
break
}
}
}
}
}
if ( Entities.IsRealHero( currentUnit ) ) {
$( "#CosmeticMenu" ).style.visibility = "visible"
} else {
$( "#CosmeticMenu" ).style.visibility = "collapse"
}
if ( visible_abilities > 4 ) {
$( "#BarOverAbilities" ).AddClass( "FiveAbilities" )
} else {
$( "#BarOverAbilities" ).RemoveClass( "FiveAbilities" )
}
}
function Update() {
if ( Players.GetLocalPlayerPortraitUnit() != currentUnit ) {
Reload()
} else {
for ( i in slots ) {
var slot = slots[i]
slot.Update()
}
}
$.Schedule( 1 / 60, Update )
}
for ( var i = 0; i < 7; i++ ) {
if ( i > 3 ) {
slots[i] = new Slot( $( "#BarOverItems" ), i, "SlotOverItems" )
} else {
slots[i] = new Slot( $( "#BarOverAbilities" ), i, "SlotOverAbility" )
}
}
GameEvents.Subscribe( "cosmetic_abilities_reload_hud", Reload )
Update()
function CreateAbilityToTake( row, abilityName ) {
var image = $.CreatePanel( "Image", row, "ImagePreview" )
image.SetImage( IMAGES[abilityName] || "file://{images}/spellicons/consumables/" + abilityName + ".png")
animation[abilityName] = $.CreatePanel( "Panel", $( "#AnimationContainer" ), "" )
animation[abilityName].BLoadLayoutFromString( '<root><Panel><MoviePanel src="http://s1.webmshare.com/'+abillity_name_to_webm[abilityName]+'.webm" repeat="true" autoplay="onload" /></Panel></root>', false, false )
animation[abilityName].visible = false
image.SetPanelEvent( "onactivate", function() {
if ( Entities.IsControllableByPlayer( currentUnit, Players.GetLocalPlayer() ) ) {
GameEvents.SendCustomGameEventToServer( "cosmetic_abilities_take", { unit: currentUnit, ability: abilityName } )
}
} )
image.SetPanelEvent( "onmouseover", function() {
$.DispatchEvent( "DOTAShowAbilityTooltip", image, abilityName )
animation[abilityName].visible = true
} )
image.SetPanelEvent( "onmouseout", function() {
$.DispatchEvent( "DOTAHideAbilityTooltip", image )
animation[abilityName].visible = false
} )
}
function CreateAbilitiesToTake() {
var abilities_row = null
for ( var i = 0; i < abilitiesToTake.length; i++ ) {
if ( i % 4 == 0 ) {
abilities_row = $.CreatePanel( "Panel", $( "#CosmeticAbilitiesContainer" ), "" )
abilities_row.AddClass( "AbilitiesRow" )
}
CreateAbilityToTake( abilities_row, abilitiesToTake[i] )
}
}
CreateAbilitiesToTake()

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<root>
<styles>
<include src="s2r://panorama/layout/custom_game/frames/cosmetic_abilities/cosmetic_abilities.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/layout/custom_game/frames/cosmetic_abilities/cosmetic_abilities.vjs_c" />
</scripts>
<Panel style="width: 100%; height: 100%;" hittest="false">
<Panel id="CosmeticMenu">
<Button id="CosmeticMenuButton" onactivate="ToggleCosmeticMenu()">
<Label id="CosmeticMenuButtonText" text="#td_cosmetic" />
</Button>
<Panel id="CosmeticMenuMain">
<Panel id="CosmeticContainer">
<Panel id="AnimationPanel">
<Panel id="AnimationContainer"></Panel>
<Panel id="BorderAnimation" />
</Panel>
<Panel id="CosmeticAbilitiesContainer"></Panel>
</Panel>
</Panel>
</Panel>
<Panel id="BarOverAbilities" hittest="false">
</Panel>
<Panel id="BarOverItems" hittest="false">
</Panel>
</Panel>
</root>

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var COSMETIC_ABILITIES = {
"high_five": true,
"seasonal_ti9_banner": true,
"seasonal_summon_cny_balloon": true,
"seasonal_summon_dragon": true,
"seasonal_summon_cny_tree": true,
"seasonal_firecrackers": true,
"seasonal_ti9_shovel": true,
"seasonal_ti9_instruments": true,
"seasonal_ti9_monkey": true,
"seasonal_summon_ti9_balloon": true,
"seasonal_throw_snowball": true,
"seasonal_festive_firework": true,
"seasonal_decorate_tree": true,
"seasonal_summon_snowman": true
}
var hud = $.GetContextPanel().GetParent().GetParent().GetParent()
var lower_hud = hud.FindChildTraverse( "HUDElements" ).FindChild( "lower_hud" )
var center_with_stats = lower_hud.FindChild( "center_with_stats" )
var center_block = center_with_stats.FindChild( "center_block" )
var buff_container = lower_hud.FindChild( "BuffContainer" )
lower_hud.style.height = "100%"
center_with_stats.style.height = "100%"
center_block.style.height = "100%"
buff_container.FindChild( "buffs" ).style.transform = "translateY( -50px )"
buff_container.FindChild( "debuffs" ).style.transform = "translateY( -50px )"
if ( !center_block.FindChild( "CosmeticAbilities" ) ) {
var newPanel = $.CreatePanel( "Panel", center_block, "CosmeticAbilities" )
newPanel.BLoadLayout( "file://{resources}/layout/custom_game/frames/cosmetic_abilities/cosmetic_abilities.xml", false, false )
center_block.MoveChildBefore( newPanel, center_block.FindChild( "center_bg" ) )
}
center_block.FindChildrenWithClassTraverse( "TertiaryAbilityContainer" )[0].style.visibility = "collapse"
var abilities_panel = center_block.FindChild( "AbilitiesAndStatBranch" ).FindChildTraverse( "abilities" )
function HideAbilities() {
var abilities = abilities_panel.Children()
for ( i in abilities ) {
var ability_name = abilities[i].FindChildTraverse( "AbilityImage" ).abilityname
if ( COSMETIC_ABILITIES[ability_name] ) {
abilities[i].style.visibility = "collapse"
} else {
abilities[i].style.visibility = "visible"
}
}
$.Schedule( 0.001, HideAbilities )
}
HideAbilities()

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.MessageRoot{
width: 100%;
height: 100%;
}
#Content {
margin: 300px 100px;
vertical-align: bottom;
flow-children: down;
}
.Message {
padding: 5px;
}
.Message Label {
color: #fff;
width: 500px;
text-shadow: #000 0px 0px 2px 2.0;
font-size: 20px;
}

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"use strict";
function ShowMessage(msg, duration, params, color) {
color = color || "#fff";
var msgPanel = $.CreatePanel("Panel", $("#Content"), "");
msgPanel.AddClass("Message");
var label = $.CreatePanel("Label", msgPanel, "");
if (params) {
for(var i in params) {
var v = params[i];
if (typeof v === 'number') {
label.SetDialogVariableInt(i, v);
} else {
label.SetDialogVariable(i, $.Localize(String(v)));
}
}
}
label.html = true;
label.text = $.Localize(msg, label).replace(/%%/g,"%");
label.style.color = color;
msgPanel.DeleteAsync(duration);
}
GameEvents.Subscribe("show_message", function (data) {
ShowMessage(data.msg, data.duration || 5, data.params, data.color);
})

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/layout/custom_game/frames/message/message.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/layout/custom_game/frames/message/message.vjs_c" />
</scripts>
<Panel hittest="false" hittestchildren="false" class="MessageRoot" >
<Panel id="Content" />
</Panel>
</root>

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.PaymentRoot{
width: 800px;
height: 500px;
background-color: #151515;
border-radius: 5px;
border: 1px solid #555;
}
.line {
flow-children: right;
}
.center {
horizontal-align: center;
}
.margin-sm {
margin: 10px;
}
#PetInputPage,
#InputPage,
#HtmlPage {
horizontal-align: center;
vertical-align: middle;
transition-property: opacity, transform;
transition-duration: 0.3s;
}
#PetInputPage,
#InputPage {
flow-children: down;
}
#PetInputPage .t1,
#InputPage .t1 {
horizontal-align: center;
margin: 10px;
}
#PetInputPage .t2,
#InputPage .t2 {
horizontal-align: center;
flow-children: right;
}
#PetTextPanel,
#AvalonCoinPanel {
width: 120px;
background-color: #000;
vertical-align: middle;
border: 1px solid #FFED83;
}
#PetLevelText,
#AvalonCoin{
width: fit-children;
background-color: none;
text-align: right;
text-overflow: clip;
horizontal-align: center;
border: 0;
transform: translateX(6px);
font-size: 25px;
min-width: 20px;
color: gradient( linear, 0% 100%, 0% 0%, from( #FFED83 ), to( #DE8B00 ) );
}
#PetInputPage .title,
#InputPage .title{
font-size: 30px;
color: gradient( linear, 0% 100%, 0% 0%, from( #FFED83 ), to( #DE8B00 ) );
vertical-align: middle;
}
#PetPrePayButton,
#PrePayButton{
horizontal-align: center;
margin: 30px;
flow-children: down;
}
#PetPrePayButton .title,
#PrePayButton .title{
font-size: 20px;
color: gradient( linear, 0% 100%, 0% 0%, from( #FFED83 ), to( #DE8B00 ) );
text-shadow: #000 0px 0px 4px 1.0;
margin-top: 15px;
margin-bottom: 15px;
horizontal-align: center;
}
#PetPrePayButton .pay-btn,
#PrePayButton .pay-btn{
padding: 10px 15px;
flow-children: right;
border-radius: 5px;
}
#PetPrePayButton .pay-btn.alipay,
#PrePayButton .pay-btn.alipay{
background-color: #108EE9;
}
#PetPrePayButton .pay-btn.wechatpay,
#PrePayButton .pay-btn.wechatpay{
background-color: #3eb94e;
margin-left: 10px;
}
#PetPrePayButton .pay-btn Image,
#PrePayButton .pay-btn Image{
width: 20px;
height: 20px;
}
#PetPrePayButton .pay-btn Label,
#PrePayButton .pay-btn Label{
font-size: 20px;
color: #fff;
margin-left: 5px;
}
#PetPrePayButton .pay-btn.alipay:hover,
#PrePayButton .pay-btn.alipay:hover{
box-shadow: #108EE9 0px 0px 4px;
}
#PetPrePayButton .pay-btn.wechatpay:hover,
#PrePayButton .pay-btn.wechatpay:hover{
box-shadow: #3eb94e 0px 0px 4px;
}
#PetPrePayButton .pay-btn:active,
#PrePayButton .pay-btn:active{
transform: scale3d(0.9,0.9,1);
}
#AddPetLevel,
#AddAvalonCoin{
horizontal-align: center;
margin-top: 15px;
flow-children: right;
}
#AddPetLevel .btn,
#AddAvalonCoin .btn{
background-color: #414141;
padding: 2px 4px;
border-radius: 5px;
margin: 0px 3px;
}
#AddPetLevel .btn Label,
#AddAvalonCoin .btn Label{
margin-top: 3px;
color: gradient( linear, 0% 100%, 0% 0%, from( #FFED83 ), to( #DE8B00 ) );
}
#AddPetLevel .btn:hover,
#AddAvalonCoin .btn:hover{
brightness: 2;
}
#AddPetLevel .btn:active,
#AddAvalonCoin .btn:active{
transform: scale3d(0.9,0.9,1);
}
/*=======================*/
#HtmlPage {
flow-children: down;
}
#HtmlPage .btn{
background-color: #414141;
padding: 2px 4px;
border-radius: 5px;
margin: 0px 3px;
horizontal-align: center;
}
#HtmlPage .btn Label{
margin-top: 3px;
color: gradient( linear, 0% 100%, 0% 0%, from( #FFED83 ), to( #DE8B00 ) );
}
#HtmlPage .btn:hover{
brightness: 2;
}
#HtmlPage .btn:active{
transform: scale3d(0.9,0.9,1);
}
#Html {
width: 700px;
height: 360px;
background-color: #000;
}
#GoBackButton {
padding: 5px 15px;
horizontal-align: center;
border-radius: 3px;
margin-top: 10px;
background-color: gradient(linear, 0% 100%, 0% 0%, from(#3F0600), to(#5B0900));
}
#GoBackButton:hover {
box-shadow: #A41C00 0px 0px 5px;
}
#GoBackButton Label {
color: #fff;
}
#CloseButton {
width: 30px;
height: 30px;
background-image: url("s2r://panorama/images/control_icons/x_close_png.vtex");
background-repeat: no-repeat;
background-size: 100%;
wash-color: #eee2dd;
margin-top: 2px;
margin-right: 5px;
horizontal-align: right;
vertical-align: top;
}
#CloseButton:hover {
wash-color: #fac900;
}
#PageModeToggle {
horizontal-align: center;
vertical-align: top;
margin-top: 30px;
}
#PageModeToggle {
flow-children: right;
}
#PageModeToggle RadioButton {
margin-right: 10px;
}
#PageModeToggle RadioButton .TickBox {
background-color: #0000;
border: 2px solid #6c9fcb;
box-shadow: #abffff 0px 0px 0px;
}
#PageModeToggle RadioButton Label {
color: #EEE;
}
#PageModeToggle RadioButton:selected Label {
color: #fff;
}
#PageModeToggle RadioButton:selected .TickBox {
background-color: #abffff;
border: 2px solid #6c9fcb;
box-shadow: #abffff 0px 0px 6px;
}
#PayQrPanel {
width: 700px;
height: 360px;
background-color: #000;
horizontal-align: center;
vertical-align: middle;
}
#PayQrPanel Label {
color: #EEE;
font-size: 25px;
horizontal-align: center;
vertical-align: middle;
}
#PayQrImg {
width: 312px;
height: 312px;
horizontal-align: center;
vertical-align: middle;
}

