restructure
This commit is contained in:
77
game/scripts/vscripts/abilities/abilitysatori.lua
Executable file
77
game/scripts/vscripts/abilities/abilitysatori.lua
Executable file
@@ -0,0 +1,77 @@
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local thtd_satori_02 =
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{
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[4] = 0.4,
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[5] = 1.0,
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}
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function OnSatori01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local powerDamage = 0
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local pv = caster:GetAbilityPowerValue("thtd_satori_02")
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if pv ~= nil then
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powerDamage = pv[1]
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end
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if caster:IsPower666() then
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powerDamage = powerDamage + 400
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end
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local limit = 100 * (1 + powerDamage/100)
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.radius)
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caster:EmitSound("Sound_THTD.thtd_satori_01")
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for k,v in pairs(targets) do
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local modifier = v:FindModifierByName("modifier_satori_01_debuff")
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if modifier == nil then
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_satori_01_debuff", {Duration=keys.duration_time})
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else
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modifier:SetDuration(keys.duration_time,false)
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end
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local ability_02 = caster:FindAbilityByName("thtd_satori_02")
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if ability_02 ~= nil and ability_02:GetLevel() > 0 and v.thtd_satori_02_debuff ~= true then
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v.thtd_satori_02_debuff = true
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local health = v:GetHealth()
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local time = 3.0
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v:SetContextThink(DoUniqueString("thtd_satori02_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.1 end
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if not THTD_IsValid(v) then return nil end
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if time <= 0 then
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local damage = math.min(limit * caster:THTD_GetStarDamage(), (health - v:GetHealth()) * ability_02:GetSpecialValueFor("damage_percent") / 100)
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local DamageTable = {
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ability = ability_02,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = ability_02:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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v.thtd_satori_02_debuff = false
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return nil
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end
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time = time - 0.1
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return 0.1
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end,
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0)
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end
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end
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end
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function OnSatori01ModifierCreated(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if caster:HasModifier("modifier_thtd_satori_02_combo_buff") and target.thtd_satori_01_debuff ~= true then
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target.thtd_satori_01_debuff = true
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local bonus = caster:GetAbilityValue("thtd_satori_02", "damage_up")
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target:AddDamageIncomingPhysical(bonus, "thtd_satori_01_damage_up")
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end
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end
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function OnSatori01ModifierDestroy(keys)
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keys.target:AddDamageIncomingPhysical("thtd_satori_01_damage_up")
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end
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