restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

View File

@@ -0,0 +1,171 @@
-- 回头、方向旋转角度实现可参考
function OnMedicine01AttackLandedOld(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local modifier = target:FindModifierByName("modifier_medicine_01_slow")
if modifier == nil then
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_medicine_01_slow", {Duration = keys.duration_time})
local time =keys.duration_time
local tick = keys.tick_time
target:AddPoison(1, caster)
target:SetContextThink(DoUniqueString("thtd_medicine01_debuff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if THTD_IsValid(target) == false then return nil end
if time <= 0 then
target:AddPoison(-1)
return nil
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
time = time - tick
return tick
end,
0)
if target.thtd_is_fearing ~= true then
target.thtd_is_fearing = true
local current_next_move_point = target.next_move_point
target.next_move_point = RotatePosition(target:GetOrigin(), QAngle(0,RandomInt(-70, 70),0), target:GetOrigin() - target:GetForwardVector() * 500)
local time = keys.fear_time
target:SetContextThink(DoUniqueString("modifier_medicine_01_debuff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if not IsValidAlive(target) then
return nil
end
if time <= 0 or THTD_IsValid(caster) == false then
target.next_move_point = current_next_move_point
target.thtd_is_fearing = false
return nil
end
time = time - 0.1
return 0.1
end,
0)
end
else
modifier:SetDuration(keys.duration_time,false)
end
end
function OnMedicine01AttackLanded(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local modifier = target:FindModifierByName("modifier_medicine_01_slow")
if modifier == nil then
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_medicine_01_slow", {Duration = keys.duration_time})
else
modifier:SetDuration(keys.duration_time,false)
end
local time = keys.duration_time
local tick = keys.tick_time
target:AddPoison(1, caster)
target:SetContextThink(DoUniqueString("thtd_medicine01_debuff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if THTD_IsValid(target) == false then return nil end
if time <= 0 then
target:AddPoison(-1)
return nil
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick * target:GetPoisonCount()
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
time = time - tick
return tick
end,
0)
end
function OnMedicine02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_medicine/ability_medicine_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystemTime(effectIndex, keys.duration_time)
local time = math.floor(keys.duration_time * 100 + 0.5) / 100
local tick = math.floor(keys.tick_time * 100 + 0.5) / 100
-- print(keys.duration_time, time)
-- print(keys.tick_time, tick)
-- local startTime = GameRules:GetGameTime()
caster:SetContextThink(DoUniqueString("modifier_medicine_02_think"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if time <= 0 then
-- print("----- ability end")
-- print(GameRules:GetGameTime() - startTime)
return nil
end
if THTD_IsValid(caster) == false then
ParticleManager:DestroyParticleSystem(effectIndex,true)
return nil
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
for k,v in pairs(targets) do
if v.thtd_is_fearing ~= true then
v.thtd_is_fearing = true
v:AddPoison(1, caster)
local current_next_move_point = v.next_move_point
v.next_move_point = targetPoint
v:SetContextThink(DoUniqueString("modifier_medicine_02_debuff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if not IsValidAlive(v) then
return nil
end
if time <= 0 or THTD_IsValid(caster) == false then
v.next_move_point = current_next_move_point
v.thtd_is_fearing = false
return nil
end
return 0.1
end,
0)
end
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
time = time - tick
return tick
end,
0)
end