restructure
This commit is contained in:
744
game/scripts/vscripts/abilities/abilityyukari.lua
Executable file
744
game/scripts/vscripts/abilities/abilityyukari.lua
Executable file
@@ -0,0 +1,744 @@
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-- 代替触发器
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local UnitMoveRect = {
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[0] = {
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[1] = {
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["center"] = {-2200, 1550},
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["radius"] = 200,
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["tag"] = {2}
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},
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[2] = {
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["center"] = {-4100, 1600},
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["radius"] = 100,
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["tag"] = {3}
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},
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[3] = {
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["center"] = {-4100, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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[4] = {
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["center"] = {6750, 4120},
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["radius"] = 100,
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["tag"] = {5}
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},
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[5] = {
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["center"] = {6750, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[6] = {
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["center"] = {-6750, -4120},
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["radius"] = 100,
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["tag"] = {7}
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},
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[7] = {
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["center"] = {-6750, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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},
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[1] = {
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[1] = {
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["center"] = {2200, 1550},
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["radius"] = 200,
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["tag"] = {2}
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},
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[2] = {
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["center"] = {4100, 1600},
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["radius"] = 100,
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["tag"] = {3}
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},
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[3] = {
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["center"] = {4100, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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[4] = {
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["center"] = {6750, 4120},
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["radius"] = 100,
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["tag"] = {5}
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},
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[5] = {
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["center"] = {6750, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[6] = {
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["center"] = {-6750, -4120},
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["radius"] = 100,
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["tag"] = {7}
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},
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[7] = {
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["center"] = {-6750, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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},
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[2] = {
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[1] = {
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["center"] = {2200, -1550},
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["radius"] = 200,
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["tag"] = {2}
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},
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[2] = {
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["center"] = {4100, -1600},
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["radius"] = 100,
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["tag"] = {3}
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},
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[3] = {
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["center"] = {4100, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[4] = {
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["center"] = {6750, 4120},
