restructure
This commit is contained in:
48
game/scripts/vscripts/modifiers/modifier_item_2011_attack_stun.lua
Executable file
48
game/scripts/vscripts/modifiers/modifier_item_2011_attack_stun.lua
Executable file
@@ -0,0 +1,48 @@
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modifier_item_2011_attack_stun = class({})
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local public = modifier_item_2011_attack_stun
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local m_modifier_funcs = {
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MODIFIER_EVENT_ON_ATTACK_LANDED,
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}
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function public:IsHidden()
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return true
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:DeclareFunctions()
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return m_modifier_funcs
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end
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function public:OnAttackLanded(kv)
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if IsServer() then
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if kv.attacker ~= self:GetParent() or self:GetParent():IsIllusion() then
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return
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end
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local caster = self:GetCaster()
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local target = kv.target
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local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),400)
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local damage = caster:THTD_GetAttack()
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for k,v in pairs(targets) do
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local DamageTable_aoe = {
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ability = nil,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = DAMAGE_TYPE_PHYSICAL,
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable_aoe)
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end
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end
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end
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