restructure
This commit is contained in:
380
content/panorama/scripts/custom_game/custom_loading_screen.js
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380
content/panorama/scripts/custom_game/custom_loading_screen.js
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//Base64字符串编码解码,UTF8,支持汉字。
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//编码后字符包括+/=,仍然会因为特殊字符被某些应用拒绝,本应用即不行
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var Base64 = {
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// private property
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_keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
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// public method for encoding
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encode: function(input) {
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var output = "";
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var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
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var i = 0;
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input = Base64._utf8_encode(input);
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while (i < input.length) {
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chr1 = input.charCodeAt(i++);
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chr2 = input.charCodeAt(i++);
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chr3 = input.charCodeAt(i++);
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enc1 = chr1 >> 2;
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enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
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enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
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enc4 = chr3 & 63;
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if (isNaN(chr2)) {
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enc3 = enc4 = 64;
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} else if (isNaN(chr3)) {
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enc4 = 64;
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}
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output = output + this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) + this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
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}
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return output;
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},
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// public method for decoding
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decode: function(input) {
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var output = "";
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var chr1, chr2, chr3;
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var enc1, enc2, enc3, enc4;
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var i = 0;
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input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
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while (i < input.length) {
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enc1 = this._keyStr.indexOf(input.charAt(i++));
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enc2 = this._keyStr.indexOf(input.charAt(i++));
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enc3 = this._keyStr.indexOf(input.charAt(i++));
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enc4 = this._keyStr.indexOf(input.charAt(i++));
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chr1 = (enc1 << 2) | (enc2 >> 4);
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chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
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chr3 = ((enc3 & 3) << 6) | enc4;
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output = output + String.fromCharCode(chr1);
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if (enc3 != 64) {
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output = output + String.fromCharCode(chr2);
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}
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if (enc4 != 64) {
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output = output + String.fromCharCode(chr3);
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}
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}
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output = Base64._utf8_decode(output);
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return output;
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},
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// private method for UTF-8 encoding
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_utf8_encode: function(string) {
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string = string.replace(/\r\n/g, "\n");
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var utftext = "";
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for (var n = 0; n < string.length; n++) {
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var c = string.charCodeAt(n);
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if (c < 128) {
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utftext += String.fromCharCode(c);
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} else if ((c > 127) && (c < 2048)) {
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utftext += String.fromCharCode((c >> 6) | 192);
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utftext += String.fromCharCode((c & 63) | 128);
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} else {
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utftext += String.fromCharCode((c >> 12) | 224);
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utftext += String.fromCharCode(((c >> 6) & 63) | 128);
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utftext += String.fromCharCode((c & 63) | 128);
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}
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}
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return utftext;
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},
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// private method for UTF-8 decoding
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_utf8_decode: function(utftext) {
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var string = "";
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var i = 0;
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var c = c1 = c2 = 0;
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while (i < utftext.length) {
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c = utftext.charCodeAt(i);
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if (c < 128) {
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string += String.fromCharCode(c);
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i++;
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} else if ((c > 191) && (c < 224)) {
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c2 = utftext.charCodeAt(i + 1);
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string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
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i += 2;
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} else {
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c2 = utftext.charCodeAt(i + 1);
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c3 = utftext.charCodeAt(i + 2);
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string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
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i += 3;
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}
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}
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return string;
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}
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};
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//字符串与十六进制字符串相互转换,UTF8,支持汉字
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//防止特殊符号被应用拒绝
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var StringHex = {
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// public method, Hex字符串编码
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encode: function(str){
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var charBuf = StringHex.writeUTF(str, true);
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var re = '';
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for(var i = 0; i < charBuf.length; i ++){
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var x = (charBuf[i] & 0xFF).toString(16);