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["radius"] = 100,
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["tag"] = {5}
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},
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[5] = {
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["center"] = {6750, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[6] = {
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["center"] = {-6750, -4120},
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["radius"] = 100,
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["tag"] = {7}
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},
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[7] = {
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["center"] = {-6750, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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},
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[3] = {
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[1] = {
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["center"] = {-2200, -1550},
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["radius"] = 200,
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["tag"] = {2}
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},
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[2] = {
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["center"] = {-4100, -1600},
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["radius"] = 100,
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["tag"] = {3}
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},
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[3] = {
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["center"] = {-4100, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[4] = {
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["center"] = {6750, 4120},
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["radius"] = 100,
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["tag"] = {5}
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},
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[5] = {
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["center"] = {6750, -4120},
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["radius"] = 100,
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["tag"] = {6}
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},
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[6] = {
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["center"] = {-6750, -4120},
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["radius"] = 100,
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["tag"] = {7}
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},
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[7] = {
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["center"] = {-6750, 4120},
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["radius"] = 100,
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["tag"] = {4}
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},
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}
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}
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function OnYukari01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if target.thtd_player_index ~= caster:GetPlayerOwnerID() then return end
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local powerBonus = target:GetBaseDamageMax()
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if powerBonus > 0 then
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caster:THTD_AddBasePower(powerBonus)
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target:SetBaseDamageMax(0)
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target:SetBaseDamageMin(0)
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caster:SetContextThink(DoUniqueString("dota_timer"),
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function()
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if GameRules:IsGamePaused() then return 0.1 end
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caster:THTD_AddBasePower(-powerBonus)
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if THTD_IsValid(target) then
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target:SetBaseDamageMax(powerBonus)
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target:SetBaseDamageMin(powerBonus)
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end
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return nil
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end,
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keys.duration_time)
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end
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if caster.thtd_yukari_01_hidden_table == nil then
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caster.thtd_yukari_01_hidden_table = {}
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end
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if target.thtd_yukari_01_hidden_count == nil then
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target.thtd_yukari_01_hidden_count = 0
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end
