restructure
This commit is contained in:
44
game/scripts/vscripts/modifiers/bosses/modifier_bosses_rumia.lua
Executable file
44
game/scripts/vscripts/modifiers/bosses/modifier_bosses_rumia.lua
Executable file
@@ -0,0 +1,44 @@
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modifier_bosses_rumia = class({})
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local public = modifier_bosses_rumia
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function public:IsHidden()
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return true
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:OnCreated(kv)
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if IsServer() then
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local caster = self:GetParent()
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local count = 40
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caster:SetContextThink(DoUniqueString("thtd_rumia_think"),
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function ()
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if GameRules:IsGamePaused() then return 0.03 end
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if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
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count = count - 1
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if count > 10 then
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caster.thtd_damage_lock = false
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elseif count == 10 then
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caster.thtd_damage_lock = true
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local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/rumia/ability_rumia01_effect.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "follow_origin", Vector(0,0,0), true)
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ParticleManager:DestroyParticleSystemTime(effectIndex,1.0)
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elseif count == 0 then
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count = 40
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end
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return 0.1
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end,
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0.1)
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end
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end
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