restructure
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game/effect/priest/shield.vpcf_c
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game/effect/priest/shield.vpcf_c
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game/effect/priest/shield_b.vpcf_c
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game/effect/priest/shield_b.vpcf_c
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game/effect/priest/shield_c.vpcf_c
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game/effect/priest/shield_c.vpcf_c
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game/effect/priest/shield_cast.vpcf_c
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game/effect/priest/shield_cast.vpcf_c
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game/effect/priest/shield_d.vpcf_c
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game/effect/priest/shield_d.vpcf_c
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game/effect/priest/shield_e.vpcf_c
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game/effect/priest/shield_e.vpcf_c
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game/effect/priest/shield_end.vpcf_c
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game/effect/priest/shield_end.vpcf_c
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game/effect/priest/shield_end_b.vpcf_c
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game/effect/priest/shield_end_b.vpcf_c
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game/effect/priest/shield_shell.vpcf_c
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game/effect/priest/shield_shell.vpcf_c
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game/effect/priest/shield_trace1.vpcf_c
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game/effect/priest/shield_trace1.vpcf_c
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game/effect/priest/shield_trace1_a.vpcf_c
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game/effect/priest/shield_trace1_a.vpcf_c
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game/effect/priest/shield_trace2.vpcf_c
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game/effect/priest/shield_trace2.vpcf_c
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game/effect/priest/shield_trace3.vpcf_c
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game/effect/priest/shield_trace3.vpcf_c
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