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if(x.length === 1){
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x = '0' + x;
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}
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re += x;
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}
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return re;
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},
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// public method,Hex字符串解码
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decode: function (hexStr) {
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var buf = [];
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for(var i = 0; i < hexStr.length; i += 2){
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buf.push(parseInt(hexStr.substring(i, i+2), 16));
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}
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return StringHex.readUTF(buf);
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},
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// private method
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writeUTF: function (str, isGetBytes) {
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var back = [];
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var byteSize = 0;
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for (var i = 0; i < str.length; i++) {
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var code = str.charCodeAt(i);
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if (0x00 <= code && code <= 0x7f) {
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byteSize += 1;
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back.push(code);
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} else if (0x80 <= code && code <= 0x7ff) {
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byteSize += 2;
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back.push((192 | (31 & (code >> 6))));
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back.push((128 | (63 & code)))
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} else if ((0x800 <= code && code <= 0xd7ff)
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|| (0xe000 <= code && code <= 0xffff)) {
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byteSize += 3;
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back.push((224 | (15 & (code >> 12))));
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back.push((128 | (63 & (code >> 6))));
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back.push((128 | (63 & code)))
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}
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}
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for (i = 0; i < back.length; i++) {
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back[i] &= 0xff;
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}
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if (isGetBytes) {
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return back
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}
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if (byteSize <= 0xff) {
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return [0, byteSize].concat(back);
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} else {
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return [byteSize >> 8, byteSize & 0xff].concat(back);
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}
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},
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// private method
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readUTF: function (arr) {
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if (typeof arr === 'string') {
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return arr;
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}
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var UTF = '', _arr = arr;
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for (var i = 0; i < _arr.length; i++) {
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var one = _arr[i].toString(2),
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v = one.match(/^1+?(?=0)/);
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if (v && one.length == 8) {
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var bytesLength = v[0].length;
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var store = _arr[i].toString(2).slice(7 - bytesLength);
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for (var st = 1; st < bytesLength; st++) {
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if (st + i < _arr.length) store += _arr[st + i].toString(2).slice(2);
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}
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UTF += String.fromCharCode(parseInt(store, 2));
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i += bytesLength - 1
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} else {
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UTF += String.fromCharCode(_arr[i])
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}
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}
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return UTF
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}
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};
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// 需要 Base64 支持
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var StringCode = {
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encrypt: function(str, pwd) {
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str = Base64.encode(str);//Base64加密
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var prand = "";
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for(var i=0; i<pwd.length; i++) {
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prand += pwd.charCodeAt(i).toString();
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}
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var sPos = Math.floor(prand.length / 5);
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var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
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var incr = Math.ceil(pwd.length / 2);
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var modu = Math.pow(2, 31) - 1;
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if(mult < 2) {
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$.Msg("------ Please choose a more complex or longer password.");
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return null;
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}
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var salt = Math.round(Math.random() * 1000000000) % 100000000;
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prand += salt;
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while(prand.length > 10) {
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prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
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}
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prand = (mult * prand + incr) % modu;
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var enc_chr = "";
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var enc_str = "";
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for(var i=0; i<str.length; i++) {
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enc_chr = parseInt(str.charCodeAt(i) ^ Math.floor((prand / modu) * 255));
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if(enc_chr < 16) {
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enc_str += "0" + enc_chr.toString(16);
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} else enc_str += enc_chr.toString(16);
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prand = (mult * prand + incr) % modu;
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}
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salt = salt.toString(16);
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while(salt.length < 8)salt = "0" + salt;
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enc_str += salt;
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return enc_str;
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},
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decrypt: function(str, pwd) {
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var prand = "";
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for(var i=0; i<pwd.length; i++) {
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prand += pwd.charCodeAt(i).toString();
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}