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"use strict";
var PayAmount = 0;
var Price = 0.0;
var PetPayAmount = 0;
var PetPrice = 0;
var IsInQuery = false;
var SelectedPage = 1;
var BackTimeOutCount = 60;
var EndTimeOutCount = 300;
function ShowMessage(text, time, iserror, marginTop) {
var label = $.CreatePanel("Label", $.GetContextPanel(), "");
label.style["background-color"] = iserror ? "#A22C00" : "#000E";
label.style["color"] = iserror ? "#fff" : "#F37702";
label.style["padding"] = "20px";
label.style["font-size"] = "30px";
if (marginTop) label.style["margin-top"] = marginTop;
label.style["horizontal-align"] = "center";
label.style["vertical-align"] = "center";
label.html = true;
label.text = text;
label.DeleteAsync(time > 0 ? time : 3);
}
function PageModeSelect(type) {
if (type === "fairy") {
SelectedPage = 1;
$("#InputPage").visible = true;
$("#PetInputPage").visible = false;
$("#HtmlPage").visible = false;
$("#AvalonCoin").text = "";
return;
}
if (type === "pet") {
SelectedPage = 2;
$("#InputPage").visible = false;
$("#PetInputPage").visible = true;
$("#HtmlPage").visible = false;
$("#PetLevelText").text = "";
return;
}
}
function ShowModeSelectTip(index) {
$.DispatchEvent("DOTAShowTextTooltip", $("#PageModeToggle").GetChild(index), $.Localize("#pay_tip_mode" + index));
}
function HideModeSelectTip() {
$.DispatchEvent("DOTAHideTextTooltip")
}
function GoBack() {
$("#InputPage").visible = SelectedPage === 1;
$("#PetInputPage").visible = SelectedPage === 2;
$("#HtmlPage").visible = false;
$("#AvalonCoin").text = "";
$("#PetLevelText").text = "";
EndTimeOutCount = 0;
BackTimeOutCount = 0;
GameEvents.SendCustomGameEventToServer("custom_game_pay_auto_query", {});
}
function Pay( method, type ) {
if ((!Price || Price < 0) && (!PetPrice || PetPrice < 0)) return;
$("#PayQrImg").SetImage("");
$("#InputPage").visible = false;
$("#PetInputPage").visible = false;
$("#HtmlPage").visible = true;
$("#CompleteButton").visible = false;
$("#GoBackButton").enabled = false;
BackTimeOutCount = 30;
GoBackTimeCount();
EndTimeOutCount = 300;
EndBackTimeCount()
var payType = 2;
if (method === "alipay") {
payType = 1;
} else if (method === "wechatpay") {
payType = 2;
}
if (type === "fairy") {
GameEvents.SendCustomGameEventToServer("custom_game_pay_select", {"method":payType, "amount":PayAmount, "price":Price * 100, "type": type});
} else if (type === "pet") {
GameEvents.SendCustomGameEventToServer("custom_game_pay_select", {"method":payType, "amount":PetPayAmount, "price":PetPrice * 100, "type": type});
}
}
function GoBackTimeCount() {
if (BackTimeOutCount <= 0) {
$("#GoBackButton").enabled = true;
$("#GoBackButton").SetDialogVariableInt("timeout", 0)
$("#CompleteButton").visible = true;
return;
}
BackTimeOutCount--;
$("#GoBackButton").SetDialogVariableInt("timeout", BackTimeOutCount)
$.Schedule(1, GoBackTimeCount);
}
function EndBackTimeCount() {
if (EndTimeOutCount <= 0) {
return;
}
EndTimeOutCount--;
var m = Math.floor(EndTimeOutCount/60);
var s = EndTimeOutCount%60;
var note = m > 0 ? (m + "分") : "";
note += s > 0 ? (s + "秒") : "";
if (note === "") note = "0秒已过期请返回";
$("#HtmlPage").SetDialogVariable("LeftTime", note);
$.Schedule(1, EndBackTimeCount);
}
function PayComplete() {
if (IsInQuery) return;
IsInQuery = true;
GameEvents.SendCustomGameEventToServer("custom_game_pay_query", {});
}
// 文本改变
var AvalonCoinLock = false;
function OnAvalonCoinChange() {
if (AvalonCoinLock) return;
AvalonCoinLock=true;
var AvalonCoin = $("#AvalonCoin");
var text = AvalonCoin.text;
var m = text.replace(/\D+/g,"");
var amount = parseInt(m);
if (amount >= 10) {
AvalonCoin.text = parseInt(m);
}
else {
amount = 0;
AvalonCoin.text = "";
}
if (amount > 0) {
// $("#PrePayButton").SetDialogVariable("Amount",((100 * amount / 2 - RandomInt(0, 100))/100).toFixed(2).toString());
if (PayAmount != amount) {
PayAmount = amount;
Price = (100 * amount * 0.5 - RandomInt(0, 100))/100;
$("#PrePayButton").SetDialogVariable("Amount",Price.toString());
$("#HtmlPage").SetDialogVariable("Amount",Price.toString());
}
} else {
PayAmount = 0;
Price = 0.0;
$("#PrePayButton").SetDialogVariable("Amount", "0");
$("#HtmlPage").SetDialogVariable("Amount", "0");
}
AvalonCoinLock = false;
}
// 文本改变
var PetlevelLock = false;
function OnPetLevelChange() {
if (PetlevelLock) return;
PetlevelLock=true;
var PetLevelText = $("#PetLevelText");
var text = PetLevelText.text;
var m = text.replace(/\D+/g,"");
var amount = parseInt(m);
if (amount > 0) {
PetLevelText.text = parseInt(m);
}
else {
amount = 0;
PetLevelText.text = "";
}
if (amount > 0) {
if (PetPayAmount != amount) {
PetPayAmount = amount;
PetPrice = (100 * amount * 30 - RandomInt(0, 100))/100;
$("#PetPrePayButton").SetDialogVariable("Amount",PetPrice.toString());
$("#HtmlPage").SetDialogVariable("Amount",PetPrice.toString());
}
} else {
PetPayAmount = 0;
PetPrice = 0.0;
$("#PetPrePayButton").SetDialogVariable("Amount", "0");
$("#HtmlPage").SetDialogVariable("Amount", "0");
}
PetlevelLock = false;
}
function RandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function AddAvalonCoin(num) {
var AvalonCoin = $("#AvalonCoin");
var text = AvalonCoin.text;
var amount = parseInt(text);
if (!amount || amount < 0) amount = 0;
if (num > 0)
AvalonCoin.text = (amount + num);
else
AvalonCoin.text = "";
}
function AddPetLevel(num) {
var PetLevelText = $("#PetLevelText");
var text = PetLevelText.text;
var amount = parseInt(text);
if (!amount || amount < 0) amount = 0;
if (num > 0)
PetLevelText.text = (amount + num);
else
PetLevelText.text = "";
}
var closeHandle = null;
function Close() {
if (closeHandle) {
closeHandle();
}
}
function AvalonCoinInputFocus(){
// $("#PetTextPanel").SetFocus();
}
function PetInputFocus() {
$("#PetLevelText").SetFocus();
}
;(function(){
$("#PrePayButton").SetDialogVariable("Amount", "0");
$("#HtmlPage").SetDialogVariable("Amount", "0");
$("#HtmlPage").visible = false;
$("#AvalonCoin").enabled = false;
$("#InputPage").visible = SelectedPage === 1;
$("#PetInputPage").visible = SelectedPage === 2;
$.GetContextPanel().OnClose = function (f) { closeHandle = f };
GameEvents.Subscribe("thtd_pay_post", function (data){
if (data.code === 1) {
// $("#Html").SetURL(data.url);占用性能
// $("#PayQrImg").SetImage(data.url);
$("#PayQrImg").SetImage(data.method === 1 ? "s2r://panorama/images/custom_game/qr_alipay_png.vtex" : "s2r://panorama/images/custom_game/qr_wechat_png.vtex");
} else {
// $("#Html").SetURL("https://qrcode/error.jpg");
$("#PayQrImg").SetImage("");
ShowMessage("获取支付码失败," + data.msg, 10, true);
}
});
GameEvents.Subscribe("thtd_pay_result", function (data){
IsInQuery = false;
if (data.code === "0000") {
ShowMessage(data.msg, 5);
Game.EmitSound("Quest.Completed");
BackTimeOutCount = 0;
} else {
ShowMessage(data.msg, 5, true);
}
});
})();

