restructure
This commit is contained in:
105
game/scripts/vscripts/abilities/abilitylunasa.lua
Executable file
105
game/scripts/vscripts/abilities/abilitylunasa.lua
Executable file
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function OnLunasa01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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caster:EmitSound("Sound_THTD.thtd_lunasa_01")
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.radius)
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for k,v in pairs(targets) do
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_lunasa_01_debuff", nil)
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UpdatePrismriverComboName(caster,v)
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local comboName = GetPrismriverComboName(v)
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if comboName == "lyricamerlinlunasa" then
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OnLyricaMerlinLunasa(keys,caster,v)
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ResetPrismriverComboName(v)
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elseif comboName == "merlinlyricalunasa" then
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OnMerlinLyricaLunasa(keys,caster,v)
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ResetPrismriverComboName(v)
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end
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local time = keys.duration_time
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v:SetContextThink(DoUniqueString("thtd_lunasa01_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then return nil end
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if v==nil or v:IsNull() or v:IsAlive()==false then return nil end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 0.5
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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time = time - 0.5
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return 0.5
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end,
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0)
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end
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/lunasa/ability_lunasa_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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end
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function OnLunasa02AttackLanded(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if keys.ability:GetLevel() < 1 then return end
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local abilty_01 = caster:FindAbilityByName("thtd_lunasa_01")
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abilty_01:ApplyDataDrivenModifier(caster, target, "modifier_lunasa_01_debuff", nil)
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local time = abilty_01:GetSpecialValueFor("duration_time")
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target:SetContextThink(DoUniqueString("thtd_lunasa02_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then return nil end
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if target==nil or target:IsNull() or target:IsAlive()==false then return nil end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 0.5
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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time = time - 0.5
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return 0.5
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end,
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0)
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UpdatePrismriverComboName(caster,target)
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end
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function OnLyricaMerlinLunasa(keys,caster,target)
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local modifier = target:FindModifierByName("modifier_lunasa_01_pause")
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if modifier ~= nil then
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modifier:SetDuration(keys.stun_time1,false)
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else
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keys.ability:ApplyDataDrivenModifier(caster,target,"modifier_lunasa_01_pause",{Duration = keys.stun_time1})
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end
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end
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function OnMerlinLyricaLunasa(keys,caster,target)
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local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.radius)
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for k,v in pairs(targets) do
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local modifier = v:FindModifierByName("modifier_lunasa_01_pause")
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if modifier ~= nil then
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modifier:SetDuration(keys.stun_time2,false)
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else
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keys.ability:ApplyDataDrivenModifier(caster,v,"modifier_lunasa_01_pause",{Duration = keys.stun_time2})
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end
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end
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end
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