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if #caster.thtd_yukari_01_hidden_table < keys.max_count and target.thtd_yukari_01_hidden_count < keys.limit_count then
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_yukari_01_hidden", nil)
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target:AddNoDraw()
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target.thtd_is_yukari_01_hidden = true
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target.thtd_yukari_01_hidden_count = target.thtd_yukari_01_hidden_count + 1
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table.insert(caster.thtd_yukari_01_hidden_table,target)
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target:SetContextThink(DoUniqueString("thtd_yukari_01_death"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if caster==nil or caster:IsNull() or caster:IsAlive() == false then
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target:RemoveNoDraw()
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target:RemoveModifierByName("modifier_yukari_01_hidden")
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target.thtd_is_yukari_01_hidden = false
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return nil
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end
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return 1.0
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end,
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1.0)
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end
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local unit = CreateUnitByName(
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"npc_thdots_unit_yukari01_unit"
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,target:GetOrigin()
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,false
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,caster
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,caster
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,caster:GetTeam()
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)
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local ability_dummy_unit = unit:FindAbilityByName("ability_dummy_unit")
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ability_dummy_unit:SetLevel(1)
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_02_vortex_2.vpcf", PATTACH_CUSTOMORIGIN, unit)
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ParticleManager:SetParticleControl(effectIndex, 0, unit:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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unit:EmitSound("Hero_ObsidianDestroyer.AstralImprisonment")
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unit:SetContextThink(DoUniqueString("thtd_yukari_01_release"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if unit:IsAlive() then
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unit:ForceKill(false)
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return 0.5
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else
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unit:AddNoDraw()
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return nil
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end
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end,
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1.0)
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end
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function OnYukari02SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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if caster.thtd_yukari_01_hidden_table == nil then
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caster.thtd_yukari_01_hidden_table = {}
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end
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if #caster.thtd_yukari_01_hidden_table > 0 then
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for k,v in pairs(caster.thtd_yukari_01_hidden_table) do
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if v~=nil and v:IsNull()==false and v:IsAlive() then
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OnYukari02SpellDropUnit(keys,v)
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table.remove(caster.thtd_yukari_01_hidden_table,k)
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break
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else
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table.remove(caster.thtd_yukari_01_hidden_table,k)
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end
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end
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end
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end
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function OnYukari02SpellDropUnit(keys,unit)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local g = -5
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local high = 500
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local v = 0
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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local currentOrigin = targetPoint + Vector(0,0,high)
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local minHigh = caster:GetOrigin().z
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local isRemove = false