View File

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/layout/custom_game/frames/payment/payment.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/layout/custom_game/frames/payment/payment.vjs_c" />
</scripts>
<Panel class="PaymentRoot" onactivate="" >
<Button id="CloseButton" onactivate="Close()" />
<Panel id="PageModeToggle" >
<Label style="color:#fff;vertical-align: middle;" text="#td_type" />
<RadioButton id="fairy" selected="true" text="符卡精华" group="mode_group" onactivate="PageModeSelect('fairy')" onmouseover="ShowModeSelectTip(1)" onmouseout="HideModeSelectTip()" />
<RadioButton id="pet" selected="false" text="宠物等级和奖励时间" group="mode_group" onactivate="PageModeSelect('pet')" onmouseover="ShowModeSelectTip(2)" onmouseout="HideModeSelectTip()" />
</Panel>
<Panel id="InputPage">
<!-- <Label class="t1" text="需要的符卡精华数量" /> -->
<Panel class="t2" hittest="false">
<Panel id="AvalonCoinPanel" onactivate="AvalonCoinInputFocus()">
<TextEntry id="AvalonCoin" maxchars="7" ontextentrychange="OnAvalonCoinChange()" />
</Panel>
<Label class="title" text=" 符卡精华" />
</Panel>
<!-- 自动增加 -->
<Panel id="AddAvalonCoin" >
<Button class="btn" onactivate="AddAvalonCoin(100)">
<Label text="+100" />
</Button>
<Button class="btn" onactivate="AddAvalonCoin(500)">
<Label text="+500" />
</Button>
<Button class="btn" onactivate="AddAvalonCoin(20)">
<Label text="+20" />
</Button>
<Button class="btn" onactivate="AddAvalonCoin(0)">
<Label text="重置" />
</Button>
</Panel>
<!-- 支付按钮 -->
<Panel id="PrePayButton" >
<Label class="title" html="true" text="请赞助 {s:Amount} 元" />
<Panel class="line center">
<Button class="pay-btn alipay" onactivate="Pay('alipay','fairy')">
<Image src="s2r://panorama/images/custom_game/alipay_png.vtex" />
<Label text="支付宝" />
</Button>
<Button class="pay-btn wechatpay" onactivate="Pay('wechatpay','fairy')">
<Image src="s2r://panorama/images/custom_game/wechatpay_png.vtex" />
<Label text="微信" />
</Button>
</Panel>
</Panel>
</Panel>
<Panel id="PetInputPage">
<Label class="t1" text="每级获得2个月的特别奖励时间" />
<Panel class="t2" hittest="false">
<Panel id="PetTextPanel" onactivate="PetInputFocus()">
<TextEntry id="PetLevelText" maxchars="5" ontextentrychange="OnPetLevelChange()" />
</Panel>
<Label class="title" text=" 宠物等级" />
</Panel>
<!-- 自动增加 -->
<Panel id="AddPetLevel" >
<Button class="btn" onactivate="AddPetLevel(1)">
<Label text="+1" />
</Button>
<Button class="btn" onactivate="AddPetLevel(5)">
<Label text="+5" />
</Button>
<Button class="btn" onactivate="AddPetLevel(10)">
<Label text="+10" />
</Button>
<Button class="btn" onactivate="AddPetLevel(0)">
<Label text="重置" />
</Button>
</Panel>
<!-- 支付按钮 -->
<Panel id="PetPrePayButton" >
<Label class="title" html="true" text="请赞助 {s:Amount} 元" />
<Panel class="line center">
<Button class="pay-btn alipay" onactivate="Pay('alipay','pet')">
<Image src="s2r://panorama/images/custom_game/alipay_png.vtex" />
<Label text="支付宝" />
</Button>
<Button class="pay-btn wechatpay" onactivate="Pay('wechatpay','pet')">
<Image src="s2r://panorama/images/custom_game/wechatpay_png.vtex" />
<Label text="微信" />
</Button>
</Panel>
</Panel>
</Panel>
<Panel id="HtmlPage" onactivate="">
<!-- <DOTAHTMLPanel id="Html" url="" ></DOTAHTMLPanel> -->
<Panel id="PayQrPanel">
<Label html="true" text="获取二维码中,请稍等" />
<Image id="PayQrImg" src="" scaling="none" />
</Panel>
<Label class="center margin-sm" html="true" text="#sponsor_note" />
<Button id="CompleteButton" class="btn" onactivate="PayComplete()">
<Label text="#pay_complete" />
</Button>
<Button id="GoBackButton" onactivate="GoBack()">
<Label text="#pay_back_button" />
</Button>
</Panel>
</Panel>
</root>

View File

@@ -0,0 +1,516 @@
<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/info.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/power.vjs_c" />
<include src="s2r://panorama/scripts/custom_game/info.vjs_c" />
<include src="s2r://panorama/scripts/custom_game/display_error.vjs_c" />
<!-- <include src="s2r://panorama/layout/custom_game/frames/cosmetic_abilities/creator.vjs_c" /> -->
</scripts>
<snippets>
<!-- 卡片 -->
<snippet name="CardPoolCard">
<Panel class="Card" >
<Image id="CardImage" src="" />
<Panel class="CardBar"/>
<Panel class="CardType"/>
</Panel>
</snippet>
<!-- 卡组详情 -->
<snippet name="RankDetailCard">
<Panel class="RankDetailItem" >
<Panel id="CardRankContent"/>
<Panel id="StarContent">
<Image src="s2r://panorama/images/custom_game/star_png.vtex" />
<Image src="s2r://panorama/images/custom_game/star_png.vtex" />
<Image src="s2r://panorama/images/custom_game/star_png.vtex" />
<Image src="s2r://panorama/images/custom_game/star_png.vtex" />
<Image src="s2r://panorama/images/custom_game/star_png.vtex" />
</Panel>
<Panel id="EquipContent">
<DOTAItemImage itemname="" />
<DOTAItemImage itemname="" />
<DOTAItemImage itemname="" />
<DOTAItemImage itemname="" />
<DOTAItemImage itemname="" />
<DOTAItemImage itemname="" />
</Panel>
<Panel id="TextContent">
<Label html="true" text="" />
</Panel>
</Panel>
</snippet>
<!-- 攻略列表项目 -->
<snippet name="StrategyListItem">
<Panel class="URLItem">
<Label class="LeftTitle" text="" />
<Panel class="TopBottomFlow MiddleAlign">
<Label class="URLItemTitle" text="" />
<Label class="URLItemSubTitle" text="" />
</Panel>
</Panel>
</snippet>
<!-- 排行榜列表项目 -->
<snippet name="RankListItem">
<Panel class="RankItem" onactivate="RankDetail()">
<Label class="RankLeftTitle" html="true" text="" />
<Panel id="PlayerList">
</Panel>
<Panel class="TopBottomFlow MiddleAlign">
<Label class="URLItemTitle" html="true" text="" />
<Label class="URLItemSubTitle" html="true" text="" />
</Panel>
</Panel>
</snippet>
<!-- 卡池卡片 -->
<snippet name="Tower">
<Panel class="Tower" >
<DOTAItemImage id="Item" itemname="" hittest="false" />
<Label id="xxx" text="x" />
<Label id="Count" text="" />
</Panel>
</snippet>
</snippets>
<Panel hittest="false" class="InfoRoot" >
<!--顶部菜单-->
<Panel id="iconlist" class="">
<Panel id="UpdatePoint" onmouseover="DOTAShowTextTooltip(td_refresh_desc)" onmouseout="DOTAHideTextTooltip()" onactivate="UpdateGamePoint()" >
<Image src="s2r://panorama/images/custom_game/refresh2_png.vtex" />
</Panel>
<Button onmouseover="DOTAShowTextTooltip(td_patron_desc)" onmouseout="DOTAHideTextTooltip()" onactivate="$('#PatronStore').RemoveClass('Hide')" >
<Label text="赞助" />
</Button>
<Label id="AccountID" text="" />
</Panel>
<!-- 商城 -->
<Panel id="PatronStore" class="Hide" />
<!-- 进攻进度 -->
<Panel id="AttackingPanel" >
<Panel id="CreepCountProcessBar" >
<Panel id="CreepCountProcessBarPCT" >
</Panel>
<Label id="CreepCount" text="#td_pawn_count" />
</Panel>
<Panel id="DifficultyWavePanel" >
<Label id="Difficulty" text="" />
<Label id="WaveText" html="true" text="#td_attacking_wave" />
</Panel>
<Panel id="AttackingProcessTimePanel" >
<Label id="AttackingProcessTime" text="5" />
</Panel>
</Panel>
<!-- 卡池 -->
<Panel id="CardPoolPanel" hittest="false">
<Panel id="CardPoolHeader" onactivate="$('#CardPoolPanel').ToggleClass('ShowTime')" >
<Label text="#td_card_pool" />
</Panel>
<Panel id="CardPoolContent" />
</Panel>
<!-- 商店 todo-->
<Panel id="Shop" />
<!-- 选择卡片 -->
<Panel id="SelectCardPanel" hittest="false" class="Hide">
<Panel id="SelectCardHeader" >
<Label id="SelectCardHeaderText" text="#td_select_card" />
</Panel>
<Button id="SelectCardCloseButton" onactivate="SelectCardClose()" >
</Button>
<Panel id="SelectCardPoolContent" />
</Panel>
<!-- 选择初始卡 -->
<Panel id="SelectStartCard" >
<Panel class="Card" onactivate="SelectStartCard('item_0001')">
<Panel class="ItemImage">
<DOTAItemImage hittest="false" itemname="item_0001" />
</Panel>
<Label class="ItemName" html="true" text="{s:item1}" />
<Panel class="ItemContent">
<Panel id="Item1Description" class="Description" />
</Panel>
</Panel>
<Panel class="Card" onactivate="SelectStartCard('item_0002')">
<Panel class="ItemImage">
<DOTAItemImage hittest="false" itemname="item_0002" />
</Panel>
<Label class="ItemName" html="true" text="{s:item2}" />
<Panel class="ItemContent">
<Panel id="Item2Description" class="Description" />
</Panel>
</Panel>
<Panel class="Card" onactivate="SelectStartCard('item_0003')">
<Panel class="ItemImage">
<DOTAItemImage hittest="false" itemname="item_0003" />
</Panel>
<Label class="ItemName" html="true" text="{s:item3}" />
<Panel class="ItemContent">
<Panel id="Item3Description" class="Description" />
</Panel>
</Panel>
</Panel>
<!-- 打开攻略 -->
<Button id="VideosButton" onactivate="VideosPanelOpen()" >
<Label text="#td_tutorial_video" />
</Button>
<!-- 踢人按钮 -->
<Button id="KickButton" onactivate="KickVoteOpen()" >
<Label text="#td_kick_vote" />
</Button>
<!-- 永久暂停按钮 -->
<Button id="PauseButton" onactivate="PauseGame()" >
<Label text="#pause_game_btn" />
</Button>
<!-- 排行榜按钮 -->
<Button id="RankButton" onactivate="RankPanelOpen()" >
<Label text="#td_rank_list_100" onmouseover="ShowRankButtonTip(1)" onmouseout="HideRankButtonTip()"/>
</Button>
<!-- 组队排行榜按钮 -->
<Button id="TeamRankButton" onactivate="TeamRankPanelOpen()" >
<Label text="#td_team_rank_list_100" onmouseover="ShowRankButtonTip(2)" onmouseout="HideRankButtonTip()"/>
</Button>
<!-- 攻略 -->
<Panel id="VideosPanel" hittest="false" class="Hide">
<Panel id="VideoListWindow" class="Hide" >
<Button class="CloseButton" onactivate="VideosPanelClose()" />
<Panel id="VideoDescription" >
<Label html="true" text="#td_video_tip" />
</Panel>
<Panel id="URLList" />
</Panel>
<Panel id="StrategyWindow" class="Hide" >
<Button class="CloseButton" onactivate="CloseStrategyWindow()" />
<Label class="StrategyTitle" html="true" text="{s:StrategyTitle1}" />
<Label class="StrategyText" html="true" text="{s:StrategyText1}" />
<Label class="StrategyTitle" html="true" text="{s:StrategyTitle2}" />
<Label class="StrategyText" html="true" text="{s:StrategyText2}" />
<Label class="StrategyTitle" html="true" text="{s:StrategyTitle3}" />
<Label class="StrategyText" html="true" text="{s:StrategyText3}" />
<Label class="StrategyTitle" html="true" text="{s:StrategyTitle4}" />
<Label class="StrategyText" html="true" text="{s:StrategyText4}" />
<Image id="StrategyImage" src="" scaling="stretch-to-fit-preserve-aspect"/>
</Panel>
</Panel>
<!-- 投票踢人 -->
<Panel id="KickVotePanel" hittest="false" class="Hide">
<Panel id="KickVoteMain" hittest="false">
<Button class="KickVoteButton" onactivate="KickVote(1)" >
<Label html="true" class="Title" text="#kick_player_1" />
<Label html="true" class="Title" text="{s:PlayerName1}" />
</Button>
<Button class="KickVoteButton" onactivate="KickVote(2)" >
<Label html="true" class="Title" text="#kick_player_2" />
<Label html="true" class="Title" text="{s:PlayerName2}" />
</Button>
<Button class="KickVoteButton" onactivate="KickVote(3)" >
<Label html="true" class="Title" text="#kick_player_3" />
<Label html="true" class="Title" text="{s:PlayerName3}" />
</Button>
<Button class="KickVoteButton" onactivate="KickVote(4)" >
<Label html="true" class="Title" text="#kick_player_4" />
<Label html="true" class="Title" text="{s:PlayerName4}" />
</Button>
<Button id="KickVoteCancelButton" onactivate="KickVoteClose()" >
<Label html="true" text="#DOTA_UI_Cancel" />
</Button>
</Panel>
</Panel>
<!-- 投票踢人确认 -->
<Panel id="KickAcceptPanel" class="Hide">
<Panel id="KickAcceptText">
<Label html="true" text="{s:msg}" />
<Label html="true" text="#kick_player_ask" />
<Label html="true" text="{d:remaing_time}" />
</Panel>
<Button id="KickYesButton" class="Ok">
<Label text="#yes" />
</Button>
<Button id="KickNoButton" class="Cancel">
<Label text="#no" />
</Button>
</Panel>
<!-- 排行榜 -->
<Panel id="RankPanel" hittest="false" class="Hide">
<Panel id="RankListWindow" class="Hide" >
<Button class="CloseButton" onactivate="RankPanelClose()" />
<Panel id="RankDescription" >
<Label html="true" text="#td_rank_list_100_desc" />
</Panel>
<Panel id="RankList" />
</Panel>
<Panel id="RankDetailWindow" class="Hide" >
<Panel class="RightTopButtons">
<Button id="ResetRankAll" class="Hide" onactivate="RankResetAll()">
<Label text="全部重置" />
</Button>
<Button id="ResetRank" onactivate="">
<Label text="重置" />
</Button>
<Button class="CloseButton" onactivate="RankDetailClose()" />
</Panel>
<Panel id="RankDetail" />
</Panel>
</Panel>
<!-- 组队排行榜 -->
<Panel id="TeamRankPanel" hittest="false" class="Hide">
<Panel id="TeamRankListWindow" class="Hide" >
<Button class="CloseButton" onactivate="TeamRankPanelClose()" />
<Panel id="TeamRankDescription" >
<Label html="true" text="#td_team_rank_list_100_desc" />
</Panel>
<Panel id="TeamRankList" />
</Panel>
<Panel id="TeamRankDetailWindow" class="Hide" >
<Panel class="RightTopButtons">
<Button id="TeamResetRankAll" class="Hide" onactivate="TeamRankResetAll()">
<Label text="全部重置" />
</Button>
<Button id="TeamResetRank" onactivate="">
<Label text="重置" />
</Button>
<Button class="CloseButton" onactivate="TeamRankDetailClose()" />
</Panel>
<Panel id="TeamRankDetail" />
</Panel>
</Panel>
<!-- 玩家头像 -->
<Panel id="PlayerAvatarElements" class="Hide">
<!-- <DOTAAvatarImage hittest="false" hittestchildren="false" /> -->
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
</Panel>
<!-- 玩家头像 -->
<Panel id="TeamPlayerAvatarElements" class="Hide">
<!-- <DOTAAvatarImage hittest="false" hittestchildren="false" /> -->
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
<DOTAAvatarImage />
</Panel>
</Panel>
</root>

