restructure

This commit is contained in:
2021-11-10 08:48:00 -05:00
parent d3eac6b70e
commit aaa089715d
12018 changed files with 6424 additions and 135034 deletions

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@@ -0,0 +1,318 @@
function OnKokoro01SpellStart(keys)
local caster = keys.caster
local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
if #targets == 0 then return end
for k,v in pairs(targets) do
local info =
{
Target = v,
Source = caster,
Ability = keys.ability,
EffectName = "particles/units/heroes/hero_arc_warden/arc_warden_wraith_prj.vpcf",
iMoveSpeed = 660,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber(), -- Optional
ExtraData = { }
}
local projectile = ProjectileManager:CreateTrackingProjectile(info)
ParticleManager:DestroyLinearProjectileSystem(projectile,false)
end
KokoroSetPvCrit(caster)
KokoroSetMust(caster, 1)
end
function OnProjectileHitUnitKokoro01(keys)
local caster = keys.caster
local target = keys.target
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
local crit1 = 1
local hasBuff1 = false
if caster:HasModifier("modifier_kokoro_04_buff_1") then
hasBuff1 = true
end
local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
local damage_up_factor = 1
if caster:IsPower666() then
damage_up_factor = 4
end
local crit2 = KokoroGetPvCrit(caster)
if hasBuff1 then
crit1 = 1 + (damage_up_base + damage_up_per * (100 - target:GetHealthPercent())) * damage_up_factor
end
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = damage * crit1 * crit2,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
function OnKokoro02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
KokoroSetPvCrit(caster)
local stun_time = keys.stun_time
local crit1 = 1
local hasBuff1 = false
if caster:HasModifier("modifier_kokoro_04_buff_1") then
hasBuff1 = true
end
local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
local damage_up_factor = 1
if caster:IsPower666() then
damage_up_factor = 4
end
local crit2 = KokoroGetPvCrit(caster)
local enemies = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
for k,v in pairs(enemies) do
local unit = CreateUnitByName(
"kokoro_jin_yin",
caster:GetAbsOrigin(),
false,
caster:GetOwner(),
caster:GetOwner(),
caster:GetTeam()
)
if unit ~= nil then
keys.ability:ApplyDataDrivenModifier(caster, unit, "modifier_kokoro_02_rooted", {})
-- unit:MoveToTargetToAttack(v)
-- 设置朝向
local vecForward = (v:GetOrigin() - caster:GetOrigin()):Normalized()
unit:SetForwardVector(vecForward)
-- local angles = VectorToAngles(vecForward)
-- unit:SetAngles(angles.x,angles.y,angles.z)
local scale = unit:GetModelScale()
local count = 0
unit:SetContextThink(
DoUniqueString("kokoro02_move"),
function ()
if GameRules:IsGamePaused() then return 0.03 end
if v==nil or v:IsNull() or v:IsAlive()==false then
unit:AddNoDraw()
unit:ForceKill(false)
return nil
end
if caster==nil or caster:IsNull() or caster:IsAlive()==false or caster:THTD_IsHidden() then
unit:AddNoDraw()
unit:ForceKill(false)
return nil
end
unit:SetModelScale(scale * (1 + 0.1 * count))
unit:MoveToTargetToAttack(v)
local vecMove=(unit:GetOrigin()-v:GetOrigin()):Normalized() * 100
unit:SetAbsOrigin(GetGroundPosition(unit:GetOrigin()-vecMove, unit))
if (unit:GetOrigin()-v:GetOrigin()):Length() < 50 then
if hasBuff1 then
crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor
end
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage * crit1 * crit2,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
UnitStunTarget(caster,v,stun_time)
unit:AddNoDraw()
unit:ForceKill(false)
return nil
end
count = count + 1
return 0.05
end,
0.1)
end
end
KokoroSetMust(caster, 2)
end
function OnKokoro03SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local range = keys.ability:GetCastRange()
KokoroSetPvCrit(caster)
-- local effect = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash.vpcf"
