hopefully fixed an issue with ex characters not getting a power table, also added an override property to stay in line with templating
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@@ -776,6 +776,9 @@ function CDOTA_BaseNPC:THTD_GetGrowPower()
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if thtd_power_table[unitName] == nil then
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thtd_power_table[unitName] = thtd_power_table[THTD_GetCardQualityText(unitName)]
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end
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if thtd_power_table[unitName]["quality_override"] ~= nil then
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thtd_power_table[unitName] = thtd_power_table[thtd_power_table[unitName]["quality_override"]]
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end
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return math.floor(thtd_power_table[unitName][self.thtd_star][1] + thtd_power_table[unitName][self.thtd_star][2] * (self:THTD_GetLevel()-1))
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end
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