View File

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/shop.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/shop.vjs_c" />
</scripts>
<Panel hittest="false" class="ShopRoot" >
<Panel id="ShopContent" class="Hidden" onactivate="" >
<Panel id="AbilityList" />
<Button id="CloseShopButton" onactivate="ToggleStyle(ShopContent, Hidden)" >
</Button>
</Panel>
<Panel id="BottomBar" >
<Panel id="BottomBarBG" />
<Button id="ShopButton" onactivate="ToggleStyle(ShopContent, Hidden)">
<Label id="GoldText" text="" />
<Panel id="GoldIcon" />
</Button>
</Panel>
</Panel>
</root>

View File

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<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/team_select.vcss_c" />
</styles>
<scripts>
<include src="s2r://panorama/scripts/custom_game/team_select.vjs_c" />
<include src="s2r://panorama/scripts/custom_game/team_select_card.vjs_c" />
</scripts>
<snippets>
<!-- 已选卡片 -->
<snippet name="SelectedCard">
<Panel class="Card">
<Panel id="Content" >
<Panel id="ItemInfo" >
<DOTAItemImage id="ItemImage" hittest="false" itemname="" />
<Label id="ItemName" text="{s:itemname}" />
</Panel>
<Panel class="Count">
<Label class="x" text="x" />
<Label class="Text" text="{d:count}" />
</Panel>
</Panel>
<DOTAScenePanel id="Effect" hittest="false" map="td/selected_card" camera="default" />
</Panel>
</snippet>
<!-- 卡片 -->
<snippet name="CardPoolCard">
<Panel class="Card" >
<Image id="CardBackGround" src="s2r://panorama/images/custom_game/cards/item_n_png.vtex"/>
<Image id="CardImage" src="s2r://panorama/images/custom_game/cards/remilia_png.vtex" />
<Panel class="CardBar"/>
<Panel class="CardType"/>
<Panel class="CardRemainingCount">
<Label text="x{s:remaining_count}" />
</Panel>
<Panel class="CardLevel">
<Label text="Lv{s:level}" />
</Panel>
</Panel>
</snippet>
<!-- 卡片技能 -->
<snippet name="CardAbility">
<Panel class="Ability">
<Panel class="AbilityHeader">
<DOTAAbilityImage id="AbilityImage" abilityname="" />
<Label id="AbilityName" html="true" text="" />
</Panel>
<Panel class="AbilityBody" >
<Label id="AbilityDescription" html="true" text="" />
</Panel>
</Panel>
</snippet>
<!-- 难度槽 -->
<snippet name="DifficultyContainer">
<Panel class="DifficultyContainer">
<Panel class="OptionButtonBackground">
<Panel class="Left" />
<Panel class="Middle" />
<Panel class="Right" />
</Panel>
<Panel class="MiddleAlign LeftRightFlow">
<Panel class="TopBottomFlow">
<Label class="T1" text="{d:difficulty}" />
<Label class="T2" text="{s:difficultyText}" />
</Panel>
<Panel id="PlayerList" >
</Panel>
</Panel>
</Panel>
</snippet>
<!-- 卡组 -->
<snippet name="CardGroupItem">
<Panel class="CardGroupItem">
<Button>
<Label id="GroupName" html="true" text="" />
</Button>
</Panel>
</snippet>
</snippets>
<Panel hittest="false" class="TeamSelectRoot">
<!-- 界面标题 -->
<Panel id="SetupTitlePanel" >
<Panel id="SetupTitleBG">
<Panel class="Left" />
<Panel class="Right" />
</Panel>
<Label id="SetupTitle" text="#addon_game_name" />
</Panel>
<!-- 副标题 -->
<Panel id="SetupTitleHR" />
<Label id="SetupDescription" html="true" text="#addon_game_name" />
<!-- 显示时间 -->
<Panel id="ReadyTimePanel" >
<Label id="ReadyTime" text="" />
</Panel>
<!-- 操作提示 -->
<Panel id="CardsPanelTips" >
<Panel class="CardPoolNote" >
<Panel class="Tip" onmouseover="DOTAShowTextTooltip(td_card_pool_note_desc)" onmouseout="DOTAHideTextTooltip()" >
<Image src="s2r://panorama/images/custom_game/note_png.vtex" />
<Label text="#td_card_pool_note" />
</Panel>
</Panel>
</Panel>
<!-- 卡片 -->
<Panel id="CardsPanel" hittest="false" >
<!-- 左边 - 已选卡组 -->
<Panel id="SelectedCard" >
<Label id="CardGroupText" html="true" class="Hide" text="" />
<!-- 显示每种卡片类型数量 -->
<Panel id="CardTypeCount">
<Panel class="Center LeftRightFlow">
<!-- 显示SSR数量 -->
<Panel class="CardType SSR" >
<Panel class="Block">
<Label class="Count" text="{d:ssr_count}" />
<Label class="MaxCount" text="/{d:ssr_maxcount}" />
</Panel>
</Panel>
<!-- 显示SR数量 -->
<Panel class="CardType SR" >
<Panel class="Block">
<Label class="Count" text="{d:sr_count}" />
<Label class="MaxCount" text="/{d:sr_maxcount}" />
</Panel>
</Panel>
<!-- 显示R数量 -->
<Panel class="CardType R" >
<Panel class="Block">
<Label class="Count" text="{d:r_count}" />
<Label class="MaxCount" text="/{d:r_maxcount}" />
</Panel>
</Panel>
<!-- 显示N数量 -->
<Panel class="CardType N" >
<Panel class="Block">
<Label class="Count" text="{d:n_count}" />
<Label class="MaxCount" text="/{d:n_maxcount}+" />
</Panel>
</Panel>
</Panel>
</Panel>
<!-- 显示已选卡片 -->
<Panel id="SelectedCardList" >
</Panel>
<!-- 卡组清单 -->
<Panel id="CardGroupOptions" class="Hide" />
<!-- 按钮 -->
<Panel id="CardGroupOptionsButton" class="LeftRightFlow Hide">
<Button id="BackToGroupOptions" onactivate="ShowCardGroupList(true)" >
<Label text="#page_back" />
</Button>
<Button id="SaveGroupOptions" onactivate="SaveCardGroup()" >
<Label text="#DOTA_Filter_SaveRule" />
</Button>
</Panel>
<Panel id="CardGroupOptionsButton2" class="LeftRightFlow Hide">
<Button id="RenameGroupOptions" onactivate="RenameCardGroupDialog()" >
<Label text="#td_rename_group" />
</Button>
<Button id="ClearGroupOptions" onactivate="ClearCardGroupDialog()" >
<Label text="#td_clear_all" />
</Button>
</Panel>
</Panel>
<!-- 中间 - 卡池 -->
<Panel id="CardPool" >
<Panel id="CardPoolBackground" />
<Panel class="TopBottomFlow FullWidth FullHeight">
<Panel id="CardPoolHeader" >
<Panel id="CardPoolFilter">
<Label style="color:#fff;vertical-align: middle;" text="#td_type" />
<ToggleButton id="SSR" selected="true" text="SSR" onactivate="ShowCardFromFilter()" />
<ToggleButton id="SR" selected="true" text="SR" onactivate="ShowCardFromFilter()" />
<ToggleButton id="R" selected="true" text="R" onactivate="ShowCardFromFilter()" />
<ToggleButton id="N" selected="true" text="N" onactivate="ShowCardFromFilter()" />
</Panel>
<Panel class="RightAlign LeftRightFlow">
<Panel id="UpdatePoint" onmouseover="DOTAShowTextTooltip(td_refresh_desc)" onmouseout="DOTAHideTextTooltip()" onactivate="UpdateGamePoint()" >
<Image src="s2r://panorama/images/custom_game/refresh_png.vtex" />
</Panel>
<Panel id="GamePoint" onmouseover="DOTAShowTextTooltip(td_gamepoint_desc)" onmouseout="DOTAHideTextTooltip()" >
<Image src="s2r://panorama/images/custom_game/fairy_png.vtex" />
<Label text="{d:game_point}" />
</Panel>
</Panel>
</Panel>
<Panel id="CardPoolContent" >
</Panel>
</Panel>
</Panel>
<!-- 右边 - 卡片信息 -->
<Panel id="CardInfo" >
<Panel id="CardInfoContent" >
<Panel class="Card" >
<DOTAScenePanel id="CardEffect" map="td/card" camera="default" />
<Image id="CardBackGround" src="s2r://panorama/images/custom_game/cards/item_n_png.vtex"/>
<Image id="CardImage" src="s2r://panorama/images/custom_game/cards/remilia_png.vtex" />
<Image id="CardName" src="s2r://panorama/images/custom_game/cards/remilia_name_png.vtex"/>
<Panel class="CardBar"/>
<Panel class="CardType"/>
</Panel>
<Button id="DecomposeCardButton" onmouseover="DOTAShowTextTooltip(td_train_card_question)" onmouseout="DOTAHideTextTooltip()" onactivate="TrainCard(1)" oncontextmenu="TrainCard(50)">
<Panel class="Center LeftRightFlow MiddleAlign">
<Label html="true" text="#td_train_card_title" />
<Image src="s2r://panorama/images/custom_game/fairy_png.vtex" />
<Label html="true" text="#td_train_card_cost" />
</Panel>
</Button>
<Label id="CardInfoName" html="true" text="" />
<Panel id="CardAbilities" >
</Panel>
<DOTAItemImage id="CardInfoItem" itemname="item_0001" />
</Panel>
</Panel>
</Panel>
<!-- 难度选择 -->
<Panel id="DifficultyPanel" >
</Panel>
<!-- 底部 -->
<Panel id="BottomContent" >
<Panel class="LeftRightFlow">
<Button id="BackButton" onactivate="OnBack()">
<Label text="#page_back" />
</Button>
<Button id="ContinueButton" onactivate="OnContinue()">
<Label text="{s:continue_text}" />
</Button>
</Panel>
</Panel>
<!-- 玩家头像必须事先在Xml中创建snippets和js创建无效 -->
<Panel id="PlayerAvatarElements" class="Hide">
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
<DOTAAvatarImage hittest="false" hittestchildren="false" />
</Panel>
<!-- 准备就绪 -->
<Panel id="WaitOtherPlayersPanel" >
<Panel id="PlayerList" >
</Panel>
</Panel>
<!-- 右上角按钮 -->
<Panel id="RightTopButtons">
<Button onactivate="$('#DonatePanel').RemoveClass('Hide')" >
<Label text="#donate" />
</Button>
</Panel>
<!-- 赞助 -->
<Panel id="DonatePanel" class="Hide" />
<DOTAScenePanel id="ClickedEffect" hittest="false" map="td/clicked_test" camera="default" />
<Panel id="LockFrame">
<Panel class="loading_ico"/>
<Label class="loading" text="Loading..." />
<Label id="loading_tips" html="true" text="#td_load_tips" />
</Panel>
<!-- 对话框-->
<Panel id="MessageDialog">
<Label html="true" text="{s:msg}" />
<TextEntry id="MessageInput" maxchars="20" placeholder="" oninputsubmit="" />
<Button class="Ok" onactivate="OnMessageDialogOK()">
<Label text="#DOTA_UI_Ok" />
</Button>
<Button class="Cancel" onactivate="CloseMessageDialog()">
<Label text="#DOTA_UI_Cancel" />
</Button>
</Panel>
</Panel>
</root>

