restructure
This commit is contained in:
634
game/scripts/vscripts/system/combo.lua
Executable file
634
game/scripts/vscripts/system/combo.lua
Executable file
@@ -0,0 +1,634 @@
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local thtd_combo_table =
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{
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["cirno"] =
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{
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["letty_cirno"] =
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{
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["abilityName"] = "thtd_cirno_01",
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}
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},
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["letty"] =
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{
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["letty_cirno"] =
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{
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["abilityName"] = "thtd_letty_01",
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}
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},
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["lyrica"] =
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{
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["lyrica_lunasa_merlin"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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["abilityName"] = "thtd_lyrica_01",
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}
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},
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["lunasa"] =
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{
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["lyrica_lunasa_merlin"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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}
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},
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["merlin"] =
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{
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["lyrica_lunasa_merlin"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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}
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},
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["youmu"] =
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{
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["yuyuko_youmu"] =
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{
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["delay"] = 9,
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["duration"] = 5,
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["abilityName"] = "thtd_youmu_01",
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},
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["youmu_reisen"] =
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{
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["abilityName"] = "thtd_youmu_02",
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}
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},
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["yuyuko"] =
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{
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["yuyuko_youmu"] =
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{
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["delay"] = 13,
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["duration"] = 5,
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["abilityName"] = "thtd_yuyuko_02",
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},
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["yuyuko_yukari"] =
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{
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["abilityName"] = "thtd_yuyuko_01",
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}
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},
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["marisa"] =
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{
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["reimu_marisa"] =
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{
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["delay"] = 3,
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["duration"] = 2,
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["abilityName"] = "thtd_marisa_01",
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["abilityName2"] = "thtd_marisa_03",
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},
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["marisa_alice"] =
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{
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["delay"] = 2,
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["duration"] = 3,
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["abilityName"] = "thtd_marisa_02",
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}
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},
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["alice"] =
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{
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["marisa_alice"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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["abilityName"] = "thtd_alice_03",
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},
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["reimu_alice"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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["abilityName"] = "thtd_alice_02",
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}
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},
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["koishi"] =
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{
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["koishi_satori"] =
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{
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["delay"] = 5,
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["duration"] = 2,
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["abilityName"] = "thtd_koishi_01",
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}
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},
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["satori"] =
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{
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["koishi_satori"] =
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{
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["abilityName"] = "thtd_satori_02",
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}
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},
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["sakuya"] =
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{
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["remilia_sakuya"] =
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{
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["delay"] = 3,
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["duration"] = 3,
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["abilityName"] = "thtd_sakuya_02",
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},
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["meirin_sakuya"] =
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{
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["abilityName"] = "thtd_sakuya_03",
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}
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},
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["koakuma"] =
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{
