restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

View File

@@ -0,0 +1,403 @@
function OnSoga01SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
if caster:HasModifier("modifier_miko_02_buff") and caster.thtd_miko_buff_soga01 ~= nil then
caster:ReCooldown(keys.ability, caster.thtd_miko_buff_soga01)
end
if caster.thtd_soga_01_effect_list == nil then
caster.thtd_soga_01_effect_list = {}
end
if caster.thtd_soga_01_rect_last ~= nil then
for index,point in pairs(caster.thtd_soga_01_rect_last) do
local forward = (point - caster:GetAbsOrigin()):Normalized()
for i=1,math.floor(keys.length/100) do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin() + 100 * i * forward)
ParticleManager:SetParticleControl(effectIndex, 1, caster:GetOrigin() + 100 * i * forward)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
caster:SetContextThink(DoUniqueString("thtd_soga_01_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
local targets =
FindUnitsInLine(
caster:GetTeamNumber(),
caster:GetOrigin(),
caster:GetOrigin() + keys.length * forward,
nil,
200,
keys.ability:GetAbilityTargetTeam(),
keys.ability:GetAbilityTargetType(),
keys.ability:GetAbilityTargetFlags()
)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
UnitStunTarget(caster,v,keys.stun_time)
end
for k,v in pairs(caster.thtd_soga_01_effect_list) do
ParticleManager:DestroyParticleSystem(v,true)
end
caster.thtd_soga_01_effect_list = {}
caster.thtd_soga_01_rect_last = {}
return nil
end,
0.2)
end
else
caster.thtd_soga_01_rect_last = {}
end
local forward = (targetPoint - caster:GetAbsOrigin()):Normalized()
for i=1,math.floor(keys.length/100) do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin() + 100 * i * forward)
ParticleManager:SetParticleControl(effectIndex, 1, caster:GetOrigin() + 100 * i * forward)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
caster:SetContextThink(DoUniqueString("thtd_soga_01_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
local targets =
FindUnitsInLine(
caster:GetTeamNumber(),
caster:GetOrigin(),
caster:GetOrigin() + 800 * forward,
nil,
200,
keys.ability:GetAbilityTargetTeam(),
keys.ability:GetAbilityTargetType(),
keys.ability:GetAbilityTargetFlags()
)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
UnitStunTarget(caster,v,keys.stun_time)
end
table.insert(caster.thtd_soga_01_rect_last,targetPoint)
for i=1,8 do
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_thtd_soga_lightning.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, caster:GetOrigin() + 100 * i * forward)
table.insert(caster.thtd_soga_01_effect_list,effectIndex2)
end
return nil
end,
0)
end
function OnSoga02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
if caster.thtd_soga_02_effect_list == nil then
caster.thtd_soga_02_effect_list = {}
end
if caster.thtd_soga_02_rect_last ~= nil then
for index,point in pairs(caster.thtd_soga_02_rect_last) do
caster:SetContextThink(DoUniqueString("thtd_soga_02_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, point)
ParticleManager:SetParticleControl(effectIndex, 1, point)
ParticleManager:DestroyParticleSystem(effectIndex,false)
return nil
end,
0.5)
caster:SetContextThink(DoUniqueString("thtd_soga_02_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * keys.damage_down/100
local targets = THTD_FindUnitsInRadius(caster,point,keys.range)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
for k,v in pairs(caster.thtd_soga_02_effect_list) do
ParticleManager:DestroyParticleSystem(v,true)
end
caster.thtd_soga_02_effect_list = {}
caster.thtd_soga_02_rect_last = {}
return nil
end,
0.7)
end
else
caster.thtd_soga_02_rect_last = {}
end
caster:SetContextThink(DoUniqueString("thtd_soga_02_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
return nil
end,
0.5)
caster:SetContextThink(DoUniqueString("thtd_soga_02_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
for i=1,12 do
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_thtd_soga_lightning.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, targetPoint+Vector(math.cos(i*math.pi*2/12),math.sin(i*math.pi*2/12),0)*keys.range)
table.insert(caster.thtd_soga_02_effect_list,effectIndex2)
end
table.insert(caster.thtd_soga_02_rect_last,targetPoint)
return nil
end,
0.7)
end
function OnSoga03SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
if caster:HasModifier("modifier_miko_02_buff") and caster.thtd_miko_buff_soga03 ~= nil then
caster:ReCooldown(keys.ability, caster.thtd_miko_buff_soga03)
end
if caster.thtd_soga_03_effect_list == nil then
caster.thtd_soga_03_effect_list = {}
end
if caster.thtd_soga_03_rect_last ~= nil then
for index,point in pairs(caster.thtd_soga_03_rect_last) do
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local count = 0
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_think"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if count < 9 then
count = count + 1
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, point+Vector(math.cos(math.pi/2+count*math.pi*2/18),math.sin(math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:SetParticleControl(effectIndex, 1, point+Vector(math.cos(math.pi/2+count*math.pi*2/18),math.sin(math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:DestroyParticleSystem(effectIndex,false)