View File

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//Base64字符串编码解码UTF8支持汉字。
//编码后字符包括+/=,仍然会因为特殊字符被某些应用拒绝,本应用即不行
var Base64 = {
// private property
_keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
// public method for encoding
encode: function(input) {
var output = "";
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0;
input = Base64._utf8_encode(input);
while (i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output = output + this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) + this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
}
return output;
},
// public method for decoding
decode: function(input) {
var output = "";
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
while (i < input.length) {
enc1 = this._keyStr.indexOf(input.charAt(i++));
enc2 = this._keyStr.indexOf(input.charAt(i++));
enc3 = this._keyStr.indexOf(input.charAt(i++));
enc4 = this._keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 != 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 != 64) {
output = output + String.fromCharCode(chr3);
}
}
output = Base64._utf8_decode(output);
return output;
},
// private method for UTF-8 encoding
_utf8_encode: function(string) {
string = string.replace(/\r\n/g, "\n");
var utftext = "";
for (var n = 0; n < string.length; n++) {
var c = string.charCodeAt(n);
if (c < 128) {
utftext += String.fromCharCode(c);
} else if ((c > 127) && (c < 2048)) {
utftext += String.fromCharCode((c >> 6) | 192);
utftext += String.fromCharCode((c & 63) | 128);
} else {
utftext += String.fromCharCode((c >> 12) | 224);
utftext += String.fromCharCode(((c >> 6) & 63) | 128);
utftext += String.fromCharCode((c & 63) | 128);
}
}
return utftext;
},
// private method for UTF-8 decoding
_utf8_decode: function(utftext) {
var string = "";
var i = 0;
var c = c1 = c2 = 0;
while (i < utftext.length) {
c = utftext.charCodeAt(i);
if (c < 128) {
string += String.fromCharCode(c);
i++;
} else if ((c > 191) && (c < 224)) {
c2 = utftext.charCodeAt(i + 1);
string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
i += 2;
} else {
c2 = utftext.charCodeAt(i + 1);
c3 = utftext.charCodeAt(i + 2);
string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
i += 3;
}
}
return string;
}
};
//字符串与十六进制字符串相互转换UTF8支持汉字
//防止特殊符号被应用拒绝
var StringHex = {
// public method, Hex字符串编码
encode: function(str){
var charBuf = StringHex.writeUTF(str, true);
var re = '';
for(var i = 0; i < charBuf.length; i ++){
var x = (charBuf[i] & 0xFF).toString(16);
if(x.length === 1){
x = '0' + x;
}
re += x;
}
return re;
},
// public methodHex字符串解码
decode: function (hexStr) {
var buf = [];
for(var i = 0; i < hexStr.length; i += 2){
buf.push(parseInt(hexStr.substring(i, i+2), 16));
}
return StringHex.readUTF(buf);
},
// private method
writeUTF: function (str, isGetBytes) {
var back = [];
var byteSize = 0;
for (var i = 0; i < str.length; i++) {
var code = str.charCodeAt(i);
if (0x00 <= code && code <= 0x7f) {
byteSize += 1;
back.push(code);
} else if (0x80 <= code && code <= 0x7ff) {
byteSize += 2;
back.push((192 | (31 & (code >> 6))));
back.push((128 | (63 & code)))
} else if ((0x800 <= code && code <= 0xd7ff)
|| (0xe000 <= code && code <= 0xffff)) {
byteSize += 3;
back.push((224 | (15 & (code >> 12))));
back.push((128 | (63 & (code >> 6))));
back.push((128 | (63 & code)))
}
}
for (i = 0; i < back.length; i++) {
back[i] &= 0xff;
}
if (isGetBytes) {
return back
}
if (byteSize <= 0xff) {
return [0, byteSize].concat(back);
} else {
return [byteSize >> 8, byteSize & 0xff].concat(back);
}
},
// private method
readUTF: function (arr) {
if (typeof arr === 'string') {
return arr;
}
var UTF = '', _arr = arr;
for (var i = 0; i < _arr.length; i++) {
var one = _arr[i].toString(2),
v = one.match(/^1+?(?=0)/);
if (v && one.length == 8) {
var bytesLength = v[0].length;
var store = _arr[i].toString(2).slice(7 - bytesLength);
for (var st = 1; st < bytesLength; st++) {
if (st + i < _arr.length) store += _arr[st + i].toString(2).slice(2);
}
UTF += String.fromCharCode(parseInt(store, 2));
i += bytesLength - 1
} else {
UTF += String.fromCharCode(_arr[i])
}
}
return UTF
}
};
// 需要 Base64 支持
var StringCode = {
encrypt: function(str, pwd) {
str = Base64.encode(str);//Base64加密
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.ceil(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
if(mult < 2) {
$.Msg("------ Please choose a more complex or longer password.");
return null;
}
var salt = Math.round(Math.random() * 1000000000) % 100000000;
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i++) {
enc_chr = parseInt(str.charCodeAt(i) ^ Math.floor((prand / modu) * 255));
if(enc_chr < 16) {
enc_str += "0" + enc_chr.toString(16);
} else enc_str += enc_chr.toString(16);
prand = (mult * prand + incr) % modu;
}
salt = salt.toString(16);
while(salt.length < 8)salt = "0" + salt;
enc_str += salt;
return enc_str;
},
decrypt: function(str, pwd) {
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.round(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
var salt = parseInt(str.substring(str.length - 8, str.length), 16);
str = str.substring(0, str.length - 8);
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i+=2) {
enc_chr = parseInt(parseInt(str.substring(i, i+2), 16) ^ Math.floor((prand / modu) * 255));
enc_str += String.fromCharCode(enc_chr);
prand = (mult * prand + incr) % modu;
}
//return enc_str;
return Base64.decode(enc_str);
},
};
GameUI.Base64 = Base64;
GameUI.StringHex = StringHex;
GameUI.StringCode = StringCode;
GameUI.Cheated = false;
// 创建网页
function script() {
var fn = arguments[0];
var text = fn.toString().split('\n').slice(1,-1).join('\n') + '\n';
var len = arguments.length;
for (var i = 1; i < len; i++) {
text = text.replace(new RegExp('\\{'+i+'\\}', 'g'), arguments[i].toString());
}
return text;
}
GameUI.CreateHtml = script;
//播放视频所在页定义一个Panel即可如 <Panel id="MoviePanel" /> //BLoadLayoutFromString已失效此方法废弃
var moviePage = script(function(){/*
<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/movie.vcss_c" />
</styles>
<script>
var closeHandle = null;
function Close() {
if (closeHandle) {
closeHandle();
}
}
(function() {
$.GetContextPanel().OnClose = function (f) { closeHandle = f };
$.GetContextPanel().ShowClose = function (isShowClose) { $("#CloseButtonBig").SetHasClass("Hide", isShowClose !== true) };
})();
</script>
<Panel class="MovieRootPanel">
<MoviePanel class="Movie" src="file://{resources}/videos/{movie}.webm" repeat="true" autoplay="onload" />
<Button id="CloseMoviePlayButton" onactivate="MovieClose()" />
</Panel>
</root>
*/});
// 刀塔2021.09.18更新后官方移除BLoadLayoutFromString改造后需要配合xml
GameUI.PlayMovie = function (panel, movie, duration, isShowClose) {
if (!panel) return;
if (!movie) return;
panel.RemoveAndDeleteChildren();
$.CreatePanelWithProperties( "MoviePanel", panel, "MovieContentPanel", {class:"Movie", src: "file://{resources}/videos/" + movie + ".webm", repeat: "true", autoplay: "onload"} );
if (isShowClose === true) {
$.CreatePanelWithProperties( "Button", panel, "CloseMoviePlayButton", {onactivate: "$.GetContextPanel().ToggleClass('Hide')"} );
}
if (duration) {
$.Schedule(duration, function () {
panel.RemoveAndDeleteChildren();
});
}
}
//将系统API获取的颜色转化为html格式如 i = Players.GetPlayerColor(id)
GameUI.DotaColorToHtml = function (i) {
return "#" + ('00' + ( i & 0xFF).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 8 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 16 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 24 ) & 0xFF ).toString( 16 ) ).substr( -2 );
};
//打印消息
GameUI.Print = function (msg) {
$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + msg);
};
// Loading
function Loading() {
if (Game.GameStateIs(DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP)) {
$("#loading_png").visible = false;
$("#loading_text").visible = false;
return;
}
$.Schedule(0.5, Loading);
}
;(function() {
GameUI.PlayMovie($("#MoviePlayPanel"), "promo/outlanders_bg");
Loading();
})();