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["koakuma_patchouli"] =
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{
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["delay"] = 7,
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["duration"] = 3,
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["abilityName"] = "thtd_koakuma_01",
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}
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},
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["patchouli"] =
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{
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["koakuma_patchouli"] =
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{
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["delay"] = 5,
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["duration"] = 2,
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["abilityName"] = "thtd_patchouli_04",
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}
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},
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["eirin"] =
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{
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["eirin_kaguya"] =
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{
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["delay"] = 2,
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["duration"] = 2,
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["abilityName"] = "thtd_eirin_01",
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}
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},
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["kaguya"] =
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{
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["eirin_kaguya"] =
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{
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["delay"] = 2,
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["duration"] = 3,
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["abilityName"] = "thtd_kaguya_01",
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}
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},
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["yukari"] =
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{
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["reimu_yukari"] =
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{
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["abilityName"] = "thtd_yukari_01",
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},
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["chen_yukari_ran"] =
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{
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["abilityName"] = "thtd_yukari_04",
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}
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},
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["remilia"] =
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{
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["remilia_sakuya"] =
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{
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["abilityName"] = "thtd_remilia_04",
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},
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["remilia_flandre"] =
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{
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["abilityName"] = "thtd_remilia_02",
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}
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},
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["reimu"] =
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{
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["rumia_reimu"] =
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{
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["abilityName"] = "thtd_reimu_01",
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},
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["reimu_marisa"] =
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{
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["abilityName"] = "thtd_reimu_02",
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},
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["reimu_yukari"] =
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{
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["abilityName"] = "thtd_reimu_04",
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},
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},
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["flandre"] =
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{
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["remilia_flandre"] =
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{
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["abilityName"] = "thtd_flandre_02",
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}
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},
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["soga"] =
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{
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["futo_soga"] =
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{
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["abilityName"] = "thtd_soga_03",
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}
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},
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["minamitsu"] =
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{
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["nue_minamitsu"] =
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{
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["abilityName"] = "thtd_minamitsu_02",
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}
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},
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["futo"] =
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{
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["futo_soga"] =
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{
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["abilityName"] = "thtd_futo_02",
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}
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},
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["sanae"] =
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{
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["suwako_kanako_sanae"] =
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{
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["abilityName"] = "thtd_sanae_04",
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}
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},
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["tenshi"] =
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{
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["tenshi_iku"] =
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{
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["abilityName"] = "thtd_tenshi_03",
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}
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},
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["mokou"] =
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{
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["mokou_keine"] =
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{
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["abilityName"] = "thtd_mokou_01",
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}
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},
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["reisen"] =