local effect1 = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash_headmodel.vpcf"
local effect2 = "particles/units/heroes/hero_mars/mars_shield_bash_model.vpcf"
caster:EmitSound("Hero_Mars.Shield.Cast") --"Hero_Mars.Shield.Cast.Small"
local casterPoint = caster:GetOrigin()
local forward = caster:GetForwardVector()
local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControlForward(effectIndex, 0, forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
ParticleManager:SetParticleControlForward(effectIndex, 0, forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local rotate_angle = QAngle(0,45,0)
local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized()
local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local rotate_angle = QAngle(0,-45,0)
local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized()
local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
ParticleManager:ReleaseParticleIndex(effectIndex)
local crit1 = 1
local hasBuff1 = false
if caster:HasModifier("modifier_kokoro_04_buff_1") then
hasBuff1 = true
end
local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
local damage_up_factor = 1
if caster:IsPower666() then
damage_up_factor = 4
end
local crit2 = KokoroGetPvCrit(caster)
local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), range)
local damage = caster:THTD_GetAttack() * keys.crit_mult
for k,v in pairs(targets) do
if hasBuff1 then
crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor
end
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage * crit1 * crit2,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
KokoroSetMust(caster, 3)
end
function KokoroSetMust(caster, index)
local ability4 = caster:FindAbilityByName("thtd_kokoro_04")
if ability4:GetLevel() > 0 then
caster:RemoveModifierByName("modifier_kokoro_04_buff_1")
caster:RemoveModifierByName("modifier_kokoro_04_buff_2")
caster:RemoveModifierByName("modifier_kokoro_04_buff_3")
ability4:ApplyDataDrivenModifier(caster, caster, "modifier_kokoro_04_buff_"..index, nil)
end
end
function KokoroSetPvCrit(caster)
local powerDamageUp = 0
local pv = caster:GetAbilityPowerValue("thtd_kokoro_04")
if pv ~= nil then
powerDamageUp = pv[1]
end
caster.thtd_kokoro_pv_crit = 1 + powerDamageUp * 66/100
end
function KokoroGetPvCrit(caster)
return caster.thtd_kokoro_pv_crit or 1
end
function OnCreatedKokoro04Buff2(keys)
local target = keys.target
local bonus = keys.bonus
if target:IsPower666() then
bonus = bonus * 4
end
target:THTD_AddPowerPercentage(bonus, "thtd_kokoro_04_buff2_bonus")
target:THTD_AddAttackPercentage(bonus, "thtd_kokoro_04_buff2_bonus")
end
function OnDestroyKokoro04Buff2(keys)
local target = keys.target
target:THTD_AddPowerPercentage("thtd_kokoro_04_buff2_bonus")
target:THTD_AddAttackPercentage("thtd_kokoro_04_buff2_bonus")
end
function OnCreatedKokoro04Buff3(keys)
local target = keys.target
local bonus = keys.crit_damage
if target:IsPower666() then
bonus = bonus * 4
end
target:THTD_AddCritDamage(bonus, "thtd_kokoro_04_bonus")
end
function OnDestroyKokoro04Buff3(keys)
keys.target:THTD_AddCritDamage("thtd_kokoro_04_bonus")
end
function OnKokoro04Think(keys)
if keys.ability:GetLevel() < 1 then return end
local caster = keys.caster
local bonus = 0
if caster:IsPower999() then
bonus = 999
end
local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
for k,v in pairs(targets) do
local hp = v:GetHealthPercent()
if hp > 70 then
bonus = bonus + hp - 70
end
if caster:IsPower999() then
bonus = bonus + (100 - hp) * 1
end
end
if caster.thtd_kokoro_04_power_bonus == bonus then return end
if caster.thtd_kokoro_04_power_bonus ~= nil then
caster:THTD_AddBasePower(-caster.thtd_kokoro_04_power_bonus)
caster:THTD_AddBaseAttack(-caster.thtd_kokoro_04_power_bonus)
end
caster:THTD_AddBasePower(bonus)
caster:THTD_AddBaseAttack(bonus)
caster.thtd_kokoro_04_power_bonus = bonus
end