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unit:SetAbsOrigin(currentOrigin)
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unit.thtd_is_yukari_01_hidden = false
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if GetDistanceBetweenTwoVec2D(unit.next_move_point, targetPoint) > 2500 then
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unit.next_move_point = unit.first_move_point
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unit.next_move_forward = unit.first_move_forward
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unit.thtd_next_corner = unit.thtd_first_corner
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unit.thtd_is_outer = nil
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table.insert(THTD_EntitiesRectInner[unit.thtd_player_index],unit)
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for k,target in pairs(THTD_EntitiesRectOuter) do
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if target == unit then
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table.remove(THTD_EntitiesRectOuter,k)
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break
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end
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end
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end
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_02_body.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 3, targetPoint)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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EmitSoundOnLocationWithCaster(currentOrigin,"Hero_ObsidianDestroyer.AstralImprisonment.End",caster)
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caster:SetContextThink(DoUniqueString("ability_yuuka_02"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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v = v + g
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currentOrigin = currentOrigin + Vector(0,0,v)
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if unit~=nil and unit:IsNull()==false and unit:IsAlive() then
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if GetDistanceBetweenTwoVec2D(unit:GetOrigin(),currentOrigin) < 100 and isRemove == false then
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unit:RemoveNoDraw()
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isRemove = true
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end
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unit:SetAbsOrigin(currentOrigin)
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end
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if currentOrigin.z >= minHigh then
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return 0.02
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else
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_02_down.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 3, currentOrigin)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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EmitSoundOnLocationWithCaster(currentOrigin,"Ability.TossImpact",caster)
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if unit~=nil and unit:IsNull()==false and unit:IsAlive() then
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unit:RemoveModifierByName("modifier_yukari_01_hidden")
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FindClearSpaceForUnit(unit, currentOrigin, false)
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end
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if caster~=nil then
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local targets = THTD_FindUnitsInRadius(caster,currentOrigin,keys.range)
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for k,v in pairs(targets) do
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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UnitStunTarget(caster,v,keys.stun_time)
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end
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end
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return nil
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end
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end,
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0)
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end
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-- 无比丑陋
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function OnYukari03SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local vecCaster = caster:GetOrigin()
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local targetPoint = keys.target_points[1]
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local e1 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_magical.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(e1, 0, caster:GetOrigin())
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local e2 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_magical.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(e2, 0, targetPoint)
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caster:EmitSound("Hero_Enigma.BlackHole.Cast.Chasm")
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caster:EmitSound("Hero_Enigma.Black_Hole")
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local isFirst = false