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{
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["youmu_reisen"] =
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{
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["abilityName"] = "thtd_reisen_02",
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}
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},
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["utsuho"] =
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{
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["utsuho_rin"] =
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{
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["abilityName"] = "thtd_utsuho_01",
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}
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},
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["keine"] =
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{
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["mokou_keine"] =
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{
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["abilityName"] = "thtd_keine_03",
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}
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},
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["ran"] =
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{
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["chen_yukari_ran"] =
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{
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["abilityName"] = "thtd_ran_03",
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}
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},
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["yoshika"] =
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{
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["yoshika_seiga"] =
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{
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["abilityName"] = "thtd_yoshika_01",
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}
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},
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["rumia"] =
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{
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["rumia_reimu"] =
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{
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["abilityName"] = "thtd_rumia_04",
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}
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},
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["meirin"] =
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{
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["meirin_sakuya"] =
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{
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["abilityName"] = "thtd_meirin_02",
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}
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},
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["iku"] =
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{
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["tenshi_iku"] =
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{
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["abilityName"] = "thtd_iku_01",
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}
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},
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["junko"] =
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{
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["junko_hecatia"] =
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{
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["abilityName"] = "thtd_junko_01",
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}
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},
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["hecatia"] =
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{
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["junko_hecatia"] =
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{
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["abilityName"] = "thtd_hecatia_03",
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}
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},
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["daiyousei"] =
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{
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["daiyousei_cirno"] =
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{
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["abilityName"] = "thtd_daiyousei_03",
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}
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},
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}
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function HasCombo(combo,name)
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for k,v in pairs(combo) do
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if k == name then
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return true
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end
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end
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return false
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end
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function CDOTA_BaseNPC:THTD_GetComboVoice(comboName)
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local data = thtd_combo_table[self:GetUnitName()][comboName]
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if data ~= nil and data["delay"] ~= nil then
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data["comboName"] = comboName
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else
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data = nil
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end
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return data
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end
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-- 设置组合技能的生效或关闭,返回组合语音数据组,组合影响:升级技能为2级(可设置此等级下光环开启)、增加buff、返回语音。(和或)
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function CDOTA_BaseNPC:THTD_Set_Combo(combo)
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local comboVoiceTable = {}
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local unitName = self:GetUnitName()
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local comboList = thtd_combo_table[unitName]
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if comboList == nil then
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combo = {}
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return comboVoiceTable
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end
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for k,v in pairs(comboList) do
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local isChange = false
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if v["abilityName"] ~= nil then
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local ability = self:FindAbilityByName(v["abilityName"])
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if ability == nil then
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print("----------- "..unitName..": combo error, combo: "..k..", ability: "..v["abilityName"]..", ability is nil")
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combo = {}
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return comboVoiceTable
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end
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if ability:IsActivated() then
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if HasCombo(combo, k) then