View File

@@ -0,0 +1,53 @@
// steamid至accountidDota2数字账户的转换字符串
function GetAccountID () {
var playerInfo = Game.GetPlayerInfo(Game.GetLocalPlayerID());
var steamID64 = playerInfo.player_steamid,
steamIDPart = Number(steamID64.substring(3)),
steamID32 = String(steamIDPart - 61197960265728);
return steamID32;
}
// 只能使用kv本地化文件中定义的标签
function Errors(data)
{
GameEvents.SendEventClientSide("dota_hud_error_message", {
"splitscreenplayer": 0,
"reason": 80,
"message": data.msg
});
}
// 在聊天频道显示,队友可见
function Chat(data)
{
// 注意 $.Localize 首次使用时必须带第二个参数,之后不需要。
// var text = $.Localize(, $.GetContextPanel());
var params = data.params;
var msgPanel = $.CreatePanel("Panel", $.GetContextPanel(), "");
msgPanel.visible = false;
var label = $.CreatePanel("Label", msgPanel, "");
if (params) {
for(var i in params) {
var v = params[i];
if (typeof v === 'number') {
label.SetDialogVariableInt(i, v);
} else {
label.SetDialogVariable(i, $.Localize(String(v)));
}
}
}
label.text = $.Localize(data.msg, label).replace(/%%/g,"%");
GameEvents.SendCustomGameEventToServer("custom_game_chat_msg", {'msg':label.text});
msgPanel.DeleteAsync(0);
}
(function()
{
GameEvents.Subscribe("display_custom_error", Errors);
GameEvents.Subscribe("display_chat_msg", Chat);
})();

View File

@@ -0,0 +1,157 @@
"use strict";
// 获取steamid
var m_SteamID = null;
function GetSteamID() {
if (!m_SteamID) {
m_SteamID = Game.GetLocalPlayerInfo().player_steamid.toString();
}
return m_SteamID;
}
var TowerList = CustomNetTables.GetTableValue("CustomGameInfo", "thtd_tower_list");
GameUI.SetGamePoint = function (point) {
var panel = $("#KillCount");
if (panel) panel.SetDialogVariableInt("point", point);
};
function FindItemName( unitname ) {
for(var itemname in TowerList) {
if (TowerList[itemname]["cardname"] === unitname) {
return itemname;
}
}
return "";
}
function SetTowerTooltip( panel ) {
panel.SetPanelEvent("onmouseover", function () {
var text = $.Localize(panel.GetAttributeString("UnitName", ""));
$.DispatchEvent("DOTAShowTextTooltip", panel, text)
});
panel.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideTextTooltip")
});
panel.SetPanelEvent("onactivate", function () {
var ent = panel.GetAttributeInt("Ent", 0);
GameEvents.SendCustomGameEventToServer("custom_game_show_dps_card", {"ent": ent});
});
}
function UpdateTowerList( list , dps_max ) {
var len = list.length;
var TowerList = $("#TowerList");
var index = 1;
var dps_highest = 0;
for (var i = 0; i < len; i++) {
var data = list[i];
var panel = TowerList.GetChild(index++);
if (!panel) {
panel = $.CreatePanel("Panel", TowerList, "");
panel.BLoadLayoutSnippet("Tower");
SetTowerTooltip(panel);
}
if (index==2) {
dps_highest = data.damage;
}
panel.FindChild("Item").itemname = data.itemname;
var dpstext = "";
var dpsfixed = GameUI.DpsFix(data.damage, GameUI.Wave);
if (dpsfixed < 100) {
dpstext = dpsfixed * 100;
} else {
var wan = Math.floor(dpsfixed / 100 + 0.5);
if (wan < 10000) {
dpstext = wan + "万";
} else {
dpstext = Math.floor(wan/10000) + "亿" + wan%10000 + "万";
}
}
panel.FindChildTraverse("DPS").text = dpstext;
var dps_bar_pct = ( (data.damage/dps_highest)*100 || 0);
panel.FindChildTraverse("DPS_bar").style.width = dps_bar_pct + "%";
var dps_pct = ( (data.damage/dps_max)*100 || 0);
panel.FindChildTraverse("DPS_pct").text = dps_pct.toFixed(1) + "%";
panel.SetAttributeString("UnitName", data.unitname);
panel.SetAttributeInt("Ent", data.ent);
panel.visible = true;
}
var max = TowerList.GetChildCount();
for (var i = index; i < max; i++) {
TowerList.GetChild(i).visible = false;
}
}
function Update(damagelist) {
if (!$.GetContextPanel().BHasClass("ShowTime")) return;
if (!damagelist) return;
var list = [];
var dps_max = 0;
var keys = Object.keys(damagelist); //for (var i in data) 取不到值
for (var i = 0; i < keys.length; i++) {
var damage = damagelist[keys[i]];
var ent = parseInt(keys[i]);
var unitname = Entities.GetUnitName(ent);
if (unitname == null || unitname == "") continue;
var itemname = FindItemName(unitname);
list.push({'itemname':itemname, 'damage':Math.floor(damage), 'unitname': unitname, 'ent': ent});
dps_max = dps_max + Math.floor(damage);
}
list.sort(function (a, b) {
if (a.damage < b.damage) return 1;
if (a.damage == b.damage) return 0;
if (a.damage > b.damage) return -1;
})
UpdateTowerList( list, dps_max);
}
// {"creature_kill_count":0,"creep_count":0,"food_count":0}
function UpdateInfo(table) {
if (!table) return;
var FoodCount = $("#FoodCount");
FoodCount.SetDialogVariableInt("count", table["food_count"]);
FoodCount.SetDialogVariableInt("max_count", GameUI.GameData.max_food);
$("#KillCount").SetDialogVariableInt("count", table["creature_kill_count"]);
}
;(function(){
$("#FoodCount").SetDialogVariableInt("count", 0);
$("#FoodCount").SetDialogVariableInt("max_count", 12);
$("#KillCount").SetDialogVariableInt("count", 0);
$("#KillCount").SetDialogVariableInt("point", 0);
if (Players.IsSpectator(Players.GetLocalPlayer())) {
$("#TowerList").visible = false;
return;
}
GameUI.SetGamePoint(GameUI.PlayerData.point);
CustomNetTables.SubscribeNetTableListener("TowerListInfo", OnNetTableTowerListInfo);
CustomNetTables.SubscribeNetTableListener("CustomGameInfo", OnNetTableCustomGameInfo);
})();
function OnNetTableTowerListInfo(table_name, key, data) {
// $.Msg( "---------- Table: ", table_name, ", changed: '", key, "' = ", data );
if (key === "damagelist" + GetSteamID()) {
Update(data);
return;
}
}
function OnNetTableCustomGameInfo(table_name, key, data) {
// $.Msg( "---------- Table: ", table_name, ", changed: '", key, "' = ", data );
if (key === "game_info" + GetSteamID()) {
UpdateInfo(data);
return;
}
}

View File

@@ -0,0 +1,34 @@
"use strict";
(function(){
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME, false );
var playerIDs = Game.GetPlayerIDsOnTeam(DOTATeam_t.DOTA_TEAM_GOODGUYS);
for (var i = 0; i < playerIDs.length; i++) {
var id = playerIDs[i];
var info = Game.GetPlayerInfo(id);
var panel = $.CreatePanel("Panel", $("#PlayersPanel"), "");
panel.BLoadLayoutSnippet("player");
panel.FindChild("PlayerColor").style.backgroundColor = GameUI.DotaColorToHtml(Players.GetPlayerColor(id));
panel.FindChild("AvatarImage").steamid = info.player_steamid;
panel.FindChild("PlayerAndHeroNameContainer").FindChild("PlayerNameLabel").text = info.player_name;
panel.FindChild("PlayerAndHeroNameContainer").FindChild("HeroNameLabel").text = $.Localize(info.player_selected_hero);
var table = CustomNetTables.GetTableValue("CustomGameInfo", "game_info" + info.player_steamid);
var KillCount = panel.FindChild("KillCount");
KillCount.text = table["creature_kill_count"];
}
if (Game.GetGameWinner() === DOTATeam_t.DOTA_TEAM_GOODGUYS) {
$("#WinText").text = $.Localize("#dota_match_history_win");
} else {
$("#WinText").AddClass("fail");
$("#WinText").text = $.Localize("#dota_match_history_loss");
}
$.Schedule(5, function () {
$("#ContinueButton").RemoveClass('Hide');
})
})();