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, point+Vector(math.cos(-math.pi/2+count*math.pi*2/18),math.sin(-math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:SetParticleControl(effectIndex2, 1, point+Vector(math.cos(-math.pi/2+count*math.pi*2/18),math.sin(-math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:DestroyParticleSystem(effectIndex2,false)
return 0.1
else
return nil
end
end,
0.1)
return nil
end,
0)
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_effect_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
for i=1,6 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, point+Vector(math.cos(-math.pi/2+i*math.pi*2/6),math.sin(-math.pi/2+i*math.pi*2/6),0)*400)
ParticleManager:SetParticleControl(effectIndex, 1, point+Vector(math.cos(-math.pi/2+i*math.pi*2/6),math.sin(-math.pi/2+i*math.pi*2/6),0)*400)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
for i=1,3 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, point+Vector(math.cos(-math.pi/2+i*math.pi*2/3),math.sin(-math.pi/2+i*math.pi*2/3),0)*200)
ParticleManager:SetParticleControl(effectIndex, 1, point+Vector(math.cos(-math.pi/2+i*math.pi*2/3),math.sin(-math.pi/2+i*math.pi*2/3),0)*200)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
for i=1,1 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, point+Vector(math.cos(-math.pi/2+i*math.pi*2/1),math.sin(-math.pi/2+i*math.pi*2/1),0)*100)
ParticleManager:SetParticleControl(effectIndex, 1, point+Vector(math.cos(-math.pi/2+i*math.pi*2/1),math.sin(-math.pi/2+i*math.pi*2/1),0)*100)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
return nil
end,
1.1)
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * keys.damage_down/100
local targets = THTD_FindUnitsInRadius(caster,point,keys.range)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if keys.damage_up > 0 and v:HasModifier("modifier_soga_03_debuff") == false then
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_soga_03_debuff", {Duration = keys.duration_time})
end
end
for k,v in pairs(caster.thtd_soga_03_effect_list) do
ParticleManager:DestroyParticleSystem(v,true)
end
caster.thtd_soga_03_effect_list = {}
caster.thtd_soga_03_rect_last = {}
return nil
end,
1.3)
end
else
caster.thtd_soga_03_rect_last = {}
end
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local count = 0
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_think"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if count < 9 then
count = count + 1
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint+Vector(math.cos(math.pi/2+count*math.pi*2/18),math.sin(math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint+Vector(math.cos(math.pi/2+count*math.pi*2/18),math.sin(math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:DestroyParticleSystem(effectIndex,false)
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, targetPoint+Vector(math.cos(-math.pi/2+count*math.pi*2/18),math.sin(-math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:SetParticleControl(effectIndex2, 1, targetPoint+Vector(math.cos(-math.pi/2+count*math.pi*2/18),math.sin(-math.pi/2+count*math.pi*2/18),0)*500)
ParticleManager:DestroyParticleSystem(effectIndex2,false)
return 0.1
else
return nil
end
end,
0.1)
return nil
end,
0)
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_effect_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
for i=1,6 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/6),math.sin(-math.pi/2+i*math.pi*2/6),0)*400)
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/6),math.sin(-math.pi/2+i*math.pi*2/6),0)*400)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
for i=1,3 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/3),math.sin(-math.pi/2+i*math.pi*2/3),0)*200)
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/3),math.sin(-math.pi/2+i*math.pi*2/3),0)*200)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
for i=1,1 do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_soga_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/1),math.sin(-math.pi/2+i*math.pi*2/1),0)*100)
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint+Vector(math.cos(-math.pi/2+i*math.pi*2/1),math.sin(-math.pi/2+i*math.pi*2/1),0)*100)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
return nil
end,
1.1)
caster:SetContextThink(DoUniqueString("thtd_soga_03_spell_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if keys.damage_up > 0 and v:HasModifier("modifier_soga_03_debuff") == false then
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_soga_03_debuff", {Duration = keys.duration_time})
end
end
for i=1,18 do
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/thtd_soga/ability_thtd_soga_lightning.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, targetPoint+Vector(math.cos(i*math.pi*2/18),math.sin(i*math.pi*2/18),0)*keys.range)
table.insert(caster.thtd_soga_03_effect_list,effectIndex2)
end
table.insert(caster.thtd_soga_03_rect_last,targetPoint)
return nil
end,
1.3)
end
function OnCreatedSogaComboBuff(keys)
keys.target:AddDamageIncomingMagical(keys.damage_up, "thtd_soga_combo_damage_up")
end
function OnDestroySogaComboBuff(keys)
keys.target:AddDamageIncomingMagical("thtd_soga_combo_damage_up")
end