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-- buff等级,如果为1,则仅开启buff不升级,否则升级,名称格式固定
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local buffOrLevel = ability:GetSpecialValueFor("has_combo_buff")
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if buffOrLevel > 0 and self:HasModifier("modifier_"..v["abilityName"].."_combo_buff") == false then
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isChange = true
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ability:ApplyDataDrivenModifier(self, self, "modifier_"..v["abilityName"].."_combo_buff", nil)
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end
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if ability:GetLevel() ~= 2 and buffOrLevel ~= 1 then
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isChange = true
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ability:SetLevel(2)
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self[v["abilityName"].."bonus_level"] = nil
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-- 升级后是否存在光环技能,名称格式固定
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local auraName = "modifier_"..v["abilityName"].."_aura"
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local auraLevel = ability:GetSpecialValueFor("open_aura_level") --开启等级要求
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if auraLevel == 2 and self:HasModifier(auraName) == false then
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ability:ApplyDataDrivenModifier(self, self, auraName, nil)
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end
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end
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else
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-- buff等级,如果为1,则仅开启buff不升级,否则升级
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local buffOrLevel = ability:GetSpecialValueFor("has_combo_buff")
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if buffOrLevel > 0 and self:HasModifier("modifier_"..v["abilityName"].."_combo_buff") then
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isChange = true
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self:RemoveModifierByName("modifier_"..v["abilityName"].."_combo_buff")
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end
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if ability:GetLevel() > 1 and buffOrLevel ~= 1 then
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isChange = true
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ability:SetLevel(1)
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self[v["abilityName"].."bonus_level"] = nil
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local auraName = "modifier_"..v["abilityName"].."_aura"
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local auraLevel = ability:GetSpecialValueFor("open_aura_level")
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if auraLevel > 1 and self:HasModifier(auraName) then
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self:RemoveModifierByName(auraName)
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end
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end
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end
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end
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end
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if v["abilityName2"] ~= nil then
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local ability = self:FindAbilityByName(v["abilityName2"])
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if ability == nil then
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print("----------- "..unitName..": combo error, combo: "..k..", ability: "..v["abilityName2"]..", ability is nil")
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combo = {}
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return comboVoiceTable
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end
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if ability:IsActivated() then
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if HasCombo(combo, k) then
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-- buff等级,如果为1,则仅开启buff不升级,否则升级,名称格式固定
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local buffOrLevel = ability:GetSpecialValueFor("has_combo_buff")
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if buffOrLevel > 0 and self:HasModifier("modifier_"..v["abilityName2"].."_combo_buff") == false then
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isChange = true
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ability:ApplyDataDrivenModifier(self, self, "modifier_"..v["abilityName2"].."_combo_buff", nil)
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end
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if ability:GetLevel() ~= 2 and buffOrLevel ~= 1 then
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isChange = true
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ability:SetLevel(2)
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self[v["abilityName2"].."bonus_level"] = nil
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-- 升级后是否存在光环技能,名称格式固定
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local auraName = "modifier_"..v["abilityName2"].."_aura"
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local auraLevel = ability:GetSpecialValueFor("open_aura_level")
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if auraLevel == 2 and self:HasModifier(auraName) == false then
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ability:ApplyDataDrivenModifier(self, self, auraName, nil)
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end
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end
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else
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-- buff等级,如果为1,则仅开启buff不升级,否则升级
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local buffOrLevel = ability:GetSpecialValueFor("has_combo_buff")
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if buffOrLevel > 0 and self:HasModifier("modifier_"..v["abilityName2"].."_combo_buff") then
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isChange = true
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self:RemoveModifierByName("modifier_"..v["abilityName2"].."_combo_buff")
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end
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if ability:GetLevel() > 1 and buffOrLevel ~= 1 then
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isChange = true
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ability:SetLevel(1)
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self[v["abilityName2"].."bonus_level"] = nil
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local auraName = "modifier_"..v["abilityName2"].."_aura"
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local auraLevel = ability:GetSpecialValueFor("open_aura_level")
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if auraLevel > 1 and self:HasModifier(auraName) then
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self:RemoveModifierByName(auraName)
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end
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end
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end
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end
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end
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if isChange then
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local voiceData = self:THTD_GetComboVoice(k)
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if voiceData ~= nil then
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table.insert(comboVoiceTable, voiceData)
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end