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,268 @@
var PowerLabelModifier;
var CritDamageLabelModifier;
var CritChanceLabelModifier;
var itemList = [];
function CustomPowerPanelRefresh() {
var mainSelected = Players.GetLocalPlayerPortraitUnit();
if(mainSelected != null && mainSelected != -1) {
if (Entities.GetTeamNumber(mainSelected) == DOTATeam_t.DOTA_TEAM_GOODGUYS) {
var basePower = Entities.GetDayTimeVisionRange(mainSelected) - 800;
var percentage = Entities.GetNightTimeVisionRange(mainSelected) - 800;
var bonusPower = Math.floor(basePower * percentage/100);
if (!Entities.IsRooted(mainSelected)) {
basePower = 0;
bonusPower = 0;
}
if (bonusPower > 0) {
PowerLabelModifier.text = basePower.toString() + "<font color='#2dc03a'>+" + bonusPower.toString() + "</font>";
} else if (bonusPower == 0) {
PowerLabelModifier.text = basePower.toString();
} else {
PowerLabelModifier.text = basePower.toString() + "<font color='red'>-" + Math.abs(bonusPower).toString() + "</font>";
}
var buffs = Entities.GetNumBuffs(mainSelected);
var isCritZero = true;
var isChanceZero = true;
var isCritFind = false;
var isChanceFind = false;
for (var i = 0; i < buffs; i++) {
var buff = Entities.GetBuff(mainSelected, i);
var buffname = Buffs.GetName( mainSelected, buff);
if (!isCritFind && buffname === "modifier_touhoutd_crit_damage") {
CritDamageLabelModifier.text = "<font color='yellow'>" + Buffs.GetStackCount(mainSelected, buff) + "%</font>";
isCritZero = false;
isCritFind = true;
if (isChanceFind) break;
} else if (!isChanceFind && buffname === "modifier_touhoutd_crit_chance") {
CritChanceLabelModifier.text = "<font color='#c9520d'>" + Buffs.GetStackCount(mainSelected, buff) + "%</font>";
isChanceZero = false;
isChanceFind = true;
if (isCritFind) break;
}
}
if (isCritZero) CritDamageLabelModifier.text = "<font color='yellow'>0%</font>";
if (isChanceZero) CritChanceLabelModifier.text = "<font color='#c9520d'>0%</font>";
} else {
PowerLabelModifier.text = "0";
CritDamageLabelModifier.text = "<font color='yellow'>0%</font>";
CritChanceLabelModifier.text = "<font color='#c9520d'>0%</font>";
}
}
}
function CustomStarPanelRefresh() {
var mainSelected = Players.GetLocalPlayerPortraitUnit();
if(mainSelected != null && mainSelected != -1) {
for (var i = 0; i <= 5; i++ ) {
var ent = Entities.GetItemInSlot(mainSelected, i);
if (ent != "-1" && ent != "32767") {
var star = 0;
var level = 0;
var itemName = Abilities.GetAbilityName(ent);
if (itemName.substr(0,6) === "item_0") {
var itemLevel = Abilities.GetLevel(ent);
star = Math.floor((itemLevel-1)/10) + 1;
level = itemLevel - (star-1) * 10;
} else {
if (itemName == "item_1003" || itemName == "item_1011") {
star = 1;
level = 10;
} else if (itemName == "item_1004" || itemName == "item_1012") {
star = 2;
level = 10;
} else if (itemName == "item_1005" || itemName == "item_1013") {
star = 3;
level = 10;
} else if (itemName == "item_1006" || itemName == "item_1014") {
star = 4;
level = 10;
}
}
for (var j = 1; j <= 5; j++) {
itemList[i][j].visible = j <= star;
}
itemList[i][6].visible = level > 0;
itemList[i][6].text = level > 0 ? level.toString() : "";
} else {
for ( var j = 1; j <= 6; j++ ) {
itemList[i][j].visible = false;
}
}
}
}
}
function CustomPanelRefresh () {
CustomPowerPanelRefresh();
CustomStarPanelRefresh();
return $.Schedule(0.15, CustomPanelRefresh);
}
;(function(){
// 能量显示
var root = $.GetContextPanel().GetParent().GetParent().GetParent();
var stats = root.FindChild("HUDElements").FindChild("lower_hud").FindChild("center_with_stats").FindChild("center_block").FindChild("stats_container");
stats.FindChildTraverse("stats").style["height"] = "110px";
stats.FindChildTraverse("stragiint").visible = false;
var statContainer = stats.FindChildTraverse("stats").FindChild("Aligner").FindChild("StatContainer");
if(statContainer.FindChildTraverse("power") == null)
{
var power = $.CreatePanel("Panel", statContainer, "power");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "0";
PowerLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
if(statContainer.FindChildTraverse("crit_damage") == null)
{
var power = $.CreatePanel("Panel", statContainer, "crit_damage");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
// labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "<font color='yellow'>0%</font>";
CritDamageLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
if(statContainer.FindChildTraverse("crit_chance") == null)
{
var power = $.CreatePanel("Panel", statContainer, "crit_chance");
power.AddClass("StatIconLabel");
var column = $.CreatePanel("Panel", power, "column");
column.AddClass("LabelColumn");
var container = $.CreatePanel("Panel", column, "container");
container.AddClass("DamageLabelContainer");
var labelmodifier = $.CreatePanel("Label", container, "labelmodifier");
labelmodifier.AddClass("MonoNumbersFont");
labelmodifier.AddClass("StatRegionLabel");
labelmodifier.AddClass("StatModifier");
// labelmodifier.style["margin-top"] = "1px";
labelmodifier.html = true;
labelmodifier.text = "<font color='#c9520d'>0%</font>";
CritChanceLabelModifier = labelmodifier;
var icon = $.CreatePanel("Panel", power, "DamageIcon");
icon.AddClass("StatIcon");
}
// 背包物品星级和等级
var centerBlock = root.FindChild("HUDElements").FindChild("lower_hud").FindChild("center_with_stats").FindChild("center_block");
var inventory = centerBlock.FindChild("inventory");
var list = inventory.FindChildTraverse("inventory_list");
for ( var i = 0; i <= 2; i++ ) {
var slot = list.FindChildTraverse("inventory_slot_" + i.toString());
var item = slot.FindChildTraverse("AbilityButton");
itemList[i] = item;
var labelmodifier = $.CreatePanel("Label", item, "labellevel");
itemList[i][6] = labelmodifier;
labelmodifier.style.width = "16px";
labelmodifier.style.height = "16px";
labelmodifier.style.color = "#FFCC33";
labelmodifier.style["horizontal-align"] = "right";
labelmodifier.style["vertical-align"] = "top";
labelmodifier.style["font-size"] = "16px";
labelmodifier.style["text-shadow"] = "0px 0px 4px 4 #000000";
labelmodifier.style["letter-spacing"] = "0 px";
labelmodifier.text = "";
for ( var j = 1; j <= 5; j++ )
{
var img = $.CreatePanel("Image", item, "Image_" + j.toString());
var imgNum = "Image_"+j.toString();
img.SetImage("s2r://panorama/images/custom_game/star_png.vtex");
img.style.width = "12px";
img.style.height = "12px";
img.style.x = (12* (j-1)).toString() + "px";
img.style["horizontal-align"] = "left";
img.style["vertical-align"] = "bottom";
itemList[i][j] = img;
img.visible = false;
}
}
list = inventory.FindChildTraverse("inventory_list2");
for ( var i = 3; i <= 5; i++ ) {
var slot = list.FindChildTraverse("inventory_slot_" + i.toString());
var item = slot.FindChildTraverse("AbilityButton");
itemList[i] = item;
var labelmodifier = $.CreatePanel("Label", item, "labellevel");
itemList[i][6] = labelmodifier;
labelmodifier.style.width = "16px";
labelmodifier.style.height = "16px";
labelmodifier.style.color = "#FFCC33";
labelmodifier.style["horizontal-align"] = "right";
labelmodifier.style["vertical-align"] = "top";
labelmodifier.style["font-size"] = "16px";
labelmodifier.style["text-shadow"] = "0px 0px 4px 4 #000000";
labelmodifier.style["letter-spacing"] = "0 px";
labelmodifier.text = "";
for ( var j = 1; j <= 5; j++ )
{
var img = $.CreatePanel("Image", item, "Image_" + j.toString());
var imgNum = "Image_"+j.toString();
img.SetImage("s2r://panorama/images/custom_game/star_png.vtex");
img.style.width = "12px";
img.style.height = "12px";
img.style.x = (12* (j-1)).toString() + "px";
img.style["horizontal-align"] = "left";
img.style["vertical-align"] = "bottom";
itemList[i][j] = img;
img.visible = false;
}
}
CustomPanelRefresh();
GameEvents.Subscribe("dota_inventory_changed", OnDotaInventoryChanged);
GameEvents.Subscribe("dota_inventory_item_changed", OnDotaInventoryChanged);
// GameEvents.Subscribe("dota_player_update_selected_unit", OnDotaPlayerUpdateSelectedUnit);
// GameEvents.Subscribe("dota_player_update_query_unit", OnDotaPlayerUpdateSelectedUnit); //点击单位
// GameEvents.Subscribe("thtd_power_update", CustomPowerPanelRefresh);
// GameEvents.Subscribe("dota_portrait_unit_modifiers_changed", OnDotaPortraitUnitModifiersChanged);
})();
function OnDotaInventoryChanged(data) {
// 背包有物品称动、入、出均可触发
CustomStarPanelRefresh();
}
// function OnDotaPlayerUpdateSelectedUnit(data) {
// CustomPowerPanelRefresh();
// CustomStarPanelRefresh();
// }
// function OnDotaPortraitUnitModifiersChanged(data) {
// CustomPowerPanelRefresh();
// }

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"use strict";
var ShopUnit = -1;
function Update() {
var gold = Players.GetGold(Players.GetLocalPlayer()) + Players.GetLastBuybackTime(Players.GetLocalPlayer());
$("#GoldText").text = gold;
var AbilityList = $("#AbilityList");
var max = AbilityList.GetChildCount();
for (var i = 0; i < max; i++) {
var panel = AbilityList.GetChild(i);
panel.SetHasClass("CanBuy", gold >= panel.GetAttributeInt("Gold", 0));
}
$.Schedule(0.2, Update);
}
if (!Players.IsSpectator(Players.GetLocalPlayer())) {
Update();
} else {
$("#ShopContent").DeleteAsync(0.0);
$("#BottomBar").DeleteAsync(0.0);
}
// 获取商店单位
$.Schedule(5, function () {
if (Players.IsSpectator(Players.GetLocalPlayer())) {
return;
}
var unitList = Entities.GetAllEntitiesByClassname("npc_dota_creature");
for (var i = 0; i < unitList.length; i++) {
if (Entities.GetUnitName(unitList[i]) === "minoriko_shop" &&
Entities.IsControllableByPlayer(unitList[i], Players.GetLocalPlayer())) {
ShopUnit = unitList[i];
break;
}
}
function setAbilityEvent( panel ) {
panel.SetDraggable(true);
panel.SetPanelEvent("onmouseover", function () {
$.DispatchEvent("DOTAShowAbilityTooltip", panel, panel.abilityname);
});
panel.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideAbilityTooltip");
});
panel.SetPanelEvent("oncontextmenu", function () {
Game.PrepareUnitOrders({
OrderType: dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET,
UnitIndex: ShopUnit,
AbilityIndex: panel.contextEntityIndex,
OrderIssuer: PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY,
});
});
}
var AbilityList = $("#AbilityList");
for (var i = 0; i < 7; i++) {
var ability = Entities.GetAbility( ShopUnit, i )
if (ability > 0) {
// var abilityname = Abilities.GetAbilityName(ability);
if (Abilities.IsHidden(ability) || Abilities.IsAutocast(ability)) continue;
var panel = $.CreatePanel("DOTAAbilityImage", AbilityList, "");
var gold = Abilities.GetSpecialValueFor(ability, "cost") || 0;
panel.contextEntityIndex = ability;
panel.SetAttributeInt("Gold", gold);
setAbilityEvent( panel );
var label = $.CreatePanel("Label", panel, "");
label.text = gold
label.AddClass("Gold");
}
}
})