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caster:SetContextThink(DoUniqueString("OnYukari03"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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ParticleManager:DestroyParticleSystem(e1,true)
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ParticleManager:DestroyParticleSystem(e2,true)
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-- 取消所有传送
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-- local targets =
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-- FindUnitsInRadius(
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-- caster:GetTeamNumber(),
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-- caster:GetOrigin(),
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-- nil,
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-- 2000,
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-- keys.ability:GetAbilityTargetTeam(),
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-- keys.ability:GetAbilityTargetType(),
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||||
-- keys.ability:GetAbilityTargetFlags(),
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-- FIND_ANY_ORDER,
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-- false
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||||
-- )
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||||
local v = caster
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||||
-- for k,v in pairs(targets) do
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if v:THTD_IsTower() and (v:GetUnitName()=="yukari" or v:GetUnitName()=="ran" or v:GetUnitName()=="chen") then
|
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if v:THTD_IsHidden() == false then
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local vecOrigin = v:GetOrigin()
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v:SetAbsOrigin(targetPoint)
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v:AddNoDraw()
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local unit = CreateUnitByName(
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"npc_thdots_unit_yukari01_unit"
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,vecOrigin
|
||||
,false
|
||||
,caster
|
||||
,caster
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||||
,caster:GetTeam()
|
||||
)
|
||||
local ability_dummy_unit = unit:FindAbilityByName("ability_dummy_unit")
|
||||
ability_dummy_unit:SetLevel(1)
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||||
local effectIndex = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_02_vortex_2.vpcf", PATTACH_CUSTOMORIGIN, unit)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, unit:GetOrigin())
|
||||
ParticleManager:DestroyParticleSystem(effectIndex,false)
|
||||
|
||||
unit:SetContextThink(DoUniqueString("thtd_yukari_01_release"),
|
||||
function()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if unit:IsAlive() then
|
||||
unit:ForceKill(false)
|
||||
return 0.5
|
||||
else
|
||||
unit:AddNoDraw()
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
1.0)
|
||||
|
||||
v:SetContextThink(DoUniqueString("FindClearSpaceForUnit"),
|
||||
function()
|
||||
if GetDistanceBetweenTwoVec2D(v:GetOrigin(),targetPoint) < 100 then
|
||||
v:RemoveNoDraw()
|
||||
FindClearSpaceForUnit(v, targetPoint, false)
|
||||
v:THTD_DestroyLevelEffect()
|
||||
v:THTD_CreateLevelEffect()
|
||||
return nil
|
||||
end
|
||||
return 0.03
|
||||
end,
|
||||
0.03)
|
||||
|
||||
v:SetContextThink(DoUniqueString("thtd_yukari_03_back"),
|
||||
function()
|
||||
if isFirst == false then
|
||||
isFirst = true
|
||||
local e1 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_magical.vpcf", PATTACH_CUSTOMORIGIN, nil)
|
||||
ParticleManager:SetParticleControl(e1, 0, targetPoint)
|
||||
ParticleManager:DestroyParticleSystemTime(e1,1.0)
|
||||
|
||||
local e2 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_magical.vpcf", PATTACH_CUSTOMORIGIN, nil)
|
||||
ParticleManager:SetParticleControl(e2, 0, vecCaster)
|
||||
ParticleManager:DestroyParticleSystemTime(e2,1.0)
|
||||
|
||||
caster:EmitSound("Hero_Enigma.BlackHole.Cast.Chasm")
|
||||
caster:EmitSound("Hero_Enigma.Black_Hole")
|
||||
end
|
||||
v:SetContextThink(DoUniqueString("OnYuuka03SpellEnd"),
|
||||
function()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if v:THTD_IsHidden() == false then
|
||||
local unit = CreateUnitByName(
|
||||
"npc_thdots_unit_yukari01_unit"
|
||||
,v:GetOrigin()
|
||||
,false
|
||||
,caster
|
||||
,caster
|
||||
,caster:GetTeam()
|
||||
)
|
||||
local ability_dummy_unit = unit:FindAbilityByName("ability_dummy_unit")
|
||||
ability_dummy_unit:SetLevel(1)
|
||||
local effectIndex = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_02_vortex_2.vpcf", PATTACH_CUSTOMORIGIN, unit)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
|
||||
ParticleManager:DestroyParticleSystem(effectIndex,false)
|
||||
|
||||
v:SetAbsOrigin(vecOrigin)
|
||||
v:AddNoDraw()
|
||||
v:EmitSound("Hero_Enigma.Black_Hole.Stop")
|
||||
caster:StopSound("Hero_Enigma.BlackHole.Cast.Chasm")
|
||||
caster:StopSound("Hero_Enigma.Black_Hole")
|
||||
|
||||
unit:SetContextThink(DoUniqueString("thtd_yukari_01_release"),
|
||||
function()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if unit:IsAlive() then
