restructure
This commit is contained in:
105
game/scripts/vscripts/abilities/abilityyuugi.lua
Executable file
105
game/scripts/vscripts/abilities/abilityyuugi.lua
Executable file
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function OnYuugi01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targets = THTD_FindUnitsInRadius(caster,caster:GetOrigin(),caster:Script_GetAttackRange())
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for k,v in pairs(targets) do
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local damage_table = {
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victim = v,
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attacker = caster,
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damage = caster:THTD_GetStarDamage()*RandomInt(math.min(keys.power_damage2,math.max(keys.power_damage1,#targets)),keys.power_damage2),
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ability = keys.ability,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE,
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}
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UnitDamageTarget(damage_table)
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end
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_yuugi/ability_yuugi_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin())
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ParticleManager:SetParticleControl(effectIndex, 1, Vector(1000,1000,1000))
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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end
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function OnYuugi02AttackLanded(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if RollPercentage(keys.chance) then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_yuugi/ability_yuugi_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.range)
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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for k,v in pairs(targets) do
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local damage_table = {
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victim = v,
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attacker = caster,
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damage = damage,
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ability = keys.ability,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE,
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}
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UnitDamageTarget(damage_table)
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_yuugi_02_pause_unit", {Duration = 0.48})
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OnYuugi02KnockBack(v,(v:GetAbsOrigin()-target:GetAbsOrigin()):Normalized())
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end
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end
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end
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function OnYuugi02KnockBack(target,forward)
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local time = 0.48
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target:SetContextThink(DoUniqueString("ability_yuugi_02_knockback"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then
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FindClearSpaceForUnit(target, target:GetOrigin(), false)
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return nil
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end
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target:SetAbsOrigin(target:GetOrigin()+forward*10)
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time = time - 0.03
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return 0.03
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end,
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0)
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end
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function OnYuugi03SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
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local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/yugi/yugi_slam.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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for k,v in pairs(targets) do
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_yuugi_03_pause_unit", {Duration = keys.duration_time})
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_yuggi/ability_yuugi_03.vpcf", PATTACH_CUSTOMORIGIN, v)
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ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
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ParticleManager:DestroyParticleSystemTime(effectIndex,keys.duration_time)
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local time = keys.duration_time
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local vOrigin = v:GetOrigin()
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v:SetContextThink(DoUniqueString("ability_yuugi_03_stop_move"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then
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return nil
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end
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if not THTD_IsValid(caster) then
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ParticleManager:DestroyParticleSystem(effectIndex,true)
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return nil
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end
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if GetDistanceBetweenTwoVec2D(v:GetOrigin(), vOrigin) > 100 then
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caster:AbilityKill(v, keys.ability)
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return nil
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end
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time = time - 0.1
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return 0.1
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end,
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0)
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end
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end
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