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var sPos = Math.floor(prand.length / 5);
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var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
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var incr = Math.round(pwd.length / 2);
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var modu = Math.pow(2, 31) - 1;
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var salt = parseInt(str.substring(str.length - 8, str.length), 16);
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str = str.substring(0, str.length - 8);
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prand += salt;
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while(prand.length > 10) {
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prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
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}
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prand = (mult * prand + incr) % modu;
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var enc_chr = "";
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var enc_str = "";
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for(var i=0; i<str.length; i+=2) {
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enc_chr = parseInt(parseInt(str.substring(i, i+2), 16) ^ Math.floor((prand / modu) * 255));
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enc_str += String.fromCharCode(enc_chr);
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prand = (mult * prand + incr) % modu;
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}
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//return enc_str;
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return Base64.decode(enc_str);
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},
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};
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GameUI.Base64 = Base64;
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GameUI.StringHex = StringHex;
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GameUI.StringCode = StringCode;
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GameUI.Cheated = false;
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// 创建网页
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function script() {
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var fn = arguments[0];
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var text = fn.toString().split('\n').slice(1,-1).join('\n') + '\n';
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var len = arguments.length;
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for (var i = 1; i < len; i++) {
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text = text.replace(new RegExp('\\{'+i+'\\}', 'g'), arguments[i].toString());
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}
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return text;
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}
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GameUI.CreateHtml = script;
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//播放视频,所在页定义一个Panel即可,如 <Panel id="MoviePanel" /> //BLoadLayoutFromString已失效,此方法废弃
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var moviePage = script(function(){/*
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<root>
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<styles>
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<include src="s2r://panorama/styles/dotastyles.vcss_c" />
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<include src="s2r://panorama/styles/custom_game/movie.vcss_c" />
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</styles>
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<script>
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var closeHandle = null;
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function Close() {
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if (closeHandle) {
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closeHandle();
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}
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}
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(function() {
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$.GetContextPanel().OnClose = function (f) { closeHandle = f };
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$.GetContextPanel().ShowClose = function (isShowClose) { $("#CloseButtonBig").SetHasClass("Hide", isShowClose !== true) };
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})();
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</script>
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<Panel class="MovieRootPanel">
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<MoviePanel class="Movie" src="file://{resources}/videos/{movie}.webm" repeat="true" autoplay="onload" />
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<Button id="CloseMoviePlayButton" onactivate="MovieClose()" />
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</Panel>
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</root>
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*/});
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// 刀塔2021.09.18更新后官方移除BLoadLayoutFromString,改造后需要配合xml
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GameUI.PlayMovie = function (panel, movie, duration, isShowClose) {
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if (!panel) return;
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if (!movie) return;
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panel.RemoveAndDeleteChildren();
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$.CreatePanelWithProperties( "MoviePanel", panel, "MovieContentPanel", {class:"Movie", src: "file://{resources}/videos/" + movie + ".webm", repeat: "true", autoplay: "onload"} );
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if (isShowClose === true) {
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$.CreatePanelWithProperties( "Button", panel, "CloseMoviePlayButton", {onactivate: "$.GetContextPanel().ToggleClass('Hide')"} );
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}
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if (duration) {
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$.Schedule(duration, function () {
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panel.RemoveAndDeleteChildren();
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});
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}
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}
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//将系统API获取的颜色转化为html格式,如 i = Players.GetPlayerColor(id)
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GameUI.DotaColorToHtml = function (i) {
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return "#" + ('00' + ( i & 0xFF).toString( 16 ) ).substr( -2 ) +
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('00' + ( ( i >> 8 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
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('00' + ( ( i >> 16 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
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('00' + ( ( i >> 24 ) & 0xFF ).toString( 16 ) ).substr( -2 );
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};
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//打印消息
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GameUI.Print = function (msg) {
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$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + msg);
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};
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// Loading
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function Loading() {
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if (Game.GameStateIs(DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP)) {
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$("#loading_png").visible = false;
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$("#loading_text").visible = false;
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return;
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}
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$.Schedule(0.5, Loading);
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}
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;(function() {
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GameUI.PlayMovie($("#MoviePlayPanel"), "promo/outlanders_bg");
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Loading();
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})();
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Reference in New Issue
Block a user