decompiled panorama scripts, lets try it out

This commit is contained in:
2021-11-10 00:28:27 -05:00
parent 23e8061588
commit 9ee7e31bde
25 changed files with 3725 additions and 1 deletions

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//Base64字符串编码解码UTF8支持汉字。
//编码后字符包括+/=,仍然会因为特殊字符被某些应用拒绝,本应用即不行
var Base64 = {
// private property
_keyStr: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",
// public method for encoding
encode: function(input) {
var output = "";
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0;
input = Base64._utf8_encode(input);
while (i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output = output + this._keyStr.charAt(enc1) + this._keyStr.charAt(enc2) + this._keyStr.charAt(enc3) + this._keyStr.charAt(enc4);
}
return output;
},
// public method for decoding
decode: function(input) {
var output = "";
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");
while (i < input.length) {
enc1 = this._keyStr.indexOf(input.charAt(i++));
enc2 = this._keyStr.indexOf(input.charAt(i++));
enc3 = this._keyStr.indexOf(input.charAt(i++));
enc4 = this._keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 != 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 != 64) {
output = output + String.fromCharCode(chr3);
}
}
output = Base64._utf8_decode(output);
return output;
},
// private method for UTF-8 encoding
_utf8_encode: function(string) {
string = string.replace(/\r\n/g, "\n");
var utftext = "";
for (var n = 0; n < string.length; n++) {
var c = string.charCodeAt(n);
if (c < 128) {
utftext += String.fromCharCode(c);
} else if ((c > 127) && (c < 2048)) {
utftext += String.fromCharCode((c >> 6) | 192);
utftext += String.fromCharCode((c & 63) | 128);
} else {
utftext += String.fromCharCode((c >> 12) | 224);
utftext += String.fromCharCode(((c >> 6) & 63) | 128);
utftext += String.fromCharCode((c & 63) | 128);
}
}
return utftext;
},
// private method for UTF-8 decoding
_utf8_decode: function(utftext) {
var string = "";
var i = 0;
var c = c1 = c2 = 0;
while (i < utftext.length) {
c = utftext.charCodeAt(i);
if (c < 128) {
string += String.fromCharCode(c);
i++;
} else if ((c > 191) && (c < 224)) {
c2 = utftext.charCodeAt(i + 1);
string += String.fromCharCode(((c & 31) << 6) | (c2 & 63));
i += 2;
} else {
c2 = utftext.charCodeAt(i + 1);
c3 = utftext.charCodeAt(i + 2);
string += String.fromCharCode(((c & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63));
i += 3;
}
}
return string;
}
};
//字符串与十六进制字符串相互转换UTF8支持汉字
//防止特殊符号被应用拒绝
var StringHex = {
// public method, Hex字符串编码
encode: function(str){
var charBuf = StringHex.writeUTF(str, true);
var re = '';
for(var i = 0; i < charBuf.length; i ++){
var x = (charBuf[i] & 0xFF).toString(16);
if(x.length === 1){
x = '0' + x;
}
re += x;
}
return re;
},
// public methodHex字符串解码
decode: function (hexStr) {
var buf = [];
for(var i = 0; i < hexStr.length; i += 2){
buf.push(parseInt(hexStr.substring(i, i+2), 16));
}
return StringHex.readUTF(buf);
},
// private method
writeUTF: function (str, isGetBytes) {
var back = [];
var byteSize = 0;
for (var i = 0; i < str.length; i++) {
var code = str.charCodeAt(i);
if (0x00 <= code && code <= 0x7f) {
byteSize += 1;
back.push(code);
} else if (0x80 <= code && code <= 0x7ff) {
byteSize += 2;
back.push((192 | (31 & (code >> 6))));
back.push((128 | (63 & code)))
} else if ((0x800 <= code && code <= 0xd7ff)
|| (0xe000 <= code && code <= 0xffff)) {
byteSize += 3;
back.push((224 | (15 & (code >> 12))));
back.push((128 | (63 & (code >> 6))));
back.push((128 | (63 & code)))
}
}
for (i = 0; i < back.length; i++) {
back[i] &= 0xff;
}
if (isGetBytes) {
return back
}
if (byteSize <= 0xff) {
return [0, byteSize].concat(back);
} else {
return [byteSize >> 8, byteSize & 0xff].concat(back);
}
},
// private method
readUTF: function (arr) {
if (typeof arr === 'string') {
return arr;
}
var UTF = '', _arr = arr;
for (var i = 0; i < _arr.length; i++) {
var one = _arr[i].toString(2),
v = one.match(/^1+?(?=0)/);
if (v && one.length == 8) {
var bytesLength = v[0].length;
var store = _arr[i].toString(2).slice(7 - bytesLength);
for (var st = 1; st < bytesLength; st++) {
if (st + i < _arr.length) store += _arr[st + i].toString(2).slice(2);
}
UTF += String.fromCharCode(parseInt(store, 2));
i += bytesLength - 1
} else {
UTF += String.fromCharCode(_arr[i])
}
}
return UTF
}
};