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end
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end
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combo = {}
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return comboVoiceTable
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end
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function CDOTA_BaseNPC:THTD_chen_thtd_combo(combo)
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local comboVoiceTable = {}
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if HasCombo(combo,"chen_yukari_ran") then
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if self.thtd_chen_01_distance_increase ~= 75 then
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self.thtd_chen_01_distance_increase = 75
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end
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else
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if self.thtd_chen_01_distance_increase ~= 100 then
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self.thtd_chen_01_distance_increase = 100
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end
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end
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combo = {}
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return comboVoiceTable
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end
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function CDOTA_BaseNPC:THTD_sunny_thtd_combo(combo)
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local comboVoiceTable = {}
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if HasCombo(combo,"luna_star_sunny") and self.thtd_combo_fairyList == nil then
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local hero = self:GetOwner()
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local sunny = nil
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local luna = nil
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local star = nil
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local sunnyList = {}
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local lunaList = {}
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local starList = {}
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for k,v in pairs(hero.thtd_hero_tower_list) do
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if v:GetUnitName() == "sunny" and v.thtd_is_in_fairy_combo~=true then
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table.insert(sunnyList,v)
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elseif v:GetUnitName() == "luna" and v.thtd_is_in_fairy_combo~=true then
|
||||
table.insert(lunaList,v)
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elseif v:GetUnitName() == "star" and v.thtd_is_in_fairy_combo~=true then
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table.insert(starList,v)
|
||||
end
|
||||
end
|
||||
if #sunnyList > 0 and #lunaList > 0 and #starList > 0 then
|
||||
--最大连线距离
|
||||
local maxDistance = 2000
|
||||
for sunnyK,sunnyV in pairs(sunnyList) do
|
||||
for lunaK,lunaV in pairs(lunaList) do
|
||||
--计算连线距离,如果小于
|
||||
if math.floor(GetDistanceBetweenTwoVec2D(sunnyV:GetAbsOrigin(), lunaV:GetAbsOrigin()) + 0.5) <= maxDistance then
|
||||
for starK,starV in pairs(starList) do
|
||||
--计算连线距离,如果小于
|
||||
if math.floor(GetDistanceBetweenTwoVec2D(starV:GetAbsOrigin(), lunaV:GetAbsOrigin()) + 0.5) <= maxDistance and math.floor(GetDistanceBetweenTwoVec2D(starV:GetAbsOrigin(), sunnyV:GetAbsOrigin()) + 0.5) <= maxDistance then
|
||||
sunny = sunnyV
|
||||
luna = lunaV
|
||||
star = starV
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if sunny ~= nil then break end
|
||||
end
|
||||
if sunny ~= nil then break end
|
||||
end
|
||||
end
|
||||
|
||||
if sunny~=nil and luna~=nil and star~=nil then
|
||||
local sunny_effectIndex = ParticleManager:CreateParticle("particles/heroes/daiyousei/ability_daiyousei_03.vpcf", PATTACH_CUSTOMORIGIN, sunny)
|
||||
ParticleManager:SetParticleControlEnt(sunny_effectIndex , 0, sunny, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
ParticleManager:SetParticleControlEnt(sunny_effectIndex , 1, luna, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
|
||||
local luna_effectIndex = ParticleManager:CreateParticle("particles/heroes/daiyousei/ability_daiyousei_03.vpcf", PATTACH_CUSTOMORIGIN, luna)
|
||||
ParticleManager:SetParticleControlEnt(luna_effectIndex , 0, luna, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
ParticleManager:SetParticleControlEnt(luna_effectIndex , 1, star, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
|
||||
local star_effectIndex = ParticleManager:CreateParticle("particles/heroes/daiyousei/ability_daiyousei_03.vpcf", PATTACH_CUSTOMORIGIN, star)
|
||||
ParticleManager:SetParticleControlEnt(star_effectIndex , 0, star, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
ParticleManager:SetParticleControlEnt(star_effectIndex , 1, sunny, 5, "attach_hitloc", Vector(0,0,0), true)
|
||||
|
||||
sunny.thtd_is_in_fairy_combo = true
|
||||
star.thtd_is_in_fairy_combo = true
|
||||
luna.thtd_is_in_fairy_combo = true
|
||||
|
||||
self.thtd_combo_fairyList =
|
||||
{
|
||||
sunny = sunny,
|
||||
star = star,
|
||||
luna = luna,
|
||||
}
|
||||
self:SetContextThink(DoUniqueString("thtd_fairy_combo"),
|
||||
function()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if THTD_IsValid(self) == false or THTD_IsValid(star) == false or THTD_IsValid(luna) == false then
|
||||
ParticleManager:DestroyParticleSystem(luna_effectIndex,true)
|
||||
luna.thtd_is_in_fairy_combo = nil
|
||||
|
||||
ParticleManager:DestroyParticleSystem(star_effectIndex,true)
|
||||
star.thtd_is_in_fairy_combo = nil
|
||||
|
||||
ParticleManager:DestroyParticleSystem(sunny_effectIndex,true)
|
||||
sunny.thtd_is_in_fairy_combo = nil
|
||||
|
||||
sunny.thtd_combo_fairyList = nil
|
||||
|
||||
self:GetOwner():THTD_HeroComboRefresh()
|
||||
return nil
|
||||
end
|
||||
return 0.03
|
||||
end,
|
||||
0)
|
||||
end
|
||||
end
|
||||
combo = {}
|
||||
return comboVoiceTable
|
||||
end
|
||||
|
||||
function CDOTA_BaseNPC:THTD_wriggle_thtd_combo(combo)
|
||||
local comboVoiceTable = {}
|
||||
if HasCombo(combo,"wriggle_rumia") then
|
||||
if self.thtd_wriggle_rumia_combo ~= true then
|
||||
self.thtd_wriggle_rumia_combo = true
|
||||
end
|
||||
else
|
||||
if self.thtd_wriggle_rumia_combo ~= false then
|
||||
self.thtd_wriggle_rumia_combo = false
|
||||
end
|
||||
end
|
||||
combo = {}
|
||||
return comboVoiceTable
|
||||
end
|
||||
|
||||
|
||||
function UpdatePrismriverComboName(caster,target)
|
||||
if target.thtd_prismriver_comboName == nil then
|
||||
target.thtd_prismriver_comboName = {[1]="",[2]="",[3]=""}
|
||||
end
|
||||
target.thtd_prismriver_comboName[1] = target.thtd_prismriver_comboName[2]
|
||||
target.thtd_prismriver_comboName[2] = target.thtd_prismriver_comboName[3]
|
||||
target.thtd_prismriver_comboName[3] = caster:GetUnitName()
|
||||
end
|
||||
|
||||
function GetPrismriverComboName(target)
|
||||
if target.thtd_prismriver_comboName == nil then
|
||||
target.thtd_prismriver_comboName = {[1]="",[2]="",[3]=""}
|
||||
end
|
||||
return target.thtd_prismriver_comboName[1]..target.thtd_prismriver_comboName[2]..target.thtd_prismriver_comboName[3]
|
||||
end
|
||||
|
||||
function ResetPrismriverComboName(target)
|
||||
target.thtd_prismriver_comboName = {[1]="",[2]="",[3]=""}
|
||||
end
|
||||
|
||||
function GetCountPrismriver(target)
|
||||
if target.thtd_prismriver_comboName == nil then return 0 end
|
||||
local count = 0
|
||||
if target.thtd_prismriver_comboName[1] ~= "" then
|
||||
count = count + 1
|
||||
end
|
||||
if target.thtd_prismriver_comboName[2] ~= "" then
|
||||
count = count + 1
|
||||
end
|
||||
if target.thtd_prismriver_comboName[3] ~= "" then
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
Reference in New Issue
Block a user