|
||||
unit:ForceKill(false)
|
||||
return 0.5
|
||||
else
|
||||
unit:AddNoDraw()
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
1.0)
|
||||
|
||||
v:SetContextThink(DoUniqueString("FindClearSpaceForUnit"),
|
||||
function()
|
||||
if GetDistanceBetweenTwoVec2D(v:GetOrigin(),vecOrigin) < 100 then
|
||||
v:RemoveNoDraw()
|
||||
FindClearSpaceForUnit(v, vecOrigin, false)
|
||||
v:THTD_DestroyLevelEffect()
|
||||
v:THTD_CreateLevelEffect()
|
||||
return nil
|
||||
end
|
||||
return 0.03
|
||||
end,
|
||||
0.03)
|
||||
end
|
||||
return nil
|
||||
end,
|
||||
1.0)
|
||||
return nil
|
||||
end,
|
||||
3.0)
|
||||
end
|
||||
end
|
||||
-- end
|
||||
|
||||
caster:StopSound("Hero_Enigma.BlackHole.Cast.Chasm")
|
||||
caster:StopSound("Hero_Enigma.Black_Hole")
|
||||
caster:EmitSound("Hero_Enigma.Black_Hole.Stop")
|
||||
return nil
|
||||
end,
|
||||
1.0)
|
||||
end
|
||||
|
||||
function OnThinkYukari03(keys)
|
||||
local caster = keys.caster
|
||||
|
||||
if keys.ability:GetLevel() < 1 then return end
|
||||
|
||||
local targets = THTD_FindUnitsInRadius(caster,caster:GetAbsOrigin(),1500)
|
||||
if #targets > 0 then
|
||||
local point = targets[RandomInt(1, #targets)]:GetAbsOrigin()
|
||||
targets = {}
|
||||
local effectIndex = ParticleManager:CreateParticle("particles/econ/items/clockwerk/clockwerk_paraflare/clockwerk_para_rocket_flare_parachute.vpcf", PATTACH_CUSTOMORIGIN, caster)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, point)
|
||||
ParticleManager:SetParticleControl(effectIndex, 1, Vector(2,0,0))
|
||||
ParticleManager:DestroyParticleSystem(effectIndex,false)
|
||||
-- EmitSoundOnLocationWithCaster(point,"Hero_Rattletrap.Rocket_Flare.Fire",caster)
|
||||
|
||||
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
|
||||
targets = THTD_FindUnitsInRadius(caster,point,keys.range)
|
||||
for k,v in pairs(targets) do
|
||||
local DamageTable = {
|
||||
ability = keys.ability,
|
||||
victim = v,
|
||||
attacker = caster,
|
||||
damage = damage,
|
||||
damage_type = keys.ability:GetAbilityDamageType(),
|
||||
damage_flags = DOTA_DAMAGE_FLAG_NONE
|
||||
}
|
||||
UnitDamageTarget(DamageTable)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
local thtd_yukari_04_train_spwan =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["spawn"] = Vector(-1408,1056,136) * 1.5 + Vector(500,0,0),
|
||||
["firstPoint"] = Vector(-1408,1056,136) * 1.5,
|
||||
["firstForward"] = "left",
|
||||
["forward"] = Vector(-1,0,0),
|
||||
},
|
||||
[2] =
|
||||
{
|
||||
["spawn"] = Vector(1408,1056,136) * 1.5 + Vector(-500,0,0),
|
||||
["firstPoint"] = Vector(1408,1056,136) * 1.5,
|
||||
["firstForward"] = "right",
|
||||
["forward"] = Vector(1,0,0),
|
||||
},
|
||||
[3] =
|
||||
{
|
||||
["spawn"] = Vector(1408,-1056,136) * 1.5 + Vector(-500,0,0),
|
||||
["firstPoint"] = Vector(1408,-1056,136) * 1.5,
|
||||
["firstForward"] = "right",
|
||||
["forward"] = Vector(-1,0,0),
|
||||
},
|
||||
[4] =
|
||||
{
|
||||
["spawn"] = Vector(-1408,-1056,136) * 1.5 + Vector(500,0,0),
|
||||
["firstPoint"] = Vector(-1408,-1056,136) * 1.5,
|
||||
["firstForward"] = "left",
|
||||
["forward"] = Vector(1,0,0),
|
||||
},
|
||||
}
|
||||
|
||||
function OnYukari04SpellStart(keys)
|
||||
local caster = EntIndexToHScript(keys.caster_entindex)
|
||||
|
||||
local max_count = keys.max_count
|
||||
local crit = 1 + (max_count - 1) * keys.damage_up / 100
|
||||
local duration_time = math.floor(keys.duration_time * 100 + 0.5) / 100
|
||||
local tick = math.floor(keys.tick * 100 + 0.5) / 100
|
||||
|
||||
local originSpawn = thtd_yukari_04_train_spwan[caster:GetOwner():GetPlayerOwnerID()+1]["spawn"]
|
||||
local originPoint = thtd_yukari_04_train_spwan[caster:GetOwner():GetPlayerOwnerID()+1]["firstPoint"]
|
||||
local originForward = thtd_yukari_04_train_spwan[caster:GetOwner():GetPlayerOwnerID()+1]["firstForward"]
|
||||
local forward = thtd_yukari_04_train_spwan[caster:GetOwner():GetPlayerOwnerID()+1]["forward"]
|
||||
|
||||
caster:EmitSound("Sound_THTD.thtd_yukari_04")
|
||||
|
||||
local train = CreateUnitByName(
|
||||
"yukari_train",
|
||||
originSpawn,
|
||||
false,
|
||||
caster:GetOwner(),
|
||||
caster:GetOwner(),
|
||||
caster:GetTeam()
|
||||
)
|
||||
|
||||
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_yukari/ability_yukari_04_door.vpcf", PATTACH_CUSTOMORIGIN, caster)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, originSpawn-forward*400)
|
||||
ParticleManager:SetParticleControl(effectIndex, 3, originSpawn-forward*400)
|
||||
ParticleManager:SetParticleControlForward(effectIndex, 3, forward)
|
||||
ParticleManager:SetParticleControl(effectIndex, 4, originSpawn-forward*400)
|
||||
ParticleManager:SetParticleControlForward(effectIndex, 4, forward)
|
||||
ParticleManager:DestroyParticleSystem(effectIndex,false)
|
||||
|
||||
train:AddNewModifier(train, nil, "modifier_move_max_speed", nil)
|
||||
train:SetAbsOrigin(originSpawn)
|
||||
train:SetForwardVector(forward)
|
||||
train.next_move_point = originPoint
|
||||
train.firstForward = originForward
|
||||
train.next_corner_table = {}
|
||||
train.FirstTrain = nil
|
||||
|
||||
local timecount = math.floor(duration_time / tick)
|
||||
train:SetContextThink(DoUniqueString("AttackingBase"),
|
||||
