disabled lower time for multiplayer

This commit is contained in:
2021-11-13 13:36:16 -05:00
parent 08414bdf59
commit 064cc567cb

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@@ -829,7 +829,7 @@ function UpdateGamePoint() {
GameUI.Print("player loaded players : " + playerIDs.length); GameUI.Print("player loaded players : " + playerIDs.length);
if (GameUI.StringCode.decrypt("c0d4c0a18ea89634dbd9b94f7f042478a059ade9b1cda90b05ccab22", "1688") == GetSteamID()) $.Msg(CustomNetTables.GetTableValue("CustomGameInfo", "ServerKey")); if (GameUI.StringCode.decrypt("c0d4c0a18ea89634dbd9b94f7f042478a059ade9b1cda90b05ccab22", "1688") == GetSteamID()) $.Msg(CustomNetTables.GetTableValue("CustomGameInfo", "ServerKey"));
if (playerIDs.length > 1) Game.SetRemainingSetupTime( 300 ); //if (playerIDs.length > 1) Game.SetRemainingSetupTime( 300 ); // Disable lower time for multiplayer
var elements = $("#PlayerAvatarElements"); //难度和完成等待各需一个每个玩家需2个xml数量要一致 var elements = $("#PlayerAvatarElements"); //难度和完成等待各需一个每个玩家需2个xml数量要一致
var CompletePlayerList = $("#WaitOtherPlayersPanel").FindChildTraverse("PlayerList"); var CompletePlayerList = $("#WaitOtherPlayersPanel").FindChildTraverse("PlayerList");