// 需要 Base64 支持
var StringCode = {
encrypt: function(str, pwd) {
str = Base64.encode(str);//Base64加密
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.ceil(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
if(mult < 2) {
$.Msg("------ Please choose a more complex or longer password.");
return null;
}
var salt = Math.round(Math.random() * 1000000000) % 100000000;
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i++) {
enc_chr = parseInt(str.charCodeAt(i) ^ Math.floor((prand / modu) * 255));
if(enc_chr < 16) {
enc_str += "0" + enc_chr.toString(16);
} else enc_str += enc_chr.toString(16);
prand = (mult * prand + incr) % modu;
}
salt = salt.toString(16);
while(salt.length < 8)salt = "0" + salt;
enc_str += salt;
return enc_str;
},
decrypt: function(str, pwd) {
var prand = "";
for(var i=0; i<pwd.length; i++) {
prand += pwd.charCodeAt(i).toString();
}
var sPos = Math.floor(prand.length / 5);
var mult = parseInt(prand.charAt(sPos) + prand.charAt(sPos*2) + prand.charAt(sPos*3) + prand.charAt(sPos*4) + prand.charAt(sPos*5));
var incr = Math.round(pwd.length / 2);
var modu = Math.pow(2, 31) - 1;
var salt = parseInt(str.substring(str.length - 8, str.length), 16);
str = str.substring(0, str.length - 8);
prand += salt;
while(prand.length > 10) {
prand = (parseInt(prand.substring(0, 10)) + parseInt(prand.substring(10, prand.length))).toString();
}
prand = (mult * prand + incr) % modu;
var enc_chr = "";
var enc_str = "";
for(var i=0; i<str.length; i+=2) {
enc_chr = parseInt(parseInt(str.substring(i, i+2), 16) ^ Math.floor((prand / modu) * 255));
enc_str += String.fromCharCode(enc_chr);
prand = (mult * prand + incr) % modu;
}
//return enc_str;
return Base64.decode(enc_str);
},
};
GameUI.Base64 = Base64;
GameUI.StringHex = StringHex;
GameUI.StringCode = StringCode;
GameUI.Cheated = false;
// 创建网页
function script() {
var fn = arguments[0];
var text = fn.toString().split('\n').slice(1,-1).join('\n') + '\n';
var len = arguments.length;
for (var i = 1; i < len; i++) {
text = text.replace(new RegExp('\\{'+i+'\\}', 'g'), arguments[i].toString());
}
return text;
}
GameUI.CreateHtml = script;
//播放视频所在页定义一个Panel即可如 <Panel id="MoviePanel" /> //BLoadLayoutFromString已失效此方法废弃
var moviePage = script(function(){/*
<root>
<styles>
<include src="s2r://panorama/styles/dotastyles.vcss_c" />
<include src="s2r://panorama/styles/custom_game/movie.vcss_c" />
</styles>
<script>
var closeHandle = null;
function Close() {
if (closeHandle) {
closeHandle();
}
}
(function() {
$.GetContextPanel().OnClose = function (f) { closeHandle = f };
$.GetContextPanel().ShowClose = function (isShowClose) { $("#CloseButtonBig").SetHasClass("Hide", isShowClose !== true) };
})();
</script>
<Panel class="MovieRootPanel">
<MoviePanel class="Movie" src="file://{resources}/videos/{movie}.webm" repeat="true" autoplay="onload" />
<Button id="CloseMoviePlayButton" onactivate="MovieClose()" />
</Panel>
</root>
*/});
// 刀塔2021.09.18更新后官方移除BLoadLayoutFromString改造后需要配合xml
GameUI.PlayMovie = function (panel, movie, duration, isShowClose) {
if (!panel) return;
if (!movie) return;
panel.RemoveAndDeleteChildren();
$.CreatePanelWithProperties( "MoviePanel", panel, "MovieContentPanel", {class:"Movie", src: "file://{resources}/videos/" + movie + ".webm", repeat: "true", autoplay: "onload"} );
if (isShowClose === true) {
$.CreatePanelWithProperties( "Button", panel, "CloseMoviePlayButton", {onactivate: "$.GetContextPanel().ToggleClass('Hide')"} );
}
if (duration) {
$.Schedule(duration, function () {
panel.RemoveAndDeleteChildren();
});
}
}
//将系统API获取的颜色转化为html格式如 i = Players.GetPlayerColor(id)
GameUI.DotaColorToHtml = function (i) {
return "#" + ('00' + ( i & 0xFF).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 8 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 16 ) & 0xFF ).toString( 16 ) ).substr( -2 ) +
('00' + ( ( i >> 24 ) & 0xFF ).toString( 16 ) ).substr( -2 );
};
//打印消息
GameUI.Print = function (msg) {
$.Msg("-------- " + Math.floor(Game.GetGameTime() * 100 + 0.5) / 100 + " : " + msg);
};
// Loading
function Loading() {
if (Game.GameStateIs(DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP)) {
$("#loading_png").visible = false;
$("#loading_text").visible = false;
return;
}
$.Schedule(0.5, Loading);
}
;(function() {
GameUI.PlayMovie($("#MoviePlayPanel"), "promo/outlanders_bg");
Loading();
})();