restructure
This commit is contained in:
112
game/scripts/vscripts/abilities/abilityhatate.lua
Executable file
112
game/scripts/vscripts/abilities/abilityhatate.lua
Executable file
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function OnHatate01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_hatate/ability_hatate_01_news.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin()+caster:GetForwardVector()*60)
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
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for _,v in pairs(targets) do
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if v:HasModifier("modifier_hatate01_news_buff") == false and v:HasModifier("modifier_aya01_news_buff") == false then
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end
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end
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local deal_damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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for k,v in pairs(targets) do
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local modifier = v:FindModifierByName("modifier_hatate01_news_buff")
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if modifier == nil then
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modifier = v:FindModifierByName("modifier_aya01_news_buff")
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end
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if modifier == nil then
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modifier = keys.ability:ApplyDataDrivenModifier(caster,v,"modifier_hatate01_news_buff", nil)
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elseif modifier:GetStackCount() < 999 then
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modifier:IncrementStackCount()
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end
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local crit = 1.0
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if modifier ~= nil then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_hatate/ability_hatate_01.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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crit = crit + modifier:GetStackCount() * caster:GetAbilityValue("thtd_hatate_01", "damage_up", true)
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end
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local damage_table = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = deal_damage * crit,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = 0
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}
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UnitDamageTarget(damage_table)
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end
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end
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function OnHatate01AttackLanded(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if caster.__thtd_hatate_01_lock == true then return end
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caster.__thtd_hatate_01_lock = true
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local entities = THTD_FindUnitsAll(caster)
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for k,v in pairs(entities) do
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if v:HasModifier("modifier_hatate01_news_buff") or v:HasModifier("modifier_aya01_news_buff") then
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local modifier = v:FindModifierByName("modifier_hatate01_news_buff")
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if modifier == nil then
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modifier = v:FindModifierByName("modifier_aya01_news_buff")
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end
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if modifier == nil then
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modifier = keys.ability:ApplyDataDrivenModifier(caster,v,"modifier_hatate01_news_buff", nil)
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elseif modifier:GetStackCount() < 999 then
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modifier:IncrementStackCount()
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end
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end
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end
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caster.__thtd_hatate_01_lock = false
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end
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function OnHatate02SpellStart(keys)
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if GameRules:IsGamePaused() then return end
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local caster = EntIndexToHScript(keys.caster_entindex)
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local inners = THTD_FindUnitsInner(caster)
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local outers = THTD_FindUnitsOuter(caster)
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for k,v in pairs(outers) do
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table.insert(inners,v)
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end
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local deal_damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * keys.tick_time
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for k,v in pairs(inners) do
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local modifier = v:FindModifierByName("modifier_hatate01_news_buff")
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if modifier == nil then
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modifier = v:FindModifierByName("modifier_aya01_news_buff")
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end
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if modifier == nil then
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modifier = keys.ability:ApplyDataDrivenModifier(caster,v,"modifier_hatate01_news_buff", nil)
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elseif modifier:GetStackCount() < 999 then
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modifier:IncrementStackCount()
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end
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if RandomInt(1,5) == 1 then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_hatate/ability_hatate_01.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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end
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local crit = 1.0
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if modifier ~= nil then
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crit = crit + modifier:GetStackCount() * caster:GetAbilityValue("thtd_hatate_01", "damage_up", true)
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end
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local damage_table = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = deal_damage * crit,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = 0
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}
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UnitDamageTarget(damage_table)
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end
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end
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