restructure
This commit is contained in:
318
game/scripts/vscripts/abilities/abilitykokoro.lua
Executable file
318
game/scripts/vscripts/abilities/abilitykokoro.lua
Executable file
@@ -0,0 +1,318 @@
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function OnKokoro01SpellStart(keys)
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local caster = keys.caster
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local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
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if #targets == 0 then return end
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for k,v in pairs(targets) do
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local info =
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{
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Target = v,
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Source = caster,
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Ability = keys.ability,
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EffectName = "particles/units/heroes/hero_arc_warden/arc_warden_wraith_prj.vpcf",
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iMoveSpeed = 660,
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vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
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bDrawsOnMinimap = false, -- Optional
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bDodgeable = true, -- Optional
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bIsAttack = false, -- Optional
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bVisibleToEnemies = true, -- Optional
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bReplaceExisting = false, -- Optional
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flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
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bProvidesVision = true, -- Optional
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iVisionRadius = 400, -- Optional
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iVisionTeamNumber = caster:GetTeamNumber(), -- Optional
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ExtraData = { }
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}
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local projectile = ProjectileManager:CreateTrackingProjectile(info)
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ParticleManager:DestroyLinearProjectileSystem(projectile,false)
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end
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KokoroSetPvCrit(caster)
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KokoroSetMust(caster, 1)
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end
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function OnProjectileHitUnitKokoro01(keys)
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local caster = keys.caster
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local target = keys.target
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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local crit1 = 1
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local hasBuff1 = false
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if caster:HasModifier("modifier_kokoro_04_buff_1") then
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hasBuff1 = true
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end
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local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
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local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
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local damage_up_factor = 1
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if caster:IsPower666() then
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damage_up_factor = 4
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end
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local crit2 = KokoroGetPvCrit(caster)
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if hasBuff1 then
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crit1 = 1 + (damage_up_base + damage_up_per * (100 - target:GetHealthPercent())) * damage_up_factor
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end
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = damage * crit1 * crit2,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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function OnKokoro02SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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KokoroSetPvCrit(caster)
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local stun_time = keys.stun_time
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local crit1 = 1
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local hasBuff1 = false
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if caster:HasModifier("modifier_kokoro_04_buff_1") then
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hasBuff1 = true
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end
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local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
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local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
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local damage_up_factor = 1
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if caster:IsPower666() then
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damage_up_factor = 4
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end
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local crit2 = KokoroGetPvCrit(caster)
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local enemies = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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for k,v in pairs(enemies) do
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local unit = CreateUnitByName(
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"kokoro_jin_yin",
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caster:GetAbsOrigin(),
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false,
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caster:GetOwner(),
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caster:GetOwner(),
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caster:GetTeam()
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)
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if unit ~= nil then
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keys.ability:ApplyDataDrivenModifier(caster, unit, "modifier_kokoro_02_rooted", {})
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-- unit:MoveToTargetToAttack(v)
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-- 设置朝向
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local vecForward = (v:GetOrigin() - caster:GetOrigin()):Normalized()
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unit:SetForwardVector(vecForward)
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-- local angles = VectorToAngles(vecForward)
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-- unit:SetAngles(angles.x,angles.y,angles.z)
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local scale = unit:GetModelScale()
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local count = 0
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unit:SetContextThink(
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DoUniqueString("kokoro02_move"),
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function ()
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if GameRules:IsGamePaused() then return 0.03 end
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if v==nil or v:IsNull() or v:IsAlive()==false then
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unit:AddNoDraw()
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unit:ForceKill(false)
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return nil
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end
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if caster==nil or caster:IsNull() or caster:IsAlive()==false or caster:THTD_IsHidden() then
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unit:AddNoDraw()
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unit:ForceKill(false)
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return nil
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end
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unit:SetModelScale(scale * (1 + 0.1 * count))
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unit:MoveToTargetToAttack(v)
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local vecMove=(unit:GetOrigin()-v:GetOrigin()):Normalized() * 100
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unit:SetAbsOrigin(GetGroundPosition(unit:GetOrigin()-vecMove, unit))
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if (unit:GetOrigin()-v:GetOrigin()):Length() < 50 then
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if hasBuff1 then
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crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor
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end
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage * crit1 * crit2,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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UnitStunTarget(caster,v,stun_time)
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unit:AddNoDraw()
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unit:ForceKill(false)
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return nil
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end
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count = count + 1
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return 0.05
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end,
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0.1)
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end
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end
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KokoroSetMust(caster, 2)
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end
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function OnKokoro03SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local range = keys.ability:GetCastRange()