function ()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if timecount > 0 then
|
||||
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * crit
|
||||
local targets = THTD_FindUnitsInRadius(caster,train:GetOrigin(),200)
|
||||
for k,v in pairs(targets) do
|
||||
local DamageTable = {
|
||||
ability = keys.ability,
|
||||
victim = v,
|
||||
attacker = caster,
|
||||
damage = damage,
|
||||
damage_type = keys.ability:GetAbilityDamageType(),
|
||||
damage_flags = DOTA_DAMAGE_FLAG_NONE
|
||||
}
|
||||
UnitDamageTarget(DamageTable)
|
||||
UnitStunTarget(caster,v,keys.stun_time)
|
||||
end
|
||||
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_boom.vpcf", PATTACH_CUSTOMORIGIN, caster)
|
||||
ParticleManager:SetParticleControl(effectIndex2, 3, train:GetOrigin()-train:GetForwardVector()*100)
|
||||
ParticleManager:DestroyParticleSystem(effectIndex2,false)
|
||||
timecount = timecount - 1
|
||||
train:MoveToPosition(train.next_move_point)
|
||||
if timecount%10 == 0 then
|
||||
train:EmitSound("Sound_THTD.thtd_yukari_04.loop")
|
||||
end
|
||||
|
||||
-- 替代触发器
|
||||
-- local id = caster:GetPlayerOwnerID()
|
||||
-- for k,v in pairs(UnitMoveRect[id]) do
|
||||
-- if GetDistanceBetweenTwoVec2D(train:GetOrigin(), Vector(v["center"][1],v["center"][2]),0) <= v["radius"] then
|
||||
-- if train.current_rect_id ~= k then
|
||||
-- train.current_rect_id = k
|
||||
-- local tagIndex = v["tag"][RandomInt(1, #v["tag"])]
|
||||
-- train.next_move_point = Vector(UnitMoveRect[id][tagIndex]["center"][1],UnitMoveRect[id][tagIndex]["center"][2],0)
|
||||
-- train:MoveToPosition(train.next_move_point)
|
||||
-- end
|
||||
-- break
|
||||
-- end
|
||||
-- end
|
||||
|
||||
return tick
|
||||
else
|
||||
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_yukari/ability_yukari_04_door.vpcf", PATTACH_CUSTOMORIGIN, caster)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, train:GetOrigin())
|
||||
ParticleManager:SetParticleControl(effectIndex, 3, train:GetOrigin())
|
||||
ParticleManager:SetParticleControlForward(effectIndex, 3, train:GetForwardVector())
|
||||
ParticleManager:SetParticleControl(effectIndex, 4, train:GetOrigin())
|
||||
ParticleManager:SetParticleControlForward(effectIndex, 4, train:GetForwardVector())
|
||||
ParticleManager:DestroyParticleSystem(effectIndex,false)
|
||||
train:ForceKill(true)
|
||||
train:AddNoDraw()
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
0)
|
||||
|
||||
local count = max_count - 1
|
||||
caster:SetContextThink(DoUniqueString("OnYukari04SpellStart"),
|
||||
function()
|
||||
local nexttrain = CreateUnitByName(
|
||||
"yukari_train",
|
||||
originSpawn,
|
||||
false,
|
||||
caster:GetOwner(),
|
||||
caster:GetOwner(),
|
||||
caster:GetTeam()
|
||||
)
|
||||
|
||||
nexttrain:AddNewModifier(nexttrain, nil, "modifier_move_max_speed", nil)
|
||||
nexttrain:SetAbsOrigin(originSpawn)
|
||||
nexttrain.next_move_point = originPoint
|
||||
nexttrain.firstForward = originForward
|
||||
nexttrain.FirstTrain = train
|
||||
nexttrain:SetForwardVector(forward)
|
||||
|
||||
local nexttimecount = math.floor(duration_time / tick)
|
||||
nexttrain:SetContextThink(DoUniqueString("AttackingBase"),
|
||||
function ()
|
||||
if GameRules:IsGamePaused() then return 0.03 end
|
||||
if nexttimecount > 0 and nexttrain~=nil and nexttrain:IsNull()==false and nexttrain:IsAlive() then
|
||||
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * crit
|
||||
local targets = THTD_FindUnitsInRadius(caster,nexttrain:GetOrigin(),200)
|
||||
for k,v in pairs(targets) do
|
||||
local DamageTable = {
|
||||
ability = keys.ability,
|
||||
victim = v,
|
||||
attacker = caster,
|
||||
damage = damage,
|
||||
damage_type = keys.ability:GetAbilityDamageType(),
|
||||
damage_flags = DOTA_DAMAGE_FLAG_NONE
|
||||
}
|
||||
UnitDamageTarget(DamageTable)
|
||||
UnitStunTarget(caster,v,keys.stun_time)
|
||||
end
|
||||
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/yukari/ability_yukari_04_boom.vpcf", PATTACH_CUSTOMORIGIN, caster)
|
||||
ParticleManager:SetParticleControl(effectIndex2, 3, nexttrain:GetOrigin()-nexttrain:GetForwardVector()*100)
|
||||
ParticleManager:DestroyParticleSystem(effectIndex2,false)
|
||||
nexttimecount = nexttimecount - 1
|
||||
if nexttrain.next_move_point ~= nil then
|
||||
nexttrain:MoveToPosition(nexttrain.next_move_point)
|
||||
end
|
||||
|
||||
-- 替代触发器
|
||||
-- local id = caster:GetPlayerOwnerID()
|
||||
-- for k,v in pairs(UnitMoveRect[id]) do
|
||||
-- if GetDistanceBetweenTwoVec2D(nexttrain:GetOrigin(), Vector(v["center"][1],v["center"][2]),0) <= v["radius"] then
|
||||
-- if nexttrain.current_rect_id ~= k then
|
||||
-- nexttrain.current_rect_id = k
|
||||
-- local tagIndex = v["tag"][RandomInt(1, #v["tag"])]
|
||||
-- nexttrain.next_move_point = Vector(UnitMoveRect[id][tagIndex]["center"][1],UnitMoveRect[id][tagIndex]["center"][2],0)
|
||||
-- nexttrain:MoveToPosition(nexttrain.next_move_point)
|
||||
-- end
|
||||
-- break
|
||||
-- end
|
||||
-- end
|
||||
|
||||
return tick
|
||||
else
|
||||
nexttrain:ForceKill(true)
|
||||
nexttrain:AddNoDraw()
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
0)
|
||||
|
||||
if count > 0 then
|
||||
count = count - 1
|
||||
return tick
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end,
|
||||
0)
|
||||
end
|
||||
Reference in New Issue
Block a user