restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

View File

@@ -0,0 +1,77 @@
local thtd_satori_02 =
{
[4] = 0.4,
[5] = 1.0,
}
function OnSatori01SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
local powerDamage = 0
local pv = caster:GetAbilityPowerValue("thtd_satori_02")
if pv ~= nil then
powerDamage = pv[1]
end
if caster:IsPower666() then
powerDamage = powerDamage + 400
end
local limit = 100 * (1 + powerDamage/100)
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.radius)
caster:EmitSound("Sound_THTD.thtd_satori_01")
for k,v in pairs(targets) do
local modifier = v:FindModifierByName("modifier_satori_01_debuff")
if modifier == nil then
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_satori_01_debuff", {Duration=keys.duration_time})
else
modifier:SetDuration(keys.duration_time,false)
end
local ability_02 = caster:FindAbilityByName("thtd_satori_02")
if ability_02 ~= nil and ability_02:GetLevel() > 0 and v.thtd_satori_02_debuff ~= true then
v.thtd_satori_02_debuff = true
local health = v:GetHealth()
local time = 3.0
v:SetContextThink(DoUniqueString("thtd_satori02_debuff"),
function()
if GameRules:IsGamePaused() then return 0.1 end
if not THTD_IsValid(v) then return nil end
if time <= 0 then
local damage = math.min(limit * caster:THTD_GetStarDamage(), (health - v:GetHealth()) * ability_02:GetSpecialValueFor("damage_percent") / 100)
local DamageTable = {
ability = ability_02,
victim = v,
attacker = caster,
damage = damage,
damage_type = ability_02:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
v.thtd_satori_02_debuff = false
return nil
end
time = time - 0.1
return 0.1
end,
0)
end
end
end
function OnSatori01ModifierCreated(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
if caster:HasModifier("modifier_thtd_satori_02_combo_buff") and target.thtd_satori_01_debuff ~= true then
target.thtd_satori_01_debuff = true
local bonus = caster:GetAbilityValue("thtd_satori_02", "damage_up")
target:AddDamageIncomingPhysical(bonus, "thtd_satori_01_damage_up")
end
end
function OnSatori01ModifierDestroy(keys)
keys.target:AddDamageIncomingPhysical("thtd_satori_01_damage_up")
end