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KokoroSetPvCrit(caster)
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-- local effect = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash.vpcf"
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local effect1 = "particles/econ/items/mars/mars_fall20_immortal_shield/mars_fall20_immortal_shield_bash_headmodel.vpcf"
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local effect2 = "particles/units/heroes/hero_mars/mars_shield_bash_model.vpcf"
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caster:EmitSound("Hero_Mars.Shield.Cast") --"Hero_Mars.Shield.Cast.Small"
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local casterPoint = caster:GetOrigin()
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local forward = caster:GetForwardVector()
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local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControlForward(effectIndex, 0, forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
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ParticleManager:SetParticleControlForward(effectIndex, 0, forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local rotate_angle = QAngle(0,45,0)
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local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized()
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local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
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ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local rotate_angle = QAngle(0,-45,0)
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local rotate_forward = (RotatePosition(casterPoint + forward * 300, rotate_angle, casterPoint) - casterPoint):Normalized()
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local effectIndex = ParticleManager:CreateParticle(effect1, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local effectIndex = ParticleManager:CreateParticle(effect2, PATTACH_WORLDORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, casterPoint)
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ParticleManager:SetParticleControl(effectIndex, 1, Vector(range, 0, 0))
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ParticleManager:SetParticleControlForward(effectIndex, 0, rotate_forward)
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ParticleManager:ReleaseParticleIndex(effectIndex)
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local crit1 = 1
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local hasBuff1 = false
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if caster:HasModifier("modifier_kokoro_04_buff_1") then
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hasBuff1 = true
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end
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local damage_up_base = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_base", true)
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local damage_up_per = caster:GetAbilityValue("thtd_kokoro_04", "damage_up_per", true)
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local damage_up_factor = 1
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if caster:IsPower666() then
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damage_up_factor = 4
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end
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local crit2 = KokoroGetPvCrit(caster)
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local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), range)
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local damage = caster:THTD_GetAttack() * keys.crit_mult
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for k,v in pairs(targets) do
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if hasBuff1 then
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crit1 = 1 + (damage_up_base + damage_up_per * (100 - v:GetHealthPercent())) * damage_up_factor
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end
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage * crit1 * crit2,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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KokoroSetMust(caster, 3)
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end
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function KokoroSetMust(caster, index)
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local ability4 = caster:FindAbilityByName("thtd_kokoro_04")
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if ability4:GetLevel() > 0 then
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caster:RemoveModifierByName("modifier_kokoro_04_buff_1")
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caster:RemoveModifierByName("modifier_kokoro_04_buff_2")
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caster:RemoveModifierByName("modifier_kokoro_04_buff_3")
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ability4:ApplyDataDrivenModifier(caster, caster, "modifier_kokoro_04_buff_"..index, nil)
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end
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end
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function KokoroSetPvCrit(caster)
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local powerDamageUp = 0
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local pv = caster:GetAbilityPowerValue("thtd_kokoro_04")
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if pv ~= nil then
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powerDamageUp = pv[1]
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end
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caster.thtd_kokoro_pv_crit = 1 + powerDamageUp * 66/100
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end
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function KokoroGetPvCrit(caster)
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return caster.thtd_kokoro_pv_crit or 1
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end
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function OnCreatedKokoro04Buff2(keys)
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local target = keys.target
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local bonus = keys.bonus
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if target:IsPower666() then
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bonus = bonus * 4
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end
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target:THTD_AddPowerPercentage(bonus, "thtd_kokoro_04_buff2_bonus")
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target:THTD_AddAttackPercentage(bonus, "thtd_kokoro_04_buff2_bonus")
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end
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function OnDestroyKokoro04Buff2(keys)
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local target = keys.target
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target:THTD_AddPowerPercentage("thtd_kokoro_04_buff2_bonus")
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target:THTD_AddAttackPercentage("thtd_kokoro_04_buff2_bonus")
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end
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function OnCreatedKokoro04Buff3(keys)
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local target = keys.target
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local bonus = keys.crit_damage
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if target:IsPower666() then
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bonus = bonus * 4
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end
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target:THTD_AddCritDamage(bonus, "thtd_kokoro_04_bonus")
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end
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function OnDestroyKokoro04Buff3(keys)
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keys.target:THTD_AddCritDamage("thtd_kokoro_04_bonus")
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end
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function OnKokoro04Think(keys)
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if keys.ability:GetLevel() < 1 then return end
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local caster = keys.caster
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local bonus = 0
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if caster:IsPower999() then
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bonus = 999
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end
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local targets = THTD_FindUnitsInRadius(caster, caster:GetAbsOrigin(), keys.ability:GetCastRange())
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for k,v in pairs(targets) do
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local hp = v:GetHealthPercent()
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if hp > 70 then
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bonus = bonus + hp - 70
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end
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if caster:IsPower999() then
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bonus = bonus + (100 - hp) * 1
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end
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end
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if caster.thtd_kokoro_04_power_bonus == bonus then return end
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if caster.thtd_kokoro_04_power_bonus ~= nil then
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caster:THTD_AddBasePower(-caster.thtd_kokoro_04_power_bonus)
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caster:THTD_AddBaseAttack(-caster.thtd_kokoro_04_power_bonus)
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end
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caster:THTD_AddBasePower(bonus)
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caster:THTD_AddBaseAttack(bonus)
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caster.thtd_kokoro_04_power_bonus = bonus
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end
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