restructure
This commit is contained in:
166
game/scripts/vscripts/abilities/abilitysunny.lua
Executable file
166
game/scripts/vscripts/abilities/abilitysunny.lua
Executable file
@@ -0,0 +1,166 @@
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function OnSunny01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local targetPoint = target:GetOrigin()
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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OnSunny01Damage(keys,caster,caster,target,damage)
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local count = 1
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local lastTarget = target
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local attackedTarget = {}
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for k,v in pairs(targets) do
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if count <= keys.max_count and THTD_IsValid(v) and v ~= lastTarget then
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count = count + 1
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OnSunny01Damage(keys,caster,lastTarget,v, damage*(1+keys.damage_up/100)^count)
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lastTarget = v
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table.insert(attackedTarget, v)
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else
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break
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end
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end
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local fairyArea = nil
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local hero = caster:GetOwner()
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if hero~=nil and hero:IsNull()==false then
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local fairyList = GetHeroFairyList(hero)
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for k,v in pairs(fairyList) do
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if v.sunny == caster then
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fairyArea = v
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break
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end
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end
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end
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if fairyArea ~= nil then
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local pos1 = fairyArea.sunny:GetAbsOrigin()
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local pos2 = fairyArea.star:GetAbsOrigin()
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local pos3 = fairyArea.luna:GetAbsOrigin()
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local center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3)
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local targetsTotal = {}
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local fairyTargets = THTD_FindUnitsInRadius(caster,center,radius)
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for _,v in pairs(fairyTargets) do
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if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then
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targetsTotal[v:GetEntityIndex()] = v
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end
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end
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local targetAdds = {}
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for k,v in pairs(targetsTotal) do
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local isExist = false
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for k2,v2 in pairs(attackedTarget) do
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if v2 == v then
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isExist = true
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break
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end
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end
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if isExist == false then
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table.insert(targetAdds,v)
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end
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end
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targetsTotal = {}
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local factor = 0
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for i=1,keys.max_count+1 do
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factor = factor + (1+keys.damage_up/100)^(i-1)
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end
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local lastTarget = caster
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for k,v in pairs(targetAdds) do
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OnSunny01Damage(keys,caster,lastTarget,v,damage*factor)
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lastTarget = v
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end
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targetAdds = {}
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end
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end
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function OnSunny01Damage(keys,caster,target1,target2,damage)
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/sunny/ability_sunny_01_laser.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControlEnt(effectIndex , 0, target2, 5, "attach_hitloc", Vector(0,0,0), true)
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ParticleManager:SetParticleControlEnt(effectIndex , 1, target1, 5, "attach_hitloc", Vector(0,0,0), true)
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ParticleManager:SetParticleControlEnt(effectIndex , 9, target2, 5, "attach_hitloc", Vector(0,0,0), true)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local DamageTable = {
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ability = keys.ability,
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victim = target2,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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function OnSunny02SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/sunny/ability_sunny_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex , 0, targetPoint+Vector(0,0,32))
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ParticleManager:DestroyParticleSystemTime(effectIndex,keys.duration_time)
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local fairyArea = nil
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local hero = caster:GetOwner()
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if hero~=nil and hero:IsNull()==false then
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local fairyList = GetHeroFairyList(hero)
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for k,v in pairs(fairyList) do
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if v.sunny == caster then
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fairyArea = v
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break
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end
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end
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end
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local center = nil
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local radius = nil
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if fairyArea ~= nil then
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local pos1 = fairyArea.sunny:GetAbsOrigin()
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local pos2 = fairyArea.star:GetAbsOrigin()
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local pos3 = fairyArea.luna:GetAbsOrigin()
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center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3)
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end
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local time = keys.duration_time
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caster:SetContextThink(DoUniqueString("ability_sunny_02_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then return nil end
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if THTD_IsValid(caster) == false then
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ParticleManager:DestroyParticleSystem(effectIndex,true)
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return nil
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end
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local targetsTotal = {}
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
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if center ~= nil and radius ~= nil then
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local fairyTargets = THTD_FindUnitsInRadius(caster,center,radius)
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for _,v in pairs(fairyTargets) do
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if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then
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targetsTotal[v:GetEntityIndex()] = v
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end
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end
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end
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for k,v in pairs(targets) do
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targetsTotal[v:GetEntityIndex()] = v
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end
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targets = {}
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for k,v in pairs(targetsTotal) do
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local m = v:FindModifierByName("modifier_sunny_02_debuff")
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if m ~= nil then
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m:SetDuration(0.4, false)
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else
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_sunny_02_debuff", {Duration = 0.4})
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end
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end
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time = time - 0.25
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return 0.25
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end,
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0)
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end
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function OnCreatedSunny02Buff(keys)
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keys.target:AddDamageIncomingPure(keys.damage_up, "thtd_sunny_02_damage_up")
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end
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function OnDestroySunny02Buff(keys)
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keys.target:AddDamageIncomingPure("thtd_sunny_02_damage_up")
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end
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