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// 卡池中的卡片事件
function setCardPoolEvent(panel, card) {
panel.SetPanelEvent("oncontextmenu", function () {
if (card.IsDisabled() || ShowingCardGroup) return;
card.Select();
})
panel.SetPanelEvent("ondblclick", function () {
if (card.IsDisabled() || ShowingCardGroup) return;
card.Select();
})
panel.SetPanelEvent("onactivate", function () {
card.ShowInfo();
Game.EmitSound("UI.ClickCard");
})
}
function TouhouCard( parent, itemName, itemData, isPreview ) {
var panel = $.CreatePanel("Panel", parent, "");
panel.BLoadLayoutSnippet("CardPoolCard");
setCardPoolEvent(panel, this);
panel.SetDialogVariable("remaining_count", "0");
panel.SetDialogVariable("level", "0");
panel.SetAttributeString("itemname", itemName);
panel.SetHasClass(GetQualityText(itemData.quality), true);
panel.FindChild("CardBackGround").SetImage("s2r://panorama/images/custom_game/cards/item_" + GetQualityText(itemData.quality) + "_png.vtex");
panel.FindChild("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + itemData.cardname + "_png.vtex");
this.hPanel = panel;
this.szItemName = itemName;
this.hItemData = itemData;
this.bIsItem = itemData.cardname.indexOf("item_") === 0;
this.nSelectedCount = 0;
if (itemName === "item_2021" || itemName === "item_2022")
this.nMaxCount = 1;
else if (isPreview)
this.nMaxCount = 0;
else
this.nMaxCount = GetSingleCardMaxCount(itemData.quality, this.bIsItem);
if (this.bIsItem) {
panel.GetChild(panel.GetChildCount() - 1).visible = false;
}
}
// 物品名称
TouhouCard.prototype.GetItemName = function() {
return this.szItemName
};
//
TouhouCard.prototype.GetItemData = function() {
return this.hItemData
};
// 获取已选数量
TouhouCard.prototype.GetSelectedCount = function() {
return this.nSelectedCount
};
// 获取品质
TouhouCard.prototype.GetQuality = function() {
return this.hItemData.quality
};
// 更新卡牌
TouhouCard.prototype.Update = function() {
var itemname = this.szItemName;
var isItem = this.bIsItem;
var quality = this.hItemData.quality;
var singleCount = this.nSelectedCount;
var maxCount = this.nMaxCount;
var remainingCount = maxCount - singleCount;
var panel = this.hPanel;
// 设置剩余数量
if (ShowingCardGroup) {
this.nSelectedCount = 0;
panel.SetDialogVariable("remaining_count", maxCount.toString());
} else {
panel.SetDialogVariable("remaining_count", remainingCount.toString());
}
if (!isItem) {
var level = GameUI.PowerLevel && GameUI.PowerLevel[itemname] ? GameUI.PowerLevel[itemname] : 0;
panel.SetDialogVariable("level", level.toString());
panel.GetChild(panel.GetChildCount() - 1).visible = level > 0;
}
if (quality === 4) Current_SSR_Count = FindCardCount(4);
else if (quality === 3) Current_SR_Count = FindCardCount(3);
else if (quality === 2) Current_R_Count = FindCardCount(2);
else if (quality === 1) Current_N_Count = FindCardCount(1);
// 设置禁用状态
if (ShowingCardGroup) {
panel.SetHasClass("disable", true);
} else if (remainingCount <= 0) {
panel.SetHasClass("disable", true);
} else if (quality === 4) {
panel.SetHasClass("disable", (Current_SSR_Count === CardCount_SSR) || singleCount >= maxCount);
} else if (quality === 3) {
panel.SetHasClass("disable", (Current_SR_Count === CardCount_SR) || singleCount >= maxCount);
} else if (quality === 2) {
panel.SetHasClass("disable", (Current_R_Count === CardCount_R) || singleCount >= maxCount);
} else if (quality === 1) {
panel.SetHasClass("disable", (Current_N_Count >= MaxCardCount_N) || singleCount >= maxCount);
}
};
// 是否为禁用状态
TouhouCard.prototype.IsDisabled = function() {
return this.hPanel.BHasClass("disable");
};
// 选择卡牌
TouhouCard.prototype.Select = function() {
var count = FindCardCount(quality);
if (count >= GetQualityMaxCount(quality)) return;
var data = this.hItemData;
var quality = data.quality;
var itemname = this.szItemName;
var singleCount = this.nSelectedCount;
var maxCount = this.nMaxCount;
var isItem = this.bIsItem;
if (singleCount >= maxCount) {
this.Update();
return;
}
this.nSelectedCount++;
UpdateSelectedCards(itemname);
UpdateCardPool();
Game.EmitSound('UI.SelectCard');
};
// 移除卡牌
TouhouCard.prototype.Remove = function() {
this.nSelectedCount--;
if (this.nSelectedCount < 0) this.nSelectedCount = 0;
UpdateCardPool();
};
// 显示查看卡牌信息
TouhouCard.prototype.ShowInfo = function() {
if (LastShowInfoCard) {
LastShowInfoCard.hPanel.SetHasClass("ShowInfo", false);
}
this.hPanel.SetHasClass("ShowInfo", true);
LastShowInfoCard = this;
var data = this.hItemData;
var isItem = this.bIsItem;
var quality = data.quality;
if ( isItem ) {
$("#CardInfoName").text = $.Localize("DOTA_Tooltip_ability_" + data.cardname);
} else {
$("#CardInfoName").text = $.Localize(data.cardname);
}
var CardInfoContent = $("#CardInfoContent");
var Card = CardInfoContent.GetChild(0);
Card.SetHasClass("SwapCard", false);
Card.SetHasClass("SwapCard", true);
Card.SetHasClass("SSR", false);
Card.SetHasClass("SR", false);
Card.SetHasClass("R", false);
Card.SetHasClass("N", false);
Card.SetHasClass(GetQualityText(quality), true);
if (data.cardname.indexOf("item_") === 0) {
Card.FindChildTraverse("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_png.vtex");
} else {
Card.FindChildTraverse("CardImage").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_big_png.vtex");
}
if (GameUI.LuckCardCrit > 0 && (data.cardname === GameUI.LuckCardName || GameUI.LuckCardName === "all")) {
Card.FindChildTraverse("CardName").SetImage("s2r://panorama/images/custom_game/cards/luck_png.vtex");
} else {
Card.FindChildTraverse("CardName").SetImage("s2r://panorama/images/custom_game/cards/" + data.cardname + "_name_png.vtex");
}
Card.FindChildTraverse("CardBackGround").SetImage("s2r://panorama/images/custom_game/cards/item_" + GetQualityText(quality) + "_png.vtex");
// 特效
var CardEffect = Card.FindChildTraverse("CardEffect");
CardEffect.FireEntityInput("SSR", "StopPlayEndCap", "1");
CardEffect.FireEntityInput("SR", "StopPlayEndCap", "1");
CardEffect.FireEntityInput(GetQualityText(quality), "Start", "1");
// 显示培养按钮
var decomposeValue = 0;
if (quality === 1)
decomposeValue = 5;
else
decomposeValue = 10;
var DecomposeCardButton = $("#DecomposeCardButton");
DecomposeCardButton.enabled = !isItem && decomposeValue > 0;
DecomposeCardButton.SetDialogVariableInt("amount", decomposeValue);
// 显示技能
var CardAbilities = $("#CardAbilities");
var index = 0;
if (isItem) {
$("#CardInfoItem").visible = true;
$("#CardInfoItem").itemname = data.cardname;
} else {
$("#CardInfoItem").visible = false;
// 显示技能
for (var i = 0; i < 8; i++) {
var abilityname = "thtd_" + data.cardname + "_0" + i;
var key = "DOTA_Tooltip_ability_" + abilityname;
var nameText = $.Localize(key);
if (nameText !== key) {
if (nameText.substr(0, 5) === "link_") {
key = nameText.substr(5, nameText.length - 5);
abilityname = key.substr("DOTA_Tooltip_ability_".length, key.length - "DOTA_Tooltip_ability_".length);
nameText = $.Localize(key);
}
var panel = CardAbilities.GetChild(index++);
if (!panel) {
var panel = $.CreatePanel("Panel", CardAbilities, "");
panel.BLoadLayoutSnippet("CardAbility");
(function (main) {
main.SetPanelEvent("onmouseover", function () {
var name = main.GetAttributeString("abilityname", "");
$.DispatchEvent("DOTAShowAbilityTooltip", main, name);
});
main.SetPanelEvent("onmouseout", function () {
$.DispatchEvent("DOTAHideAbilityTooltip");
});
})(panel)
}
panel.SetAttributeString("abilityname", abilityname);
panel.FindChildTraverse("AbilityImage").abilityname = abilityname;
panel.FindChildTraverse("AbilityName").text = nameText;
panel.visible = true;
}
}
}
var max = CardAbilities.GetChildCount();
for (var i = index; i < max; i++) {
CardAbilities.GetChild(i).visible = false;
}
};

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var DOTA_TEAM_SPECTATOR = 1;
function GetDotaHud() {
var p = $.GetContextPanel();
while (p !== null && p.id !== 'Hud') {
p = p.GetParent();
}
if (p === null) {
throw new HudNotFoundException('Could not find Hud root as parent of panel with id: ' + $.GetContextPanel().id);
} else {
return p;
}
}
function SubscribeToNetTableKey(tableName, key, callback) {
var immediateValue = CustomNetTables.GetTableValue(tableName, key) || {};
if (immediateValue != null) callback(immediateValue);
CustomNetTables.SubscribeNetTableListener(tableName, function (_tableName, currentKey, value) {
if (currentKey === key && value != null) callback(value);
});
}
function FindDotaHudElement(id) {
return GetDotaHud().FindChildTraverse(id);
}
function GetHEXPlayerColor(playerId) {
var playerColor = Players.GetPlayerColor(playerId).toString(16);
return playerColor == null ? '#000000' : ('#' + playerColor.substring(6, 8) + playerColor.substring(4, 6) + playerColor.substring(2, 4) + playerColor.substring(0, 2));
}
function secondsToMS(seconds, bTwoChars) {
var sec_num = parseInt(seconds, 10);
var minutes = Math.floor(sec_num / 60);
var seconds = Math.floor(sec_num - minutes * 60);
if (bTwoChars && minutes < 10)
minutes = '0' + minutes;
if (seconds < 10)
seconds = '0' + seconds;
return minutes + ':' + seconds;
}
function dynamicSort(property) {
var sortOrder = 1;
if (property[0] === "-") {
sortOrder = -1;
property = property.substr(1);
}
return function(a, b) {
var result = (a[property] < b[property]) ? -1 : (a[property] > b[property]) ? 1 : 0;
return result * sortOrder;
}
}
function SortPanelChildren(panel, sortFunc, compareFunc) {
var tlc = panel.Children().sort(sortFunc)
$.Each(tlc, function(child) {
for (var k in tlc) {
var child2 = tlc[k]
if (child != child2 && compareFunc(child, child2)) {
panel.MoveChildBefore(child, child2)
break;
}
}
});
}

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