restructure
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@@ -0,0 +1,19 @@
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modifier_touhoutd_damage_incoming_physical = class({})
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local public = modifier_touhoutd_damage_incoming_physical
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function public:IsHidden()
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return false
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:GetTexture()
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return "touhoutd/thtd_satori_02"
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end
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